Roll 75
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
Microfusion Cell (Last fueled: Roll 74)Cash: 38950 Ac
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ -
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
Caellath, AKA Russano NeskrattYou briefly explain to your companions what you are about to do, then create the portal on the opposite side of the office from before.
As you expected, the four inhabitants of the room are near their previous locations. The one in the yellow cloak appears to have bent down to examine the spot where you last stood in the room. You suspect he may have spell flux powers similar to your own. But at the moment, you haven't time to think and ponder--it's time to do work!
You perform two moves at once... [2+1] just managing to do so without knocking yourself out, although your precision will suffer (no Warlock bonus) for the following spells.
[5] You lightning bolt the black-cloaked infiltrator, and your conjecture that he is the fastest of them all proves correct! He counter-strikes immediately, taking the bolt to the shoulder but lunging back at you with a blade quickly procured from his sleeve. You don't panic at all, realizing that one of your newer skills may just come in handy. Forming a reactionary barrier of glowing air, you stand your ground as the assassin's blade pierces the shield--and is promptly vaporized. Its wielder steps back, retrieving another blade and preparing for another attack.
[2] While you reacted to the counter-attack, you were hardly able to identify the slowest of the group. After you regain your focus you hastily drain the furthest assassin, the one in blue, but you fail to sense any amount of power flowing.
Jo hides behind the portal, intercepting green assassin as he draws his SMG. The green assassin is now disarmed.
Perfectio leaps out of the portal, exclaiming loudly that the four strangers are under arrest under authority of the Crown. He is promptly smacked in the face by the assassin in blue, who wields some sort of glowing enchanted hammer.
The yellow assassin seems to be unaware of what is going on, still focused heavily on the ground where you stood moments ago.
superBlast, AKA RyanYou shift your focus into the room's power grid, taking note of what is causing the massive power fluctuations. As you try to comprehend what occurred, the realization dawns on you that the fluctuations are being caused by another force similar to your own... you briefly recall to yourself a thought experiment that you somehow remember, through all the muddiness of your memory.
Consider air molecules in a sealed chamber, bouncing about, and split off into two sections by a partition in the middle. A door in the center of the partition only allows molecules moving one way to pass through. Eventually, through random motion, all of the air is drained into the second chamber. This idea, combined with all the talk between the professors about entropy and all that other stuff that makes your head hurt... is surprisingly relevant here. You sense that the charges in the wiring are spontaneously being rearranged such as to form electric potentials. But who, you wonder, is doing this? Floating about through the system you recognize the proto-mind you created earlier, still present somehow. It seems vengeful, but you are unsure of what other motives it may have.
Unholy_Pariah, AKA KenjaroWalking out in your newly upgraded armor, you ask Hadrial where you can find some He3.
"I sense that you are new here. Helium 3 is used in spacecraft shielding is heavy and there are many complications with the containment of radiation when, for example, docking.
Here on the surface, there is plenty of tritium and deuterium to use for more conventional reactions. You won't find a single supply company bringing helium 3 down to the surface as there is simply no demand for it. Try a shipyard or trading post."HEN, AKA Dominic ZoshanThe leopard continues on its way. It doesn't seem to notice you crawling just out of sight.
Scanning the horizon for anything of interest, you identify a dusty wooden building covered by a mound of snow, its door and chimney exposed. Interested, you approach the building.
As you come closer to the old shack, you hear a pair of animals coming up behind you. There are now two snow leopards! One of them is snarling and stepping closer and closer to you, while the other remains silent and stands further back.