Roll 80
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Exhausted (Every time you cast a spell, you incur a -1 to all rolls on the next action. This value stacks each time you cast the spell and wears off the next turn.) (Current malus: 0)
Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
Microfusion Cell (Last fueled: Roll 74)Cash: 38950 Ac
Conditions:Miniquests:Circle of Life (1/5 Successful ponderings/applications)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ -
{Gore-covered} Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Strained Neck (-1 to close combat)
Gore-covered face (-2 to social interaction)
Miniquests:New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
superBlast, AKA Ryan[3] You reluctantly climb down the shaft, slowly shifting handholds while maintaining your grip for dear life.
At the top of the stairwell, the two professors peer over the edge to watch your progress.
"My suit's offline. Climbing down would be too risky for me. I can stand watch and make sure there are no threats from above. Dr. Valenkin, do you wish to climb down? We can use an extension cord as a cable..."The professor, alarmed at the sheer mention of himself being forced to use a makeshift rope to climb down a tall shaft, refuses immediately.
...
You progress low enough that you can hop from the ceiling and safely touch down on the floor at this building's ground level. You explore the immediate surroundings.
-All of the lights are still offline
-Most of the staff has already evacuated the building
-The furniture in many of the rooms is upturned and scattered around. Some of the doors have been torn from their hinges by flying furniture.
In your search for the entrance and other human beings, you come across a severely injured staff member being moved by a pair of students. He is laid out on a table and the students are carrying the table by the legs.
HEN, AKA Dominic Zoshan[3] The leopard looks suspiciously at you. You maintain eye contact until you enter the building. Out of the window, you see the leopard return to its hunt.
The man takes you inside and lays out a clean robe on the couch. Pointing to a door, he informs you where the shower is.
"So, where was I before... Ah, the Shadow Fellowship! I was going to tell you about my relation to them. You see, I trained them, taught them how to hone their powers, taught them tactics and positioning. But eventually the left me. The oldest of the group, he called himself Black. Anyway, Black, he comes from the Imrili, one of the larger nomadic tribes that come and go around here. The others are pure Aldrosians. But this Imrili, they saw him as some sort of authority figure. He was a philosopher that actually spent a lot of time here on Aldros, contrary to the nature of his people. Over time, I realized that Black and I disagreed on some very fundamental points about the nature of government and morality. To cut a long story short, he took the rest of the fellowship with him and left.
A shame, really. I've been quite lonely since. Do you happen to sympathize with my ideas? Any bit?"Unholy_Pariah, AKA KenjaroYou glance at your waist and see the axe's sheath, still weighted but with no handle sticking out. The enchantment is still there. You realize that drawing attention to it would be a bad idea given what already happened, so you leave it be in its sheath.
[5] Your ideas spark some interesting thoughts in your mind. If you can conceive of wounds moving fluidly through space and between bodies, that should mean that with sufficient psionic expertise, you would be able to manifest such an effect. You start to ponder the nature of life itself, and what constitutes as injury and what constitutes something natural.
You realize that there is an order of things, unspoken but often referred to in everyday life by just referring to the concept of injuries and disorders. Understanding the nature of life itself should help you master the art of transferring wounds.
Miniquest Acquired: Circle of Life!Caellath, AKA Russano Neskratt"You don't understand! We're going to suffocate! We have to get this door open!"Jo notes that there are Aldrosian guards on the other side of the wall. You assume she is in touch with the rest of the guard. In short order, a heavy fist knocks on the door, followed by a sudden boot protruding from the former location of the door as it flies off the doorframe. Men in riot gear pour into the room and begin to arrest the assassins one by one. Your opponents simply allow themselves to be apprehended and stand up, revealing that the injuries sustained by
Green,
Yellow, and
Blue may have simply been a ruse.
Jo, her weapon still trained on her enemies, steps forward audibly and begins to inform the assassins of their near future.
"I am glad that you've already surrendered. It is only your best option. That said, justice shows no partiality. Your sentence is as follows: For acts of war, imprisonment for twenty years. For the of assault of the Queen's righteous defenders, three years per case. And for the one responsible for planning the attack, the sentence for treason is death. I hope for your benefit that you are merely pawns misled by some greater power."The captain of the riot team moves in, his hand glowing blue as a result of psionic activity.
"Thank you ma'am, but we were given orders to deal with these criminals as we do with all highly dangerous suspects.""You mean..."The captain nods, his hand glowing brighter. He turns his hand toward the assassins, now led to the center of the room by individual soldiers. The appearance of their straight faces, however, suggests no trace of dismay or regret as the Aldrosian guards collect their weapons.
The captain's begins to project an indigo-colored series of spinning rings and halos around his fist. The rings expand and begin to move away from the captains hand, circling around the assassins and creating a noticeable visual distortion. Suddenly, the bubble pops, pushing everyone back and releasing a great flash of light. The captain is thrown back with greater force than the rest, while the assassins remain still in the center of the room, making no moves.
Your Spell Flux was briefly disrupted by the burst!