Thanks Levi, I understand your view even if I don't agree with it. I'd also prefer F2P's to stick to the cosmetic as much as possible, but I just wonder how many can get away with that economically. For me its about "pressure to pay", as miauw described: LoL and TF2 hit that sweet spot, where I feel no pressure to pay at all. Perhaps because of that, every once in awhile I do, and I don't feel badly at all. Planetside 2 however irritates me - there are several unlocks that have huge effects on gameplay, and it pisses me off they want $7 for them. MWO irritates me a little, as mechs cost an outrageous amount. I feel both are gouging, and I would've spent more instead of grinding stuff out, if they had lowered prices.
Miauw, with re: to competitiveness, I understand where Levi is coming from. TFC was an order of magnitude more competitive than TF2, with highly organized leagues for ladder play should you want something beyond pubstomping. But the static nature of the classes and weapons are what allowed that. TF2 isn't nearly competitive, with its menagerie of weapons and styles, and its heavy shift from CTF to A/D maps. I'd argue though that TF2 was broken for highly competitive play right from the start due to game design reasons though, and F2P only increased the problem. But, compared to TFC, TF2 has a much superior "pub" game. Its not the same thing over and over, with all that variety. Ultimately pub games are what fill servers and get people in the store; league play is secondary.
And its a shame, because they showed they could have done it right like Dota 2 if they wanted too.
Levi, don't you think some of this is hindsight though? Dota 2 came after TF2, so maybe they have learned something. F2P is still in its infancy, relatively speaking.