I think the reason I have a bug up my ass is that I used to play TFC, a lot of it, for like 5 years, back when "TF2" was a vaporware joke on the same order as Duke Nukem. Valve was making no money off that thing, yet they still tossed us a bone now and then, with model updates and new maps and a few gizmos like the engy teleporter. But when you compare TFC to TF2, it is night and day. Valve releases patches regularly for TF2, and they contain balancing tweaks, they contain fresh new items, they contain special holiday events, they contain new maps, they contain completely new game modes, they even contain community-designed items and maps and tweaks! How many games out there get that sort of treatment? One thing made it possible for Valve to dedicate developers to TF2 after five years - F2P. F2P is what refreshed the game's population, when it began to dwindle along with Orange Box sales (Neo: something like 3 million people bought TF2). How many five year old games still have tons of active, populated servers to choose from? F2P and the store is what paid for developer salaries to keep them actively adding new content to TF2 after five years, and not treating it like a charity case as they did with TFC. This game would be dead as a doornail, if they hadn't switched to F2P. I hope they made great money off it, to serve as a model to everyone else how F2P can be done successfully. So let's not be so quick to knock them down into the mud with the rest of the F2P piggies, just because they're not perfect, ok?