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Author Topic: RTD 3 -- Space Wizards for Real  (Read 67761 times)

_DivideByZero_

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Re: RTD 3 -- Space Wizards for Real
« Reply #675 on: April 15, 2014, 10:32:31 pm »

"Ah... alright." Ryan says in response to Perfectio saying they can roam the city for now.... not that he really had anything useful to do... though taking in the sights and getting a new, less life threatening experience sounds like a nice idea. Who knows, maybe something around here could help trigger his memory. With that thought he remember his self-research of psionics and how he didn't find anything he was hoping for... except for his over active imagination about his past. Which he hopes is just his imagination. But he can't tell if what he thought up was actually based on some memory and not purely his imagination. Last thing Ryan wants to be is a murderer or criminal... and if he is... he hopes he has a very good reason for being one. That's one reason he hasn't been around Steven even though he does hold Ryan's best lead to the past.

Before Ryan loses himself in his digressing thoughts, he wanted to ask Perfectio something before either of them left.
"Um... Mr. Perfectio... is there any place I'm allowed to go where I can learn a great deal about my powers... er... psionics? I was thinking maybe that could lead me to my past and all and uh... the ship's library didn't really tell me anything useful..."

Ask Perfectio stuff.

"There are countless individuals in the city you can talk to. I obviously don't know all of them, but I can refer you to some of the professors at one of our three major universities. These are gentlemen that devote most of their time to making sense of the strange things that happen in this world.

Alternatively, you can talk to some of the craftspeople scattered around the Queen's palace. Many of them aspire to impress the nobles with their various crafts. They tend to be more independent thinkers. Almost all of them are enchanters of some sort or another. There are also a few philosophers by trade, although many of them have views running contrary to the chief professors trusted by the state.

And lastly, since I don't mean to brag, my brother Russano and I are part of the Order of the Thorns, the Queen's most prestigious knightly order. Russano is in a slightly more advanced position than I am, having the title of Warlock, but as a knight aspirant I too am a trustworthy servant of the Crown."
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superBlast

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Re: RTD 3 -- Space Wizards for Real
« Reply #676 on: April 16, 2014, 12:59:39 pm »

Ryan glances toward Russano for a short moment and then back to Perfectio after hearing about the Queen and knight stuff Perfectio just mentioned. Ryan didn't really understand nor care about what the titles mean... but they do sound impressive if not at all surprising. Ryan thought Russano was just a diplomat... if a bit weird one for a diplomat who can fight.

"Ah that sounds good, being refereed to the professors. And also how to get to the university too... I think I'd get lost in such a huge place if I tried going on my own haha..." Ryan says, reffering to the city. The last city he was in was where his memories start making sense... in the police interrogation room. But he didn't have much time to actually look around there... nor really wanting to... what with everyone he knew at the time either trying to kill him or was a crazy criminal.
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"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

I gots a new livestream! Check it out here at http://www.twitch.tv/iamsuperblast

Unholy_Pariah

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Re: RTD 3 -- Space Wizards for Real
« Reply #677 on: April 16, 2014, 05:50:36 pm »

"I believe i shall go investigate on my own for a while, call me if you need some backup."

head into the market and attempt to sell off my nanosteel dagger and commanders radio.
Investigate the enchanting services to see what kind of enchantments i can either afford or do jobs for.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

_DivideByZero_

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Re: RTD 3 -- Space Wizards for Real
« Reply #678 on: April 18, 2014, 12:36:36 am »

"*ahem*"
The third knight opens her mouth to speak, having been so rudely interrupted by the wind blowing off the party's attention elsewhere.
"Well, the bar is over there." She points. Her tone rises slightly.
"Get yourselves a nice fill of Aldrosian ale, finest parts in this sector of the galaxy for an affordable price."

She bows light the rest, and steps back into the trio of knights. Some of the group members notice a set of serrated blades gleaming underneath her rifle's barrel, along with some curious-looking exposed gears and cranks.

((Bump.))
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HighEndNoob

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Re: RTD 3 -- Space Wizards for Real
« Reply #679 on: April 18, 2014, 06:02:41 pm »

"In such an affluent a place as this one, there must a surely be someone having tastes as exquisite as mine."

Search for a gentlemen-related equipment store. If my predictions are incorrect, settle for the closest blacksmiths.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: RTD 3 -- Space Wizards for Real
« Reply #680 on: April 20, 2014, 01:04:20 am »

((Bump for Caellath?))
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Caellath

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Re: RTD 3 -- Space Wizards for Real
« Reply #681 on: April 21, 2014, 12:30:08 pm »

((Sorry about taking so long. Spent some time chewing over what I should post and wound up not posting.))

