Roll 4Name: Russano Neskratt
Race: Aldros II, Unknown Origin
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Energy Flux [0/2] -
Universal Clock -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
"Torque" Chainsword +
Ceremonial Battle Robe -
Black Clothing +
Bandages (clothing) (8/8) -
Holo-President Name: Steven Cobalt
Race: Polarian
Abilities: -
Cryokinesis [0/3] -
TeleWARp -
RejuvenationTraits: -
Ladies' Man -
Professional Artifact Hunter -
DIY or Die -
I'm Older Than You, I Swear Inventory: +
'Hot Lead' Revolvers (6/6) (6/6)
- 40x Lead Revolver Round
- Kevlar Jacket
+ Police Kevlar Jacket and Uniform
+ [abb=CHARISMA: 1. Short for scanner-equipped goggles. They both protect the wearer's eyes and highlight points of interest, while looking damned cool to boot.]Scoggles -
Lesser Warp Crystal Name: Davis Theul
Race: Edgeworlds, Sirian Father
Abilities: -
Telepathy [0/3]Traits: -
Military Training -
Electrician -
Tactician -
Never Bring a Knife to a GunfightInventory: +
Marktan Combat Armor X
TR4 Assault Rifle (30/30) - 3x 30 Round Plasma Round Magazine
-
R341 Rocket Gun (2/2) -
Handyman's Tools Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] -
Technopathic [0/3] -
HealingTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: -
Ragged Clothes Name: Dominic Zoshan
Race: Ross/Polarian
Abilities: -
Geokinesis [0/3]Traits: -
Gentleman -
Duelist -
PoliteInventory: +
Gunberd - 20x Gunberd Round
-
Armored Trenchcoat and Top Hat -
Repair Kit -----
Run while trying to read the signs. Look for something that says "Elevator", "stairs", or "exit". If nothing then make a right turn at the intersection and hope for the best. All while ignoring the janitors.
[4] You hesitate not and dart past the janitors, not looking back. Quickly glancing at the signs on the walls, you make a left turn and reach a pair of elevators. You slam on the button to call down the elevator and hope that one will arrive soon enough.
[6] There happens to be a camera in this portion of the hallway. The red light blinks on and off, and the camera itself follows you wherever you go.
Chase after the prisoner.
"Stop I say!" you shout, taking off through the double doors and continuing to spout insults relating to the prisoner's caddishness and dishonor.
[3] You run faster than him, and chase him to the central elevators. Then, you stop in place and continue speaking.
"Why there you are, prisoner! The game is over my friend. You cannot hope to evade a professional such as myself!"Wear the police uniform, and try to crack one of the safes.
((The uniform is equipped now. My bad.))
Donning the uniform, you stand up and casually walk to the safe.
[2] Behind you, an officer walks past the doorway. You hear him, and subtly turn your head to hide your face. He looks at you suspiciously, [3] and says something:
"Zach, you should keep your armor on. I don't want the entire squad reprimanded for your laziness." He bolts after the prisoner if he can see that the flames are being dealt with, if not, he attempts to extinguish the flames.
[1] You sluggishly follow behind Zoshan, however he is much faster than you. Your metal boot somehow snags on the carpet and you trip as you turn the corner, dropping your gun as you fall. It bounces across the floor and rolls up to the prisoner's feet.
Start to search for clues at black market locations, trying to discern any stronger or characteristic sources of psi energy while doing so.
[5] You consider the possibility of finding the local black market sector. Unfamiliar with the city, you look for clues to indicate where the black market is located.
Now on the city streets, walking past the storefronts, you spot out of the corner of your eyes a person wearing a distinctive uniform.
The Iron Crown, a vigilante group plotting against the Centauri Throne. I wonder what business they have here... I will follow the Ensign to see if they are making deals with the black market. I know they often employ foreign equipment.The Ensign only remains in the open briefly, apparently looking for someone, and then hurries back into an alley. You carefully watch the roads for vehicles, then cross it and walk into the alley.
[4] With your sword hand ready to draw just in case, you silently walk into the alley. Your boots make slight sounds when you walk, but avoiding the puddles on the ground you gain sight of the Iron Crown Ensign walking further into the alley. Stalking him, you hide behind crates, generators, and corners to avoid his careful scanning of the surroundings, and eventually stumble upon a large space between buildings that is filled with stalls, gun racks, and alien pack animals that you have never seen before. Weapons, armor, artifacts, and foreign cuisine are traded here without regard for interstellar trade codes.
[3+1] You scan the area for fluctuations large enough to indicate that a warp crystal is present. There are none as far as you can tell. You don't quite trust your sense yet, but it seems unlikely that there would be enough interference in the area to mask a signal as strong as that of a warp crystal, especially one with a Psi-Lock.