Roll 66CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: The Best Defense (Electric Shield) (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind BlastTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: X
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 3x 100-Round 11mm Rifle Magazine
x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Broken Watchman's Graphite Dagger +
Armless Commander's Landark Industries Powersuit (Heavy) + 2x Landmark Industries Power Arm
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of StrengthTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Burnt Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:New Ability: Weapon of Choice (Top Hat Fling) (1/5 successful uses)
-----
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
-----
-PC's-
Dominic Zoshan
Kenjaro
Ryan
Russano Neskratt
-NPC's-
Codo
Harry North
First Mate John Astley
HEN, AKA Dominic Zoshan[6] You perform an improvised attack based on firing high-speed metal shards. This seems familiar to you, even though you haven't done it before. You've just started expanding your focus to metals and other crystalline forms, but the spike forms and launches itself as if you were an expert at destruction. You tend to avoid using your powers to directly kill things, and yet a shadow of your former self still lingers...
The spike tears through the amorphous shell at immense velocity and fragments into shards, pulverizing the interior of the computer. The engine suddenly shuts off, and your body slowly starts to float off the ground, kept upright by slight telekinetic forces. Suddenly, a massive beam of charged plasma cuts through the ceiling and engulfs everything in flames and molten metal.
superBlast, AKA Ryan[5] Although the lenses are burnt and completely unusable as a result of your tinkering, you still think the situation can be salvaged. You recall having the ability to physically modify machines just by thinking about it, so you wonder to yourself--why exactly can't this power be used to repair a machine as well?
Your UPGRADE!!! ability has been upgraded!The turret reforms itself, fully repaired and fitted with enhanced cooling systems and tracking mechanisms. The laser core triples in size, as does its power draw. Unfortunately, you can't break the link between the AI core and the laser as that would be a departure from the weapon's intended purpose, but wait... you notice that the AI's own lock on the controls is absent. You can control the laser turrets in their entirety and use them as normal, relying on the built-in targeting to issue commands to the whole system.
This time, you are able to open several solid wounds in the frontal section of the ship. After you reach the nuclear reactor, the lasers abruptly cut off due to lack of power, but the damage you dealt to the ship should render it completely useless.
Unholy_Pariah, AKA KenjaroCaellath, AKA Russano Neskratt"Sure thing."She goes over a few more groups, finishing with a name that, as with the Central Navy, hardly anyone on the ship has heard of.
"The Unity are a transhumanist cult. They're normally peaceful, but since their main base of operations is so remote--it's located on a dwarf planet in Alpha Serpentis--they can do pretty much whatever they want. There have been a few cases where they're pirated ships, mostly ancient colony vessels and unarmed explorers. Our expedition was armed, but only lightly, and we don't have much intel on the developments in Alpha Serpentis. Since Arcas is fairly close to Alpha Serpentis, I think there is a very slight chance that the Unity could be involved, if not directly."Anyas sets down her notes.
"Those are all of the groups. Make of it what you will, but we still have to go to Aldros first to share the data. Our spies will love it."