Roll 45CHARISMA: Increases all social actions while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly if you are wearing multiple pieces of armor, 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a different calculation. Stacks with other weapons that you have out.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of whether or not the enemy's defense is good.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II, Unknown Origin
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Spell Flux [1/2] -
Universal Clock II -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: x
Torque x
Ceremonial Battle Robe (Medium) +
Old Century Royal Guard Suit (Heavy) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
Nightfall - 4x Data Drive
Conditions:Twisted Transistor Buff (1/2 chance to get a buff on next ability cast)
Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration -
Martial TranceTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Ultrasonic Axe +
Nanosteel Combat Armor (Medium) - 1x Shotgun Magazine
+
"Naginata" Heavy Rifle (100/101) - 2x 100-Round 11mm Rifle Magazine
x
"Devourer" Rock Drill x
Damaged Nametag + Commander's Radio
+
Commander's Nanosteel Dagger +
Commander's Landark Industries Powersuit (Heavy)Conditions:Miniquests:None
Name: Davis Theul
Race: Edgeworlds, Sirian Father
Abilities: -
Telepathy [0/3] - -
Interference Wave[/color]
- -
Mind Swap - -
Tagging (Passive)Traits: -
Military Training -
Electrician -
Tactician -
Never Bring a Knife to a GunfightInventory: +
Marktan Combat Armor (Medium) -
TR4 Assault Rifle (30/30) (Plasma Rounds) (3x Plasma Spray Loaded) -
2x 30 Round Plasma Cartidge Magazine -
1x 20 Round Plasma Spray Cartidge Magazine -
R341 Rocket Gun (2/2) -
Handyman's Tools -
S1200 (15/15) -
2x Pistol Magazine - Cryogenics Bay Keys
Miniquests:Experience Trait: Directed Energy Weapons (1/5 4+ rolls or practice turns)
Experience Trait: Chemistry (1/3 4+ rolls or practice turns)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout -
Technopathy [0/3] -
HealingTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Old Century Royal Guard Suit +
Modern Clothes +
Arkfury (6/6) +
Overseer's Remote[/color]
- 3x Data Drive
Conditions:
Miniquests:
Discover Power: Ra---o--
Learn Security Network: Completed! (+2 to controlling security measures on Phoenix Star Station)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of FormTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
PoliteAbilities (Myslef Form): -
Metallokinesis [0/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: +
Gunberd - 20x Gunberd Round
-
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
Conditions:Miniquests:None
-----
Dominic Zoshan
Kenjaro
Codo
Harry North
Unholy_Pariah, AKA KenjaroYou put your axe to your victim's neck as you pluck him out of his armor, slowly loosening your grip on his face to see his response. Your arm is ready to make the kill if he attempts anything.
After you threaten him, Dominic begins speaking:
"To clarify, good sir, it would be in your best interest to stay quiet, as screaming will only cause harm for everyone involved. Should you stay quiet you will risk no further harm to yourself and your comrades. Otherwise, you shall meet a swift end and there will be no predicting what we will be forced to do to your friends."[5+1 (Zoshan's intervention)] As it turned out, your grip on the man's neck is so tight that he loses consciousness right after nodding his head in agreement to Dominic's terms.
You scrub the blood off of the axe would you left earlier in the suit and try it on while Dominic tends to the unconscious captain's injury.
HEN, AKA Dominic ZoshanNow that Kenjaro is in possesion of one of the armor suits, he can enter the barracks and find some other uniforms to replace the worker uniforms with. Alternatively, the presence of a guard should keep the pirates in the bar from reporting you for the possibility of a reward.
You look around to get a general idea of where to go. The bar also functions as a hub of sorts between the mines and the hangars, with the barracks having entrances in both the bar and an entrance close to where you currently are. The hallway connecting the mines to the bar splits off into two paths, one being patrolled by a single guard which you narrowly avoid being caught by as you look through the doorway. The other path isn't being watched, but the guard in the halls can see you entering it. You'll have to distract him/her as Codo and Harry get through.
Once in the bar, there is a straight path to the hangar rooms, where there are most likely two guards at the door. Past that, it's mostly maintainence crews and dock control personnel to your shuttle.
--
Ryan
Davis Theul
Russano Neskratt
Lieutenant Victor Wescott
superBlast, AKA Ryan[6] You use your pyrokinesis to actually break the remote by conjuring a quick burst of heat inside of it. You may have overdone it, as you can smell burnt plastic in the air, but the overseer won't have much to see in a few moments.
Maxinum McDreich, AKA Davis TheulDavis does nothing of note until Russano starts putting the overseer to sleep.
Caellath, AKA Russano Neskratt[4] As you turn around, you drain the overseer until he is barely conscious, effectively putting him to sleep without causing lasting damage. You gain a minor feeling of power which should add to your next ability, should you need to use it.
You split the drives between yourself and Ryan, storing them in the compartments in your armor designed to keep supplies and tools.
*Russano, Davis, and Ryan take the elevator. It works as intended, bringing them back to the surface barracks. The barracks is mostly empty, although one confused gentleman wearing a caped set of gold and black armor stumbles out of the bathroom.*
"Greetings..." he starts, preparing to ask a question. He takes a look at your party, however, and then asks:
"Is the overseer with you?