For training purposes, Russano tries to master the art of producing an electric shield (The Best Defense).



"I will surely try to lift the stasis effect from the messenger, but the fact they were able to trouble us so much with only four men greatly worries me. Were most of the men defeated standing at the level of Line Guards? Any fight ending in a wounded Archmagus means the foes' power is far from trifling. Is there any confirmation these men have left the city or the planet?" Though the level of power displayed by the attackers seems to hint they should not be taken lightly, it is hard not to entertain the prospect of finding these rascals and punishing them for their slights against the Crown.

Russano smiles slightly when his credentials are presented by Perfectio. "I know a few members of other influent orders who would be quick to disagree with your statement, though we all know the truth, don't we?" The diplomat gives his brother a few jovial pats on the back as he talks. "At the very least this friendly competition is a good way to ensure loyalty to the crown. On the messenger, I would like to examine the current state of his body - was he injured before being put under the spell? A minute analysis of the situation would surely go well under the auspicious insight provided by a sip of fine Aldrosian wine."

Turning towards his companions, Russano respectfully performs a half-bow. "Be safe, behave yourselves to the best of your abilities and until we next meet."

Go check on the stasis'd messenger.
« Last Edit: April 21, 2014, 12:32:43 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

_DivideByZero_

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Re: RTD 3... Let's do this again.
« Reply #682 on: April 21, 2014, 11:34:29 pm »

[3] Russano manages to understand what his subconscious is suggesting to him--that to use electricity as a shield one must simply use it to vaporize incoming projectiles. This realization makes it easier to get there, but there are still things to be figured out. (+1 to The Best Defense)



Roll 69








Spoiler: superBlast, AKA Ryan (click to show/hide)





The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.




superBlast, AKA Ryan

The second knight speaks up as you mention your confusion.
"Fear not, I will guide you. As a professor of philosophy and maths, I may be able to give you my insight on your powers... if you tell me what they are first."
He speaks with a calm demeanor, having little interest in showing off his skills or flaunting his equipment. His simple armor and loadout seem to reflect this, although you ask him about the scarf which seems out of place.
"My scarf... I prefer not to talk about its origins. It's from a friend, I will leave it at that. I wear it in remembrance of him. Anyway, it's nice to meet you, Ryan, you may simply call me Geronimo as my cohorts do."

He calls for a transportation vehicle, which drives off the road in the distance and quickly approaches, its wheels screeching to a halt on the asphalt. As the door swings open and Geronimo approaches the car, you realize that there was nobody inside the driver's seat, or inside the vehicle at all, for that matter. You get inside and marvel at the controls for a bit, [4] all the while resisting the urge to invade its electronics with your powers.


HEN, AKA Dominic Zoshan

You brush off Hadrial's offer of help, and storm off into the city, determined to find a shop owned by like-minded people.


Gentleman's Grappling Hook acquired!

Unholy_Pariah, AKA Kenjaro

Seeing as Hadrial most likely knows the markets around here, having all sorts of fancy stuff only a medieval reenactment store could sell, you ask him to build you through the markets. He brings his own car, automated like Geronimo's. This one contrasts with the sleek lines of Geronimo's blue and white electric vehicle. Hadrial's means of transportation is a gas-powered behemoth, riddled with air intakes and heatsinks. The vehicle drives itself to his side, its tires screeching to a halt.
"Feel free to ride with me. I'll take you to one of the bigger plazas."


Caellath, AKA Russano Neskratt

"We haven't got a clue whether or not the attackers are still present. They made a mockery of our guard, they might as well bypass all of our security while they are at it. Bastards.

Halano's magic stopped all time for the prisoner just before a knife impacted the prisoner's skull. The knife was recovered, you might want to have a look at that as well. Halano was thrust against the wall as soon as one of the assailants entered the room, breaking his spine from the force. The assailants made no effort to kill anyone directly, though. It was terrifying, to say the least, knowing that these people could very well slaughter thousands but chose not to."


Perfectio sets his head down in anguish.

"Hey," says Jo.
"Looks like I'll be driving you and Perfectio."

