Roll 88
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (4/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'HurtCash: 38950 Ac
Conditions:Broken Leg (-1 during strenuous activity. -1 to mobility.)
Miniquests:Circle of Life (4/5 Successful ponderings/applications)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
-
Reagrd 'U'Conditions:Strained Neck x2 (-2 to close combat)
Thoroughly Exhausted (-2 to combat)
Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
HEN, AKA Dominic ZoshanPitiful fools! They so readily flee instead of fighting. This shows that they are weak-willed, and deserve nothing but destruction.
[Channel Rage: 4+2] Channeling your rage into a swirling mass of deadly blades, you feel your power weakening... fading away. Something is overcoming your form and trying to control your movements. You notice an article of headwear orbiting around yourself, with each pass coming closer and closer. [Bladestorm: 4+2] Frantic, you create more and more shards, fueled by your hatred and disdain, [Effects: 6+2] blotting out the sun with an ever-expanding cloud of razor shards, resembling a massive flock of birds. This recalls faint memories of your past duties as Keeper of Nature... [Collateral Damage: 4+2] The cloud descends, cutting down the entire hillside in an avalanche of lethal blades. The swirling mass engulfs the party in flight, although you lose consciousness before you can view he aftermath of your creation.
[6] The hat finally lands on your head, and with that, you collapse to the floor, thoroughly exhausted and lacking any memory of what just happened.
-80 Fury. Switched to Dominic form. Caellath, AKA Russano NeskrattTime seems to be distorted by one of the Assassin's powers. Specifically, the
Yellow mage:
Chrono MasteryAs you contemplate this, you feel another spell being cast. Specifically, this one contains energy far in excess of what you would usually expect--
BladestormWith that, you notice a huge, black cloud formed of tiny, razor-sharp metal fragments looming over the sky and blocking sunlight. The cloud looms to tremendous proportions, forming out of a vortex surrounding the levitating figure.
At once, the blades start to fall. [Reaction: 3+1] To protect yourself and your allies, you form a barrier of lightning to surround yourself, your companions, and the squad of guardsmen. The shards come in at blinding speed, but they are instantly vaporized into harmless puffs as they make contact with the shield. After the storm of sparks and explosions, you let down the barrier and find that the levitating figure has returned to the ground, with his hat once again on his head. With how outfit now complete, and his loadout more visible, you are sure this can only be one person: Dominic.
The Assassins also seem to have survived, but with a different elemental shield. Their entire part has been encased in several layers of ice, which suddenly shatter and allow the Assassins to sprint away from Dominic's direction toward the nearest cover--and away from the carnage.
The rest of the field around you has been cut down by the metal shards. Trees have been shredded, leaving being piles of wood chips instead. The grass is now a slushy pulp of plant fiber mixed with the remains of animals and insects. Your vehicle was far back enough that it was unaffected, although some stray debris may have flown far enough to deal some minor damage.
Unholy_Pariah, AKA Kenjaro[Walking: 3-1] As you walk, you trip over your suit's foot, landing face-first on the ground.
Martial Trance Active!You lift yourself back up with ease.
[Heal: 6+1] After walking away, it seems that your leg has healed. Not only partially, but completely! It's interesting how little you know about your own powers, how they can act on their own without your supervision. Perhaps this relates to your subconscious mind, which of course brings up various philosophical questions of form and matter. You are getting close to understanding this.
Over in the distance, you see a large flock of birds swarming over a clearing in the far mountainside.
superBlast, AKA Ryan[3] Your fire shield protects you from embers and sparks, although it does little to actually purify the air inside the bubble, laden with smoke and combustion products.
[Lung Disease: No]
You haul the student out to the front of the building, where there seems to be a makeshift triage center already forming. Two students thank you dearly, then take the fainted student over to an inflatable mattress underneath a palm tree.
You recall the two professors from before. You begin to formulate a plan to rescue them, but just as you do so, you hear someone fall behind you. Turning around, you see Professor Valenkin, having disembarked from a braided cord of extension cords hanging from the surface.
Geronimo is at the top, making sure that the cord does not fall.
"Hello Ryan! I am glad you made yourself useful. We've figured out a way to get down, although it took a while for me to convince Valenkin it was a good idea. I will be coming down shortly."