Roll 55CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [1/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: The Best Defense (Electric Shield) (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind BlastTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: X
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 3x 100-Round 11mm Rifle Magazine
x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Broken Watchman's Graphite Dagger +
Armless Commander's Landark Industries Powersuit (Heavy) + 2x Landmark Industries Power Arm
Conditions:Bruised Right Arm (-1 to use) (Heal in 2 turns)Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o--
New Power: Mind Uplink (2/3 successful casts)
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of StrengthTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
PoliteAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Burnt Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Bullet to the Knee (0/4)Miniquests:New Ability: Weapon of Choice (Top Hat Fling) (1/5 successful uses)
-----
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
-----
Current level up status (Will edit character sheets after we've all decided... or unless you plan to use some new powers right now):Russano Neskratt--Level 3 Warlock+Choice Pending+
-----
-PC's-
Dominic Zoshan
Kenjaro
Ryan
Russano Neskratt
-NPC's-
Codo
Harry North
Janet Yamato
Herman Jackson
superBlast, AKA RyanYou reenter the elevator and point it down to the library level. Before the elevator reaches full speed, it stops to let in
one of the Cyrian guys that Dominic brought on board. Kenjaro stands off to the side without a word, waving his hand as a greeting before peering down and inspecting his arm.
The elevator first stops at the residence level, where you find Crewman Yamato and the other two newcomers at a table. They seem to be having a conversation. You stay inside the elevator as Kenjaro departs, then make it to the library floor without further stops.
You browse through the shelves, looking in the Worlds and Societies section for some sort of encyclopedia. You notice a little device attached to the shelf that you didn't see before. After unfolding the keyboard from the screen, you find that the device is a virtual directory that lets you search for and locate books in that section.
Browsing through the collection, you locate the book "Centauri Current Events: Politics and Corporations in Recent Times." It is a medium-sized book similar to a college textbook that, according to the preface, is a guide for newcomers to the Centauri political landscape and the recent conflicts between private and public interests. The book has no author, instead being credited to the "Freelancer's Union."
You skim through the book, then set it back in the shelf partially jutting out over the edge so that you can find it more easily. You go up to your room--past a now-heated discussion between Crewman Yamato and Codo--in order to set your things on the wall and tuck yourself in for a quick nap.
+1 Skill Points Earned!
+Choice Pending+(Did you already gain a point from your backtrack passive at this library? I don't think so.)
...
You wake up earlier than you thought you would, but this time not inside the ship. Somehow, you are inside a great black void. The floor of this area is strangely reflective, in a way uncharacteristic of actual light bouncing off of a surface but simply in a way that you perceive that it's there... You look more closely at the floor and see little copies of yourself running around in open-roofed hallways! The halls are arranged in a pattern you can best describe as a circuit board...
Unholy_Pariah, AKA KenjaroWalking out of the elevator, you spot Codo and Harry at a standing table discussing matters with one of the crewmen--Janet Yamato is the crewman's name.
"Oh look, it's another Cyrian. How many did that mercenary bring aboard?""Huh?"Codo raised his brow in amusement.
"The Ross... tend to be a little predisposed to anger. There's been a lot of conflict between our people. Ironically, we are more hospitable to our war prisoners than the Ross are to their guests, it seems.""Syrians, you say? I can't remember them having a space program..."It took a little while for Janet and Codo to realize where Harry was coming from.
"Ah, you're from Earth! When did your ship arrive?""They're still arriving after all these years?"Janet held a finger to her lips.
"Uh, I think it was a week's worth of time. I don't know if you still keep track of time that way.""We do, it's just very complicated, given relativity and all that.""So how did the Van Buren company find you?""We were going to land the planet you call Jarvis IV to settle there, but we arrived a tad late for that. We first saw lights on the planet's surface, and when we got there started trying to communicate with the locals. A Van Buren ship picked up our transmission, and we led them straight to our location..."Codo sees you.
"Oh hi Kenjaro. I was arguing about politics with Ms. Yamato here. Care to join us?"Caellath, AKA Russano NeskrattYou call the bridge using your communicator and tell them you are coming to start the ceremony. You first go to the pub level and grab a bottle of homestyle whiskey for the occasion. Then, you head down to the bridge, where you find your first mate, a number of the crewmen, and Steven Cobalt surrounding the helm.
"Welcome back, cap'n!" greets Herman.
Steven immediately notices the bottle in your hand and grins.
((The helm, by the way, is not a traditional steering wheel as the name implies. It is a 3D projector that uses lasers to ionize the air above it in the shape of an orb with a tactical display inside of it. By moving your hands around it, you can "grab" the orb in order to rotate whatever is on the viewscreen, although there is no tactile feedback other than the plasma crackling at your fingertips.))
HEN, AKA Dominic ZoshanYou begin to ponder how much more useful your abilities would be if you could control metal. While you were born on a rock, raised on a rock, and spent most of your gentleman days back on Gaia, the most glorious rock of them all, you can't help but think that most things you are running into these days are made of metal. Controlling metal would allow you to hold the entire crew of a spaceship at your whims, although only a fool and a coward would do such a thing.
[5] You practice by levitating your armored Top Hat around the room. After a few tries, you can do it without hitting the walls! You might be on to something.
New Miniquest!