You pile into the bus along with Jo, Perfectio, and the rest of the royal guard. They take you to the palace. You salute to the two Eternal Watch--more accurately, a man and a woman willingly engineered to have perfect alertness and never sleep, for the good of the Empire. Together, they keep watch over the palace entrance. At first one would believe they would get bored, but with Aterrus... every time you see it, you feel like you're seeing something new. The skyline is ever-changing, with new projects coming up while others get moved. The gardens in front of the palace are regularly swapped out, introducing various alien lifeforms each season. And to top it off, the fountain is a different color every hour, constantly cycling through the colors of the rainbow.

« Last Edit: April 22, 2014, 10:52:01 pm by _DivideByZero_ »
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Unholy_Pariah

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Re: RTD 3... Let's do this again.
« Reply #683 on: April 22, 2014, 03:30:54 am »

"I came here to fill a void in my martial knowledge and possibly my arsenal, i have no experience with enchanted weapons although recent events have clearly demonstrated to me their military value."

Pausing for a second kenjaro places his weapon(s) on the counter before continuing.
((Did i ever get the axellum shotgun to replace the naginata i donated?))

"i was hoping that you could explain to me the basic principles of the creation, utilisation and limitations of these 'enchanted armaments' as well as provide me with a few personal recommendations on the more effective 'modifications' for both offensive and defensive armaments."
« Last Edit: April 22, 2014, 09:35:19 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

_DivideByZero_

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Re: RTD 3... Let's do this again.
« Reply #684 on: April 22, 2014, 05:42:53 pm »

"I came here to fill a void in my martial knowledge and possibly my arsenal, i have no experience with enchanted weapons although recent events have clearly demonstrated to me their military value."

Pausing for a second kenjaro places his weapon(s) on the counter before continuing.
((Did i ever get the axellum shotgun to replace the naginata i donated?))

"i was hoping that you could explain to me the basic principles of the creation, utilisation and limitations of these 'enchanted armaments' as well as provide me with a few personal recommendations on the more effective 'modifications' for both offensive and defensive armaments."

((Herp. DERP. Fixing now.))

The enchanter responds with enthusiasm.
"Ah, a curious one! I suppose it is indeed imperative that you know the responsibilities of a man armed with an enchanted weapon.

I shall begin with the nature of enchantment itself. It is a practice that originated in this part of the sector and has, over the centuries, become a skilled trade and profession, but not without its drawbacks to those who provide enchanting services. Simply put, enchanting a weapon is a thing that is done to extend one's own psionic powers over an object. In order to do this, the object in question basically becomes part of your soul. There are a number of philisophical implications to this, but in a nutshell, the enchanter's brain adjusts to the body's natural psionic sense. After enchantment is complete, losing the enchanted object becomes as painful and debilitating as losing a limb. This only happens if the object is destroyed, however, so most enchanters learn to master the art of making their enchanted weapons indestructible by ordinary means. This is the only way it can truly be a business.

Usually, the types of enchantments a person can offer depends on the nature of their abilities. As you've already seen, I specialize in things such as invisibility. I can make a weapon or a piece of armor invisible and indestructible, permanently.

As for the creation of enchanted weaponry, it is a power that all psions can master, but until one masters the art of making an indestructible weapon, it is best not to sell enchanted items to strangers."

He looks at the shotgun placed in front of him.
"Now, projectile weapons are normally difficult to enchant. The bullets are different entities from the shotgun itself, so I can't exactly make the bullets invisible unless you give me a magazine. However, if you had say, a vest or some other piece of armor, I could make that invisible and your enemies will never know why their weapons bounce off your chest."
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Unholy_Pariah

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Re: RTD 3 -- Space Wizards for Real
« Reply #685 on: April 22, 2014, 08:49:11 pm »

"Indestructable you say? I can see how such a weapon would be useful, but what if you were to desire the destruction of one of your weapons, is there a way to safely recover your soul fragment?"


Thinking for a moment kenjaro is struck with a sudden notion.

"I most definitely wish to make use of your services,
Could my power armor be enchanted seperately from the power supply in a manner that would allow me to render myself invisible at will? Of course this would also need to silence the suit, theres no point in being invisible when every step you take distinctly announces your presence.

If possible could you also direct me to a colleague of yours specialising in electrical enchantments, i have a desire to make this suit self sustaining."
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

_DivideByZero_

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Re: RTD 3 -- Space Wizards for Real
« Reply #686 on: April 22, 2014, 09:14:38 pm »

"Indestructable you say? I can see how such a weapon would be useful, but what if you were to desire the destruction of one of your weapons, is there a way to safely recover your soul fragment?"


