Roll 115
Josephine balanced the equations of either gambling a buy with her skills in adequate compensation, or trying a simple method with the merchants to ensure in the very least a prototype would be had for their ship--as she was technically now a companion of the warlock Russano.
Considering they were confidential and experimental, her words had gotten her this far. Knowing the prowess and capabilities of the rest of her companions, all would be nearly assured to be given away if she managed her words right.
Though what to say...
"Excuse me dear merchant. These is a fascinating array of equipment, though they look...fairly new and procedurally untested within bounds out of paper."
The Knight caressed the cloak with the tip of her index finger, feeling the intricate subtlety of the weave inside. "Is it possible to retrieve your contact data, and in exchange me and my compatriots would be testing these three devices in the field? I ensure blatant honesty as a result, and knowing from where these ideas are made--they're in need of further advancement."
She was glad she had her contact information within her headset.
BARGAIN IT UP!
The saleswoman you are speaking with draws a small handheld computer, which she uses to photograph your face, presumably to match it with the Navy's database. You hear a soft jingle indicating success of some sort.
[3]
"You are correct, they've never been tested in the field. Typically we assign them to individual agents in the field, so your request is not unusual for a Knight to make. I see that you are with Russano Neskratt. If you are joining him on his mission then you are welcome to take prototype for yourself and another for Russano."Gained two prototypes of choice((If I take too long, feel free to PM me and if I don't reply, then auto me sensibly. Also, how many SUP do we have?))
With the tankers acquired, it's time to move on to equipping the ship proper. Jo seems to have the right idea, though... "This may be troubling."
Time to convince the Navy we really need that prototype.
[2+1] You consult the admiral, mentioning this 'Distortion Projector' which Tiruin mentioned.
"Ah, that device. We have a few prototypes constructed, although they aren't cheap. They are relatively untested, and they're designed for a battleship. Your ship is pretty much a Yacht..."He flips out a smartphone and contacts his ship's engineer, Robert Talbot, an individual known among the Royal forces for his experience with modifying ships beyond specifications.
"We says you'll need to swap out the main gun on your ship. None of the turrets, but the spinal mount has to go. You can disassemble the accelerator and store it inside your ship, I'm sure your crew is up to the task. But you'll only be able to install one at a time unless you are truly crazy. Also, it would be best if you updated your ship's firmware to include the latest navy failsafes."Updating a ship's firmware is a risky business for nonstandard vessels such as your own. It generally takes a grea deal of time to test every system and make sure there are no bugs. Furthermore, the latest Navy OS appears to have some undesirable UI features, including intrusive pop-ups and a pretentious modern style that seems to value style over function.
Attempt to acquire the electro-whip trading the phoenix if necessary, keep the heat warhead if possible.
Then go look for some smgs and machine pistols.
[3+3/5] The Phoenix sells for quite a bit, purchased by a rather shady looking individual who wears a round metal mask and limps around. When you ask him about ammunition, he says he has his own supply.
You have so much cash leftover from the whip that you can buy a second weapon.
+2 to that one.As far as automatic weapons go, there are many varieties, you just have to choose what you want the most out of one. There are several energy weapons available as well.
Particle Guns require nothing more that electrical current, but tend to be short-ranged and illegal in a lot of places. They are generally far more deadly to targets behind the first victim.
Mid-Infrared Lasers generally outperform bullets, but require expensive and toxic Deuterium-Fluoride cartidges.
"Good, that's taken care of."
Search the markets for fruits of different varieties, and practice splitting them into different colors.
[6/5]
Aldros, a Terralike world, has a fairly diverse array of fruits and herbs, both mundane and exotic. Your exquisite tastes are matched by no-one, and as such you spend an unhealthy amount of cash on various foods.
-1 Ship Upgrade PointsHowever, you split the fruit into a wide variety of offensive, defensive, and support devices after setting them on a mahogany picnic bench. It seems the poor table has lost its color, which was channeled into the fruits. Oh well.
RANK UP! Master Chef Petty Officer!((I guess there's a limit to how many times I can upgrade something. Would adding material and scrap parts to my upgrades help reduce penalties I'll start to get from upgrading a bunch?))
Ryan's all ready to go. Though, maybe he could help out some of the others while he waits. He get's on the communicator and starts talking to the rest of the group.
"Hey... guys... I'm ready... but I figured if you got any equipment you want upgraded... I could do that real quick while we have time..."
Perfectio responds.
"It seems Russano is making arrangements for some modifications to the ship. Jo has gone off to find extra equipment from the Navy, although it seems they are only giving items to Josephine herself and Russano. Perhaps it's understandable."
Ship Upgrade Points: 99
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
WEIGHT: These items incur a -1 penalty per point of weight when used unless your equipped strength is greater than the item's weight.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (1 Skill Point)(Active)
-
Breeze of Life -
Flash Portal - -
Teleport - -
Flash Window -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux II -
Universal Clock IV - -
Time Bubbles I -
I Like These Odds (Toggle) -
Redirection I - -
TranscendenceTraits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: (1 Skill Point) -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory:+++Weapons+++
-
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Death's Bite -
Spectra Electro-Whip - HE Warhead (Medium-range. DMG: Blast. CRIT: Large area damage.)
- HEAT Warhead (Long-range. DMG: Plasma Jet. CRIT: Punctures enemies in a line.)
- Stun Warhead (Short-range. Stuns all enemies in a wide radius. The charge is shaped by a smart computer which can be configured before launch.)
- Smoke Warhead (Short-range. Emits coious amounts of smoke.)
-
+GE-14+ - - Stacked 9mm Belt (342)
+++Armor+++
+
Nanosteel Combat Armor (Medium) +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74)+++Magic Items+++
+
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Conditions:Torn tendon in both legsMartial Trance (0 Stack(s)) (+0 to spells, +0 to other actions)Bloodlust (2 Stack(s)) (+2 to close-combat) (Ends on turn 113)Miniquests:Interruption (Attack targets while they target another person: 1/3)
One for the team (Transfer injuries to yourself from others: 1/3)
Name: Ryan
Race: Unknown
Abilities: (1 Skill Point) -
Pyrokinesis I - -
Burnout - -
Fire Shield II -
Technopathy III - -
UPGRADE!!!! - -
Encrypt - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
Amnesia -
Memory Leak (OFF)Inventory: +
Modern Clothes +
+2 ArkRifle+ (6/6) - 2 ArkRifle Magazines
+
+2 RifleFury+ (71/100) + Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Vast Arsenal (Upgrade different weapons: 0/3)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): (0 Skill Points) -
Geokinesis [2/3] - -
Discipline of Form I - -
Discipline of Fortitude - -
Discipline of Color II -
Awakening -
Hat Throwing -
Pristine Condition [0/1]Traits (Human Form): -
Gentleman -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm I -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria Reagrd -
Kamehameha 2.0 (30/30) - - x25 D-T Cartridge
- 3x
Rare Potato - 1x
Rare Potato - 2x
Rare Apple - 5x
Rare Apple - 3x
Rare Banana - 2x
Rare BananaConditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
New Trait: Back, Foul Beast! (Fight off animals: 1/3)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
Name: Josephine Baptiste
Race: Aldros II (Independent Colony)
Abilities: (3 Skill Points) -
Law and Order -
Enemy SenseTraits: -
Marksman -
CQC Tactician -
Philanthropist -
SpecializedInventory: +
Monochrome Glass™ headset +
MediScanner Plus™ +
Acoustic Motion Tracker +
Knight's Armor +
Moment +
Polar Bear T-ShirtConditions:Miniquests: