Roll 82
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
New Power: Dominance (2/7 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'HurtCash: 38950 Ac
Conditions:Broken Leg (-1 during strenuous activity. -1 to mobility.)
Miniquests:Circle of Life (2/5 Successful ponderings/applications)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
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=Granite Dagger= - Cryogenics Bay Keys
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Reagrd 'U'Conditions:Strained Neck (-1 to close combat)
Miniquests:New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
superBlast, AKA RyanYou march down the hall, noting the smell of burning rubber and chemicals in the air. The fire must have been in a laboratory, considering that modern structures are fireproof for the most part. A crowd of people rush past you as you feel a sudden wind blow down the fall, along with a loud roar and a deep, echoing sound from some kind of explosion. There is so much ash in the air and so many sparks that you are beginning to have breathing troubles.
(Luck: 5) There is a fire extinguisher on the wall, still locked in its case, although the tool used to break the container seems to be missing. You remember that you have a pistol with you, [3] and use the butt of the weapon to break the glass. Some of the rubber on the grip now has scratches on it.
HEN, AKA Dominic Zoshan"If you wish to change a nation, you must first change a person. Regardless of what change you seek, that will ensure that it is beneficial for the people. Anyway, I thank you for accepting me into your home right now. It is an act that will not go forgotten. But I have been delayed for some while. I must no take my leave. It was a pleasure speaking to you!"
Prepare to leave, while giving the man my reagrds/
As you near the door and start opening it, the old man stops you.
"Here, take this reagrd,"He hands you a palm-sized rock sculpture shaped vaguely like a 'U'.
"In my hometown, we always kept dozens of these. It is a token of friendship, and each family has its own crafting style and letters. Normally, we exchange them, but I don't expect strangers to know of our customs."[3+1] Not wanting to leave the man without making an impression, you slide some pebbles through the door from outside and into your hand. Forming them into three shapes resembling slashes ('/'), you inform him that you are aware of the custom, and have some of your own to give. You hand him the three reagrds you made and part ways, slowly shutting the door being you.
...
Outside again, you notice something strange about the various bits and pieces of gore left from that Mimic that the old man shot earlier. They seem to be squirming.
Now that you have time to yourself to think, the way the man fired at a creature on your
face was also strange, as if he had no regard for your safety. Perhaps he is crazy, or maybe he is a psion as well. There is so much more you could have learned, but the situation was awkward enough as it was.
Unholy_Pariah, AKA Kenjaro[5] Controlling other people's injuries is something you've neglected to practice throughout the years, but this man's life depends on it, most likely. As Hadrial speaks on the phone with the emergency crews, you try to channel the man's injuries into the granite sphere. You discover that you are just as capable of channeling injuries in other people as with your own injuries.
The ball glows red, though Hadrial doesn't seem to bat an eye. The red glow seems to correspond to another property it seems to have taken on: Placing your hand next to it results in a sharp sting to your skin. The effect grows stronger as you continue to drain the man's injuries, eventually hurting you greatly through your own armor, forcing you to drop it. The ball begins to roll toward the nearest storm drain!
(4) The driver seems to be better now. Though still covered in cuts and bruises, he lifts himself up and grunts, responding to the noise made by the stone ball rolling over the sidewalk panels.
Before he speaks, Hadrial informs you that his phone has not been working:
"Well this is... strange. My phone won't turn on. Neither will my tablet. I don't remember turning them on in the first place. Seems like an EMP, or something... wait, look!"He points in exclamation at the buildings in the Inner City, many of which are on fire and have no lights on. The raised streets, from the distance, appear to be still and lack cars moving back and forth.
Caellath, AKA Russano Neskratt[5+1] You mentally track the taunting voice, revealing what appears to be a massive trail leading in zig-zag patters across the upper floors of the palace. Upon closer examination, the lines appear to be following the contours of walls and objects inside the palace. Considering what just happened, you revisit your previous guess, instead concluding that the Assassins must have affected time somehow and reverted their positions.
You just now perceive the spell which was cast:
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Timestep