Thinking for a moment kenjaro is struck with a sudden notion.

"I most definitely wish to make use of your services,
Could my power armor be enchanted seperately from the power supply in a manner that would allow me to render myself invisible at will? Of course this would also need to silence the suit, theres no point in being invisible when every step you take distinctly announces your presence.

If possible could you also direct me to a colleague of yours specialising in electrical enchantments, i have a desire to make this suit self sustaining."


"It's not a soul fragment, per se. I'm not incorporating part of my soul into the weapon, I'm incorporating the weapon into my soul. There's a distinct philosophical difference between the two. Even if that were the case, enchantments are under full control of the enchanter, so disenchanting it is as easy as enchanting it in the first place. I will tell you, though, that my own ability to give an item indestructibility is not perfect. It's what we call lesser indestructibility, that is, it can be deformed and shot through, but it can't be mangled beyond recognition. If you can bring the armor to the point where it can't be recognized as armor anymore if it took so much as another dent, then it would be impossible to deform it any further. However, that is fairly difficult to do if you just want to wear the damn thing."

The enchanter considers your proposal.

"That does indeed sound like a brilliant idea, but wouldn't they see you through the suit? I can make the suit and its power supply invisible to others. I can also make it silent at the same time. But I don't believe it's possible to have two different people's enchantments stacked over each other, so the power supply would have to be visible. That is the primary limitation when it comes to enchantments, which I actually forgot to mention. Hehe! I can make you invisible, but I don't think you'd want that, especially if you're a psion and you're not telling me.

I have an idea, I can make the suit invisible but leave the power source intact. I'll include some refractive effects to make sure you don't appear to be floating off the ground and so that the battery back appears to be close to your body, as if it were a backpack. If that's not what you want, then I'm afraid the only advice I can give you is to learn the art of invisibility yourself."


« Last Edit: April 22, 2014, 09:19:45 pm by _DivideByZero_ »
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Unholy_Pariah

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Re: RTD 3 -- Space Wizards for Real
« Reply #687 on: April 22, 2014, 09:43:35 pm »

"i guess an active camouflage system is out of the question then, still an invisible weapon would be easier to smuggle into a dangerous situation.
How much would you ask to enchant my axe with toggled stealth? And how should i go about repairing it if it becomes damaged?"
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

_DivideByZero_

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Re: RTD 3 -- Space Wizards for Real
« Reply #688 on: April 22, 2014, 10:36:33 pm »

"i guess an active camouflage system is out of the question then, still an invisible weapon would be easier to smuggle into a dangerous situation.
How much would you ask to enchant my axe with toggled stealth? And how should i go about repairing it if it becomes damaged?"


"Typical price of about 300 Ack ((Ack is short for the currency. It is literally called Aldrosian Currency)). Much less than a beauty like this would cost... although it only takes about the same amount of effort for every item. The reason we charge for it is, well, first off we gotta make a profit somehow, and secondly, enchanting is a mentally taxing process. After I finish the job, you probably won't find the store open for another hour or two. If you ever need to talk to me though, you can still ring the bell and wake me up."

He accepts the axe and twirls it around in the air for a bit. As he does so, it appears to fade into and out of existence. Finally, it returns to its normal state, and he hands it back to you.
"Think about it, and it'll turn invisible. Afterward, it'll stay invisible until you wish it to, but you'll have to know where it is first."
As you turn around to verify that the enchantment worked, he drops a bit of advice: "Don't drop it! It won't make a sound!"

Spoiler: Repairing it (click to show/hide)



Davis Theul
is going to go on some un-narrated adventures of his own to learn about enchanting and the like... when he returns, he will function as an NPC disenchanter on the Borealis, in case you bring an enchanted weapon that depends on replaceable parts (e.g. weapons with non-rechargeable batteries. Eventually the voltage will drop. Despite the fact that the battery cannot drop below a nonfunctional state, it will permanently remain low unless either recharged through thermodynamic psionics or disenchanted and replaced).
« Last Edit: April 22, 2014, 10:48:56 pm by _DivideByZero_ »
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Unholy_Pariah

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Re: RTD 3 -- Space Wizards for Real
« Reply #689 on: April 22, 2014, 11:15:08 pm »

"I thank you sir for both your fine work and the information you have provided, i would appreciate it if you could do me one final favour and point me toward an enchanter capable of electrical imbuement.

pay the man 350 Ack for his information and services then head off to find an elemental enchanter.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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