Roll 77
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Spelldrained (-3 to psionics)
Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
Microfusion Cell (Last fueled: Roll 74)Cash: 38950 Ac
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ -
{Gore-covered} Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Strained Neck (-1 to close combat)
Gore-covered face (-2 to social interaction)
Miniquests:New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
HEN, AKA Dominic Zoshan[6] You spin around to wrestle free of the tentacled horror, flinging it off at high speed! (2+2) It rolls over, regaining its stance and begins to charge toward you anew.
[1+1] The fresh mountain stone calls to you like clay to the legendary potter. With a simple upward thrust of the fist, you raise pillars of rock beneath the foul creature in order to impale it and put an end to its wretched existence! In actuality, you merely give it stepping stones such that it can leap up onto your face, wrapping its tentacles around your head and applying a twisting force.
An old man emerges from the old hut, bringing with him a shotgun!
He fires it at the beast on your face, (1) splattering its brains [1] all over your face and coat!
You've lost 3 charisma this turn. To poor Zoshan, this must be a fate worse than death.
superBlast, AKA Ryan[6] Surprisingly, you are able to take control of the building very easily, invading it with your mind and gaining awareness of all of the electrical systems!
[1] However, you aren't able to make any differences. Well, you are, but anything you try to do seems to be overridden immediately with far more chaotic fluctuations in power. They are far more random than before, so perhaps this isn't the working of that proto-mind from just before... minds are order, right?
Valenkin screams in a high-pitched voice.
"Is it over?""I'm not so sure. Ryan, do you sense anything?"Unholy_Pariah, AKA KenjaroAs you turn around, you feel a tap on your shoulder.
"Technically, I didn't say that."The enchanter smiles.
"I could teach you the basics, assuming you have abilities worth enchanting with. Come into the store, it's too chilly for me..."...
Inside the store, the storeowner places a little granite sphere over the counter, on a metal ring propped up by three legs.
"So, tell me what you can do."Caellath, AKA Russano Neskratt[4] You drain your enemy once again.
...
Feeling a great amount of energy coming in the form of twisted transistor flux, you release it with a Breeze of Life to help Perfectio and renew your party's strength.
(5) Something happens, though, and you feel something tampering with your cast.
Enemy used Overload[6] Your breeze comes out as more of a blizzard, painting the room in an unhealthy green glow. You feel your wounds mend... but you take notice of the fact that so have your enemies'. The black assassin brandishes his blades with a grin, while the yellow assassin picks himself up and pulls out a revolver with some sort of harpoon rammed into the barrel.
Perfectio gets up and engages in melee combat with the blue assassin. {3} (6) He is once again smacked, this time across the room, landing in a heap.
Jo, on the other hand, comes to the rescue by switching her polearm into the form of a marksman rifle, threatening the green assassin against the wall!
"I demand full surrender. You have until I finish this sentence to set down your weapons before I shoot!"The black assassin's grin disappears. He hears the threat and immediately drops his weapons, as well as emptying a sleeve full of daggers onto the floor.
The green assassin stands in shock.
The yellow assassin continues to aim his weapon, pointing it directly at Jo. He drops it just before she finishes, (6) and it misfires! (Parry roll: n/a) (Deflect roll: Success!) The harpoon bounces harmlessly off of the composite plate draped over Jo's shoulder.
The blue assassin recedes into the dark corner of the room, her hammer resting neatly on top of... a pillar of ice.
Footsteps can be heard coming from the hall.