((Still no PM ))
Roll 50CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II, Unknown Origin
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [1/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: x
Torque x
Ceremonial Battle Robe (Medium) +
Old Century Royal Guard Suit (Heavy) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
Nightfall - 4x Data Drive
Conditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration -
Martial TranceTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: X
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 3x 100-Round 11mm Rifle Magazine
x
"Devourer" Rock Drill x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy)Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [0/3] -
HealingTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Old Century Royal Guard Suit +
Modern Clothes +
Arkfury (6/6) - 3x Data Drive
Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o--
Learn Security Network: Completed! (+2 to controlling security measures on Phoenix Star Station)
New Power: Mind Uplink (1/3 successful casts)
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of FormTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
PoliteAbilities (Myslef Form): -
Metallokinesis [0/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:None
-----
Dominic Zoshan
Kenjaro
Codo
Harry North
Ryan
Davis Theul
Russano Neskratt
Caellath, AKA Russano Neskratt[3+2+1] Electricity arcs around your fingers, alerting the guards to your attack.
"Get out!" shouts the first one, dragging his companion with one arm and covering his head with the other.
((Parenthesis indicate enemy defense rolls))
As they run, you release the energy crackling at your fingertips, sending a bolt of lightning at your target. (1) The enemy's carbonized steel armor conducts the electricity quite well and does little to deflect the electricty, absorbing it and glowing a bright red, chipping the olive paint off of the surface and deforming the suit's internal mechanical components.
(2) The bolt arcs to the second guard as well, turning them both into walking incandescent bulbs.
Despite the massive transfer of energy, both guards are still walking and capable of harm. Due to the heat, however, they are slowed and as soon as their internal cooling breaks down they will no longer be a threat.
Unholy_Pariah, AKA Kenjaro[1+1] Still inside your stolen suit, you grip your axe weakly and do a spinning strike. The weapon exits your grip and flies at the first guard, denting the back plate of his armor.
You spot red text on the bottom of your visor:
Warning: Power supplies low. Backup power left: 0.14.57
superBlast, AKA Ryan[5-2] You take out your Arkfury and speak in the most well-composed voice you have had this entire trip:
"STOP RIGHT NOW!" you first shout. The guards slow down as their servos break down.
"You walk an inch further and I take off both of your legs, or worse!"The second guard, being dragged, falls to the floor as the first guard releases him and slowly backs away, raising his hands. He doesn't seem to be making a surrendering motion, however. It's more of a "I'd back off if I were you" gesture.
New Miniquest: Public Speaking!
HEN, AKA Dominic Zoshan[1] You restrain yourself from imprudent outbursts of violence and instead walk closer to the guards, confronting them personally.
"I say, let us fight like Gentlemen! Raise your blades!"As you raise your own weapon, another guard wearing heavily painted and decorated armor squeezes out of a door in the wall and raises a fist.
"You're not going anywhere until you explain to us what you did in the mines. Speak now!"Russano and the others recognize the third person as the Captain of the Guard that they saw earlier--the one that punched a reporter across the room in a fit of anger.