Ahh, weekends. Now, back to posting!
Turn 3Steal some money from my fellow...testers, and go buy some food!
[1] - Your plan to steal money from your... well, anyone goes about as well as you think it would. That is, it doesn’t. You’re caught almost immediately by a guard.
“You pickpockets always come out at full force during these things, don’t you?” The guard sneers in your face.
You’re placed in handcuffs and carted along to the jail. They shove you inside your cell. You remember how hungry you were, too.
“What’d they lock you up for, kid?” says a familiar voice.
Status Gain - Handcuffed: -2 to all hand-based Actions.
Status Change - Hungry -> Very Hungry: You really need something to eat!Freak the fuck out. Then gain psionic powers so I can stop being useless.
[1] - You can’t freak out. You can only focus on one thing: Psychic. Powers. Concentrating your full might on this one thing seems to have decreased your awareness that you’re lying down on the ground. But, somehow, you feel something in your brain...
snap. Blood flows freely from your nose and ears, first in drips but steadily getting stronger. You remember that you have a nasty fear of blood, and pass out.
Roll to Live [2 or Higher]:
[2] - While you manage to avoid choking on your own blood by a hair, you still suffer from severe brain injuries. Also, you’re unconscious. This is not a good day for you.
Status Gain - Severe Brain Injury: Something inside your brain has broken. -1 to all Rolls.
Status Gain - Serious Bleeding: You are bleeding from your nose and ears.
Status Gain - Unconscious: You are currently passed out.Ruth-Mary -
Scream for police to avoid further accountant-based battering from Jarick.
[4] -
Duel!Suggest that Ruth-Mary's kids become accountants as we aimlessly wander.
[1] -
Duel!Play a game.
[5] - You decide to see what game these people are playing. As you approach, you make out the familiar shape of dice. Several people appear to be playing some form of betting game, hiding their dice from their opponents.
You notice a table starting and ask to join. They shrug and agree. Everyone starts throwing some coins into the middle, and you realize you have none. One of the people sitting at the table says he’ll spot you a few coins. You’re handed an assortment of square metal coins of various shapes.
You pick up the cup, throw in the dice, and slam the cup down, hiding the dice. You take a quick peek inside.
5. 5. And 5. You smile. You’re pretty sure that’s a good roll.
You follow what you can make of the betting system, eventually calling someone else with all your money.
You manage to pay back the man who lent you money with a bit of interest, and a lot remaining.
Status Gain - Loaded: You’ve got a bit of money.Pass the time.
[6] - You pass the time. That is to say, all one minute of it, before you’re emptied out of the bag.
You’re dumped out onto a hard marble floor. You try to catch yourself but fail, bruising your forearm. You take a second to readjust to the this new room.
“Are you Subject 2?” a booming voice asks. You’re still dazed.
“Yes. That’s her.” Another voice, this time female, responds.
“Excellent! Good work.” Your captor backs away. Good riddance.
Your eyes finally adjust. You’re sitting inside an opulent throne room. You immediately identify the source of the booming voice as the man sitting on the throne, graciously sitting in the middle of everything.
“Subject 2, do you understand me?” the King asks.
You nod your head. His eyes light up, and he smiles.
“Excellent!” The King motions toward a woman, who doesn’t look much older than you. “This is my wife, Klarissa. She will be your Guide.”
You give him a puzzled look. “What Guide? For what?”
The King responds with his own puzzled look. “What do you mean? She’s your Guide.” He motions toward her again.
“Uhh... Okay...” Your eyes dart across the room, trying to hide your embarrassment from not knowing what that means.
“Hello,” Klarissa speaks, bowing. You sense an edge of distaste in her voice. You instinctively roll your eyes, and you’re pretty sure she noticed.
Status Gain - Guided: Your Guide is Klarissa.Group Event (Ruth-Mary and Jarick):The two elderly folk lock eyes. Tension fills the surrounding area. Several nearby pedestrians stop and stare. The Announcer makes an appearance!
Welcome, one and all, to this great spectacle! In one corner, weighing in at a ripe age of 78, the Talker with a Walker, Granny Nanny!
And in the other corner, sizing up the competition at the age of 67, the Accountant Combatant, Papa Penpusher!Jarick’s quick wit starts. “I bet little Mickey would LOVE to be an accountant!”
D’oh! A massive blunder!Ruth-Mary retorts, “My grandchildren don’t need to THAT much help napping.”
Ouch! A critical strike! Papa’s ego takes a beating!“Just imagine them dressed up in their cute accounting tux!”
He shoots and he misses again, folks! That’ll certainly cost him points with the judges!“Help! Help! Police! This man’s harassing me!”
It looks like Granny’s taking a slightly different approach this time, ladies and gentlemen! And look at that, it seems to have worked! Well played! It seems this round goes to the Granny Nanny! And the judges confirm! The crowd applauds and then disperses.
Ruth-Mary returns back to the vendors and peruses their goods.
Jarick is placed in handcuffs and led to the local jail. After a bit, he notices a familiar figure being led in as well.
“What’ they lock you up for, kid?” Jarick asks Samuel.
Jarick:
Status Gain - Handcuffed: -2 to all hand-based Actions.
Status:Samuel Malbeuf
Normal
Very Hungry: You really need something to eat!
Guided: Your Guide is Q.
Handcuffed: -2 to all hand-based Actions.
Taric Harn
Minor Scalp Injuries
Deafness: -2 to Hearing Actions, Cannot Hear
Complete Communications Systems Breakdown - Unknown Effect
Severe Brain Injury: Something inside your brain has broken. -1 to all Rolls.
Serious Bleeding: You are bleeding from your nose and ears.
Unconscious: You are currently passed out.
Ruth-Mary Duponte
Normal
Grandchild Aficionado: Talking about your grandchildren grants a +1 to Attacks.
Jarick Sadir
Normal
Accountant: +1 to accounting-based Attacks
Handcuffed: -2 to all hand-based Actions.
Simon Jackson
Normal
Loaded: You’ve got a bit of money.
Ash Dust
Pain
Twisted Ankle: -1 to Dodges
Guided: Your Guide is Klarissa.