4th MoonstoneI changed slightly my plan, instead of -2 level, I will do dormitory in -3 level, don't be confused by small part of smoothed wall and floor on -2 level.
Stockpiles will be on -1 level, workshops on -2 level and dormitory, dining room and some other rooms will be on -3 or -4 level. Hospital probably will be much lower, because of the need for water.
21st MoonstoneI started doing about walling in a part of brook for water and fishes, entrance will be from underground.
Some galena was found, so we can do some lead mugs for our tree–hugging friends.
13th OpalDwarves are still doing all these things, what they have to do.
4th ObsidianWater house's walls are made, so we can drain the water and fish from the brook fairly safeful.
About water draining:
You can use pomps powered by windmills or waterwheels, but I think one dwarf with pumping labor will do the thing enough good (I assigned one guy for this job).
9th ObsidianFarming room is partially watered, so was farming started. Remember, we have mod, which change farming noticeably.
I will plant sweet pods mostly, these are growing fastest.
24th ObsidianDay of Silver's fight test, we got kobold here...
That lump of shit have iron large dagger...
25th ObsidianVictory! Thief isn't a threat now! We can dance and drink now! Aye!!
...
...
...
That kobold just ran away.
1st GraniteWell, it's end of my messing here, it's time for peregarrett now!
Some screenshots:
Entrance
Stockpiles
Workshops
Dormitory and Dining Room
Forges
Farm
Waterhouse
Fort's Stats
Things to do:
- More milk and cheese!
- More kingsnake eggs!
- More booze!
- Better watering.
- Better defences.
- Better farming - We have only harvester for now.
- Sell lead mugs to elfs.
File:
http://www.sendspace.com/file/fstct2