My bad for the wait. I'm a bit busier on Wednesdays than usual.
Anyway, I've been thinking of doing past-tense third-person instead. Present-tense feels difficult to write. I don't know about you guys.
Roll 3Name: Russano Neskratt
Race: Aldros II, Unknown Origin
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt -
Twisted Transistor - -
Energy Flux [0/2] -
Universal Clock -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
"Torque" Chainsword +
Ceremonial Battle Robe -
Black Clothing +
Bandages (clothing) (8/8) -
Holo-President Name: Steven Cobalt
Race: Polarian
Abilities: -
Cryokinesis [0/3] -
TeleWARp -
RejuvenationTraits: -
Ladies' Man -
Professional Artifact Hunter -
DIY or Die -
I'm Older Than You, I Swear Inventory: +
'Hot Lead' Revolvers (6/6) (6/6)
- 40x Lead Revolver Round
- Kevlar Jacket
- Police Kevlar Jacket and Uniform
+ [abb=CHARISMA: 1. Short for scanner-equipped goggles. They both protect the wearer's eyes and highlight points of interest, while looking damned cool to boot.]Scoggles -
Lesser Warp Crystal Name: Davis Theul
Race: Edgeworlds, Sirian Father
Abilities: -
Telepathy [0/3]Traits: -
Military Training -
Electrician -
Tactician -
Never Bring a Knife to a GunfightInventory: +
Marktan Combat Armor +
TR4 Assault Rifle (30/30) - 3x 30 Round Plasma Round Magazine
-
R341 Rocket Gun (2/2) -
Handyman's Tools Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] -
Technopathic [0/3] -
HealingTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: -
Ragged Clothes Name: Dominic Zoshan
Race: Ross/Polarian
Abilities: -
Geokinesis [0/3]Traits: -
Gentleman -
Duelist -
PoliteInventory: +
Gunberd - 20x Gunberd Round
-
Armored Trenchcoat and Top Hat -
Repair Kit -----
Rush to the guy and help put out the fire.
You leave pointing to your eyes, and then to the prisoner's, all the while giving him a cold stare. You tell the Cyrian,
"Watch him...""I say, put the fire out before it gets out of hand!" you exlaim as you see the papers on the floor, a corner of the top page burning and becoming larger.
"It's ruining the carpet!"Davis was caught completely off-guard, and rushed to see fire. ''What on...'' He managed to say before pitching in to help put it out.
You take the man's orders, for now, staying in the room. However, you know that the prisoner is unarmed and most likely cannot hurt you in your armor, so you step out of the doorway to watch.
The building
is constructed out of wood imported from Ebony, as are most buildings in Lokhis. It is relatively fire-resistant, but will eventually catch fire. Thinking quickly, you rush to the nearest janitor's closet and, taking the first bucket you see, and rush into the hallway pushing Dominic out of the way.
[2] As you throw the bucket of cleaning fluid onto the stack of burning papers, the Sherrif happens to walk into the hallway in order to check on the interrogation. He is greeted by an immediate fireball that reaches to the ceiling and singes you and the man who was carrying the papers in the first place.
"What the blazes!?"Run out of the room as fast as I can and go in the opposite direction of the fire.
Of course, as soon as the Cyrian left for the closet, you waited for him to return. Immediately, you get out of your chair and take off in the opposite direction, your shoes hardly making a sound on the soft carpeted floor. You slip through a pair of double-doors out of sight and look around you to find a pair of janitors looking at you suspiciously in the middle of a four-way intersection. Before you read the signs on the walls, you hear a voice through the double-doors:
"After him! Zoshan, Theul, get up and go! I will have this sorted out!"Take and wear the guard's uniform, along with any sort of identification that he may have. Stash his body behind one of the safes, positioning it to make it look like he's slacking off on the job and taking a nap. Then search for a sniper rifle in the armory and attempt to integrate the scope into my scoggles.
[4] Carefully, you drag the guard behind a safe and hide, [1+2] taking care to hide yourself from the camera in the corner of the ceiling. Thankfully, the footsteps pass, and you begin to put on the guard's uniform.
[1] The weapons lying around the room consist of pistols, empty shotguns, and an occasional force baton or other melee weapon. Some of the safes are about person-height, so they might contain a rifle of sorts, but you will have to expose yourself to the camera again. You lucked out the first time as nobody was watching the feed at the time you entered the room, but you don't know if you still have time to open a safe.
Restart the tracking procedures, at the surface this time.
You return to the tram station and once again show the clerk your pass, entering the tram to get back to the surface.
[1+1] You can't seem to make anything out amidst the constant shifting entropy levels on the surface. Psionics users are everywhere, some don't even know it. You'll have to narrow your search to a likely location if you want to track a thief. Perhaps you can ask the police for advice, or maybe locate a possible destination for the crystal. They are not sold at general marketplaces, but black markets are a common drop-off point for a lot of artifact items in general.