Roll 61CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: The Best Defense (Electric Shield) (1/3 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind BlastTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: X
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 3x 100-Round 11mm Rifle Magazine
x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Broken Watchman's Graphite Dagger +
Armless Commander's Landark Industries Powersuit (Heavy) + 2x Landmark Industries Power Arm
Conditions:Miniquests:None
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6)Conditions:Camera Vision (-1 to concentration, +3 to observation)
Miniquests:Discover Power: Ra---o-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of StrengthTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Burnt Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:New Ability: Weapon of Choice (Top Hat Fling) (1/5 successful uses)
-----
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
-----
-PC's-
Dominic Zoshan
Kenjaro
Ryan
Russano Neskratt
-NPC's-
Codo
Harry North
First Mate John Astley
Caellath, AKA Russano Neskratt"I'm glad you asked, captain!" The officer responds over the local channel.
"I'll put our options up on the display. Connect to the bridge now."
...
The globular display in the center of the bridge now reads the following.
Equipment ((With OOC explanation)):Offensive
-3x Coilgun ((Standard hypervelocity kinetics. Can be used for point-defense or anti-capital ship purposes, but does not excel at either. While a single lucky hit can deal great damage, you need to cut a few holes in the enemy armor for the rounds to get through first.))
-8x Conventional Laser Cannon ((Through the five turrets located on the ends of the sensor towers, your eight lasers can either fire a long-ranged sustained barrage, or fire all at once to exploit a weak point in the enemy ship. Accurate up to medium range, very high heat generation. Takes three turns for each laser to cool down.))
-1x Bomb-Pumped X Ray Laser ((Basically a nuke and a laser in one convenient package. A nuclear device explodes, pumping x-rays into lasing rods that are aimed at nearby targets. The chief disadvantage is that the nuclear device will vaporize the entire housing and poses a severe threat to the ship itself if you are too close, so you only have one shot. The entire device is housed within a missile hidden inside the hull of the ship. Highly vulnerable to point defense.))
Defensive
-4x Point Defense Laser ((Best at constantly shooting down missiles and small craft. Can be used as a makeshift weapon at the cost of heat efficiency compared to dedicated anti-capital weaponry.))
-2x Flak Battery ((Puts down a screen of fire that blinds enemy sensors and weapons, destroys missiles and small craft, and shreds radiators, although the rounds themselves can be intercepted before they reach their destination. Must be reloaded after a turn of firing.))
-1x Plasma PD ((Deploys a charged net that can take a few hits from particle weaponry. Can also disperse kinetic projectiles. Limited stock, currently 1, although more can be manufactured))
Utility
-H2O Tanks ((Every nook and cranny that isn't used for habitable space is used for water storage. Water is like the blood of a spacecraft--it is used for hydroponics, sustenance, coolant, and is refined into propellant. Whether the drive nuclear thermal or nuclear salt water, most ships need truckloads of it to stay operational. The exception is ships powered by fission fragment drives, but those are rare due to the fact that they
don't use water as propellant, making them hard to supply.))
-Radiator Fins ((Currently retracted for safety purposes. When the temperature passes a certain threshold these MUST come out or else the ship will turn to slag. This makes them vulnerable to getting shot off and thus they only come out in battle to signal a surrender.))
-4x Flash Coolant Tanks ((Liquid metal tanks that can be ejected to shed off heat. Used in emergency situations only.))
-4x Flash Coolant Magazines ((Allows your lasers to fire very quickly. Instead of taking multiple turns to recharge and cool off, they will be ready to fire the next turn right away. Costs one magazine to reload all lasers.))
-5x Sensor Arrays ((The five sensor towers on the front of the ship contain important equipment that is used for detecting comm traffic and scanning for ships. The effective range of sensors is quite massive, enough to detect threats on your side of the system with ease. Electronic warfare can be used to severely reduce your range and thus blind your ship to other vessels))
-3x Landing Shuttles ((One is disguised to look like a pirate ship, the others are standard civilian vessels common around the Ross and Sirius regions. Can be remote-operated or even set on autopilot, although the AI aboard is minimalistic.))
Standard Options (Expected chance of success):-Engage in combat with the Interceptor (33%)
-Bombard interceptor with laser battery ((You might get a lucky hit in, but even lasers are inaccurate at this range.))
-Retreat to Barony Station ((Nearby freelancer pub and shipyard)) (83.3%)
-Ignore interceptor, enter jumpgate (16.7%)
-Surrender (100%) ((Provided you slow down, the ship should not fire on you if your radiators are extended unless you fire back.))
Advanced Options (Success chance uncertain):-False Surrender ((Destroy interceptor somehow))
-Negotiate with Centauri ((They aren't "evil empire," there's just a bit of a misunderstanding))
-Remodel Ship Exterior ((Remove exterior stealth paint to present a different sensor signature))
-Proceed to different jumpgate ((They might follow you there. One gate leads deeper into Centauri space, the other leads to a series of gates connecting the Centauri border worlds to the Aroth homeworlds.))
-Retreat to outer system ((Your ship most likely has a delta V advantage as it is a transport/explorer and not a combat ship. They can chase you, but not for long.))
superBlast, AKA RyanYou stumble out of the elevator with Russano, still groggy from that rather strange dream you had, if it could even be considered a dream.
Dominic is in front of a monitor waving his hands about. Kenjaro is standing idle while crewmen dash about the room. There seems to be quite a commotion going on around the sensor controls and the central navigation orb. On the navigation orb itself you see a list of your ship's options, as well as a crude visual representation of a Centauri ship. You're not sure how you recognize that it's Centauri and yet you can't even remember your own last name without asking.
The vessel itself is of typical Centauri design. Sleek and rounded, with weapons mounted on rungs far from the central hull to draw fire away from the important sections. Two large towers with a single orb on the end were probably laser turrets. Its drive plume was visually represented on the system map as a red-tinted cloud of hazardous radiation and particles. The words "A.I. Vessel" were printed in bold next to the enemy ship.
Unholy_Pariah, AKA KenjaroYou ponder over the options and look for places to employ hand-to-hand combat. You really dislike this kind of warfare--the kind where all you can do is sit and watch as your choices play out in slow motion. This was a view held by most Cyrians, owing to their military's emphasis on melee combat and boarding over destroying the enemy ship. In space, your enemy's vessel is just as valuable a resource as your own.
HEN, AKA Dominic Zoshan[6] Pulling down a monitor from the wall and turning it on, you configure it to display an exterior feed stitched together by the computer from the exterior camera data.
Since your ship has not yet cleared the asteroid belt, you look for and find a since rock about a foot across zooming by at high speed. With your influence... the rock actually slows down relative to you and eventually comes to a relative stop neatly over the ship's hull, kept in place within your inertial reference frame by your force of will. Finally, you wiggle it around and conclude that you are in fact able to use camera feeds to manipulate objects. This could be useful, as the use of your powers to their fullest extent can be highly dangerous.
Your power range is determined by your range of comprehension, not by any hard limit.