Roll 103
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (6/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory: - [/abbr]
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Cash: 38950 Ac
Conditions:Martial Trance (0 Stack(s)) (+0 to spells, +0 to other actions)Bloodlust (0 Stack(s)) (+0 to close-combat)Miniquests: Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
+3 Arkfury (6/6) (Loaded with Punch-Through ammo)
+ 12x Punch-Through bullets
+ Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Discipline of Color -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 19x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 19x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria ReagrdConditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
superBlast, AKA Ryan[6] Uplink successful! You are now linked to the cylinder's power grid.
[4+2] You individually creep into each powersuit and inspect the power supply directly. None of them have special artifacts powering them--only capacitors or direct links to the city's power supplies.
Caellath, AKA Russano NeskrattYou peek through a flash portal which you keep open through force of will--it would be quite bad if it were to close while your head was poking through, or any part of your body for that matter.
[3+1] The portal takes you to a dim closet. You see the exoskeleton slumped against the wall, a blue light coming from within the backpack. The suit itself is empty, and its owner probably left it to avoid suspicion.
HEN, AKA Dominic ZoshanYou head to the docking bay, which has a special elevator which brings you to the center airlock so you can go inside without suffocating due to lack of atmosphere in the center of the cylinder.
The bay itself consists of a long hall with several zones representing common pressure levels used on ships. The intent is that each zone is slowly adjusted to help ship crews adjust to the Aldrosian atmosphere. Looking through each one would be extremely tiresome and possibly dangerous, so you set up shop inside the main hall where you watch the information desk, bar, and maintenance service areas for any suspicious people.
The traffic in the area seems to mostly consist of foreigners. The crew of a Ross military vessel came to the help desk and is now demanding scanner data to track a smuggler. A mixed-ethnic group of traders is currently looking for repairs to their cargo vessel. Another group of traders is looking for directions--they are carrying expensive goods and wish to look for wealthy places where those are in demand.
The docking bay seems largely devoid of pirates and unlawfuls, and none of the people you've seen have powersuits more sophisticated than simple power gloves and magnetic boots like everyone wears normally. One person in the room has suspicious blonde hair, but he isn't wearing any sort of amplifiers, whereas the criminal was wearing quite a bulky suit.
Unholy_Pariah, AKA KenjaroAs you approach closer, you spot another person talking to the suspicious guy. After hearing the voice, you recognize the woman: it's Jo. One of the knights. She is currently disguised as a regular Aldrosian citizen with a large, obnoxious polar bear on the front of her hoodie. Still less conspicuous than your armor.
You hear the conversation:
"You look oddly wounded and..erm, well I know how to treat wounds and all. Just curious here. Sorry if it offended you...""Oh no that's... from the war. Independence, Polarian independence, have do you study it in History here? We take our battle scars and wounds as reminders of how hard we worked to break the tyranny that was before."
The man has deep scars on his face which appear to be the subject of conversation. They are highly conspicuous and the criminal obviously did not have them in the picture.