Roll 92
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (4/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt - Medical Scalpel
Cash: 38950 Ac
Conditions:Martial Trance (0 Stack(s)) (+0 to spells, + 0 to other actions)Miniquests:Mindcraft (1/3 weapons crafted)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (10 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
=Granite Dagger= - Cryogenics Bay Keys
-
Reagrd 'U'Conditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
superBlast, AKA Ryan[5+2] The bike, when focused on, immediately stops shifting forms. It appears that your shifting focus had caused the reality modification to fade away. Probably because of the ridiculous amount of technology it involved--technology that you weren't even aware existed!
You decide to try and prevent the bike from changing its form. You produce a spell similar to UPGRADE!!!!, but without the modifications involved. This should hopefully keep your items firmly rooted in reality no matter how high-end their tech is.
You ferry Valenkin across the city. He screams at first, but by the end of the trip he turns speechless.
Geronimo and the Aldrosian guards express immediate interest in studying the vehicle you've procured. They ask you if you would be willing to share the details with them.
Caellath, AKA Russano NeskrattAfter you grant him permission, the yellow mage points to a nearby rock outcropping.
"That should provide a suitable outlook over the city."He climbs to the top, and then crouches down, placing his hand level to the ground. He closes his eyes, and immediately you sense an immense amount of power flowing from him.
(4) In the distance, you see Aterrus slowly changing from its burning state to what it was before. Fires blink out of existence. Cars appear to float back onto the roads. And the lights come on again...
After it is over, you are pleased to see Aterrus back in working order. Or so it seems. It may be just an illusion, after all. In fact, your tablet still does not activate when you press the power.
Jo begins to ask the other three mages about what they do.
Green steps forward, a middle-aged man with a relatively blank face but long, curly hair. He appears to have... magnets stuck in his hair. He replies tersely,
"I am Green."
He shrugs.
"My power is... technokinesis, if you can call it that."
Blue, steps in. She is a young woman with long, white hair that actually appears to be frozen, as is the rest of her face and hands. There is even frost on the outer surface of her robe.
"Forgive him for not... elaborating. We are the Shadow Fellowship, although our doesn't exactly reflect who we are. It's a cover name, and we deliberately frame ourselves to keep cities, governments, and what-not searching the wrong places. They see us as terrorists or criminals, but the truth is that we never kill anyone unless they directly stand in the way of our goals. Our goals are simple: to prevent psions from destroying the world. Having powers is a great responsibility, and we have come to the conclusion over the many years that most people just aren't equipped to handle their own powers."
"Very well..."
Green clears his throat.
"Well, we've figured out that psionics was a known thing on some of the colonies that our precursors built. Terra... Terra did not know about it. But a phenomenon we have observed during our travels and adventures is that psions tend to come from places where there are already a lot of psions. It's contagious, in a sense.
Anyway, we've also been keeping track of frontier exploration, hoping that someday we will find a ruin or derelict that answers our questions about the precursors. Your expedition to Arcas, in fact, was one of them."
Black seems to stand back, assuming that the others will give all the explanation necessary.
During all the discussion and city-fixing, you sense some strange force coming from the ground. The metal shards appear to be infused with some sort of psionic essence... they seem alive.
HEN, AKA Dominic ZoshanThe party seems to be moving to a rocky outcropping, so you follow them. As you move, you feel something tugging at your feet. The metal shards on the ground dig into your boots. More strangely, some shards cling to your feet without actually embedding themselves in anything. Shards also seem to be sticking to each other.
You notice a single long trail of shards about a meter long dragging sliding across the ground closer to you.
Unholy_Pariah, AKA Kenjaro[2+3] vs (2) You begin to walk toward the hospital, but as you enter the garage, an ambulance suddenly enters the garage,
flying backwards through the air. As you dive out of the way, the ambulance settles itself. You also notice something strange about the people nearby--they appear to be walking backwards, a a greatly accelerated speed no less.
You exit the garage, your armor just small enough to fit between the wall and the truck. Outside you see Hadrial standing and watching as the city appears to be putting itself back together. Cars side back onto the streets, their damage disappearing.
After the city pulls itself back together, you notice that the motorcyclist who had crashed into you is still on a stretcher in the middle of the street. He must have been dropped somehow, although he is still moving and witnessing the same things you see.
Two medical workers notice the driver and pick him up, bringing him back inside.
...
You manage to go inside and find a scalpel, before returning to Hadrial, who has acquired some bandages and is applying them to his arm.
"Where to next?"