Roll 97
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip I -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (4/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: - [/abbr]
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt - Medical Scalpel
Cash: 38950 Ac
Conditions:Martial Trance (4 Stack(s)) (+4 to spells, + 1 to other actions)Miniquests: Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Discipline of Color -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria ReagrdConditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
Caellath, AKA Russano NeskrattJo heads off to talk to Perfectio while you continue practicing your powers.
[2] Playing with plasma is much like playing with fire. Except that a momentary lapse of concentration can cause it to lose containment and explode, essentially. And that is exactly what happens. While your chestplate takes the brunt of the searing heat and force, its surface is slightly darkened.
...
Preparations are now done! Everyone approaches the plane. Currently at plane: Russano, Dominic, Kenjaro, Ryan, Jo, Perfectio, Hadrial. Geronimo is currently getting new armor and will not be present for the trip.
If 3/4 people post 'No action' then the plane will launch immediately.
Unholy_Pariah, AKA Kenjaro[6] You flatten a nearby sign, which previously read 'WARNING: FOLLOW ALL RULES AND GUIDELINES' before you crumpled the metal sign sheet into a neat ball and stomped it into the ground.
[1+4] You remove the shells from the shotgun's internal magazine and Souljoin it. Cocking it, you notice that a new shell pops out which had previously not been there. It crumbles into a pile of black dust and is blown away by the wind.
HEN, AKA Dominic Zoshan[4] You make a copy, noting that it happens to be a solid red color rather than a mix of black streaked with white like the previous one. It seems the composition has changed to that of some kind of volcanic stone. Now that you look at it, the previous granite dagger you copied has also taken on a distinctive hue.
New Ability!superBlast, AKA Ryan[4] The plane's design is sleek and aerodynamic, but that is not what interests you. You have no idea how to make an aerodynamic shape anyways, although it must be important in the thick atmosphere of Aldros II. It's difficult to even throw a punch without feeling the air holding your fist back.
Anyway, the power setup interests you. The fuel cell contains an unstable power source, probably the metastable helium one of the technicians was muttering about with some of the engineers. It seems very rigid and has a number of fallback systems, including a graphene layer designed to contain the explosion like a balloon in case something goes wrong. The fuel itself is kept in pellets with several independent refrigeration loops keeping the storage unit at a manageable temperature. Inside the cylinder is a crystal lattice of solid helium, which merely has to be ignited to release its stored energy.
Each engine has its own fuel cell, and basically resembles a rocket thruster. It appears that the engines can swivel, but not all the way. Finally, the cabin is pressurized and contains a controlled atmosphere regulated by the flight computer, which is buried in several layers of radiation shielding.
The seats have inbuilt computers for the person sitting behind each passenger, and can connect to the planet's internet satellites.