Roll 64CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: The Best Defense (Electric Shield) (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind BlastTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: X
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 3x 100-Round 11mm Rifle Magazine
x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Broken Watchman's Graphite Dagger +
Armless Commander's Landark Industries Powersuit (Heavy) + 2x Landmark Industries Power Arm
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of StrengthTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Burnt Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:New Ability: Weapon of Choice (Top Hat Fling) (1/5 successful uses)
-----
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
-----
-PC's-
Dominic Zoshan
Kenjaro
Ryan
Russano Neskratt
-NPC's-
Codo
Harry North
First Mate John Astley
superBlast, AKA Ryan[2] First, you attempt to query the computer's systems directly. However, the interface is so heavily buried underneath piles of code and security measures, preventing you from accessing the actual controls of the ship from the computer itself. You'll simply have to explore the ship manually with your wit and the rest of the surveillance cameras, both inner and outer, identifying things you can take control of on your own.
Using the ship's outer cameras, you can at least get a glimpse of the ship's general design. You spot two large towers connected to the main body by large amounts of scaffolding and rigging. On the end of each is a reflective orb mounted to a swiveling joint.
The ship's other armament must be underneath its armor, as you can't find anything else that could possibly be a weapon. No ballistics or the like.
The engine and reactor both have backup computer that you could infiltrate. However, since it is connected to the ship's central computer and thus under AI control, you aren't able to modify its functioning. Not without severing the connection, at least.
HEN, AKA Dominic Zoshan[6] You press some buttons on the console and, through sheer luck, manage to bring up a 3d display of the ship's interior, labelled in English! Alas, the cameras don't have very good resolution, so it takes you some time to read the map. During this time, the security measures seem to have engaged, as you feel a lack of air pressure on your golem. Perhaps the atmosphere has been vented from the bridge? You turn to check the bridge entrance and find that the metal door has been locked down and does not open. Regardless, the computer is located underneath the platform you are on, so simply climbing down the ladder gets you directly next to the computer--a great cylinder about the size of a room, covered with tubes and wiring sticking out--and at its primary control panel.
You are prompted for a password.
Unholy_Pariah, AKA KenjaroSince the captain and technician both leave, you follow them. Tech. Anyas holds the elevator door open for you as she sees you walking down the hall.
The technician leads the both of you to the ship's computer room. Dimly lit except by the blue glow of various monitors and screens, you feel right at home. In fact, all the hissing of the coolant through its pipes and the hap;hazard wiring reminds of exactly what it's like all over a Cyrian military vessel. You're not sure whether the nostalgia justifies all of your terrible memories from the Legion.
Anyas brings up the data she was talking about earlier on a monitor. You listen in on what she tells Russano.
Caellath, AKA Russano Neskratt"Alright, so the first bio we have is on the Bloodhounds themselves. You'll notice that lot of the data is from our Agents who organized this whole mission for you. Fortunately for us, they bought into it entirely. Anyway, most of this is fake, so we'll move on to the next group, in alphabetical order..."She brings up a page marked with a big insignia, depicting an Eagle spreading its wings over a ringed planet.
Kenjaro raises his eyebrows momentarily, recognizing the symbol from Codo.
"This is the Central Navy. We haven't heard on them before. In fact, all of the records are fresh, ranging from only a few months to a year. Considering that our expedition went missing eight months ago, this is well within the limits.
The Central Navy display an unusual interest in unmarked vessels that newly arrived after an STL journey. Most of these are either generation ships or their crew has only recently been grown from embryos. Most of the people on them are clean slates, so this makes me think they're a cult or something. That explains how they've remained under our radar for a year. They also show interest mainly in the border and edge worlds, which includes the Arcas cluster, which is where our expedition was due. Still, I don't think they're the right ones. There's a few more in here that I want to get to. Shall I go on?"