Roll 73
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: The Best Defense (Electric Shield) (2/3 successful casts)
New Power: Time Bubbles (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit AugmentsCash: 40150 Ac
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Gunberd - 20x Gunberd Round
-
☼Gentleman's Grappling Hook☼ -
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:New Ability: Pristine Condition (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
superBlast, AKA Ryan[4] The thought of having created a mind excites you somewhat. If you can impart the gift of intelligence to something normally inanimate, thing of all the things you could do! You could rule entire nations! Or just help[ people. That works too.
The nature of the created structure becomes apparent in light of this revelation. It is not a mind in the traditional sense, however. It is one that works off of rules and logic, capable of perceiving and interacting with immaterial concepts but lacking the free will to discern between truths. In it you recognize one of your most primitive goals: to survive and prosper. The mind seems to be trying to spread into the electronics around the room, but now that you know its nature it is fairly easy to keep it back.
"Ryan, I think it is best if we leave this room. The professor will know how to contain your powers. You don't need to do this." says Geronimo, hurrying back toward the door.
Unholy_Pariah, AKA Kenjaro"Other ideas, power generation, hm. I'm afraid I'm not a physicist anymore, and normal means of power generation are outside of my current level of expertise.
You seem like you've got an idea of what you're looking for. Did someone refer you here?"[2] You hesitate to answer, unsure of whether or not the woman approves of you asking for enchantment services. Her reluctance to bring up the subject, if she is indeed capable of it as Hadrial suggested in the car, probably means that she desires to keep it secret, or at least limited to people she can trust.
From the long pause, she seems to realize that you are thinking about what to say.
"You want enchantments, don't you? Something so you can walk around in that suit forever?"Caellath, AKA Russano Neskratt[3] You create a portal, dragging Perfectio with you along with a strong gust of air which knocks him over on the other side. You find Jo on the other side, waiting in front of the aforementioned reinforced door with a single large blade jammed diagonally through both handles, locking the door in place. Jo stands aside as you begin walking to the door, pushing on it slightly to get a feel for how difficult it would be to get through. The blade actually functions as a surprisingly effective means of stopping the doors, it seems...
Perfectio, getting back on his feet, calls for a three-person kick to break open the doors. Jo nods in agreement, and the three of you get back and perform a synchronized kick, taking the door off its hinges and sending the warped blade flying back into the hallway that lies ahead.
You notice--for a split second--some mental activity inside one of the offices just a few doors before the next set of double doors. Strangely enough, the activity fades as soon as it begins.
The next set of doors also has a blade jammed through it, this time from the inside. This blade is soaked in fresh blood, presumably that of the messenger you just sent back in time.
HEN, AKA Dominic Zoshan[1] The tentacle pool shrinks slightly as a trench suddenly opens around it, frighting whatever the thing is.
After a few seconds, however, the tentacles prop themselves up and slither over the trench like little snakes, taking on the form temporarily before collapsing back into the ground. However, the puddle now moves toward you, slowly shrinking in width and becoming more like a mound or ball of writhing tentacles. You hardly react before it stands up and takes the form of a large, spider-like cephalopod hybrid, revealing rows of suckers along the lengths of its tentacles and a small central body with a beak and many eyes. The whole thing flashes between many shades of red, blue, and orange while slowly moving toward you.