Welcome back to Let's Play Tales of Maj'Eyal!Kor'Pul was home to a necromancer, so there's a lot of skeletons here, along with the standard dungeon vermin. The undead here are pretty weak.
I gained a level while clearing the last floor.
level 11 - DEX, CON, CUN. 1 point in Backstab. Backstab increases our critical rate against stunned targets, and all critical hits have a chance to stun.
The Shade is the game's first somewhat dangerous boss. He can cast Freeze, which freezes us. When frozen you cannot move or heal, and you can only attack the ice block you're trapped in.
On the bright side, attacks deal less damage to you and you cannot be affected by new negative status effects. The Shade is immune to blindness, so don't bother using your sun infusion on him. The easiest way to defeat him is to fight him at close range.
I won't being doing a turn-by-turn account of boss fights anymore. It's too repetitive. Urist stun-locked the Shade for most of the fight, then the Shade tried to flee. Urist used psionic pull to grab him and delivered a fatal uppercut.
We get his staff for beating him. This is the 1st time we did not level up by killing a boss. I eventually gained a level by clearing the rest of the dungeon.
level 12 - CON, DEX, DEX. 1 point in Thick Skin and Backstab. Thick Skin increases our resistance to all damage by 3% (15% when maxed).
I visited a small and isolated village called Zigur. It's home to the game's anti-magic faction. I'm sure that the leader won't mind us using her headquarters to store our filthy arcane artefacts!
You can dump your artefacts in any town, until you find a permanent storage place. Your artefacts won't disappear. Regular items WILL disappear though.
Remember when we found that treasure map in the Trollmire? Well, it's about time we go treasure hunting.
Bill is usually available immediately after you defeat Prox. You should wait, until you gain a few more levels before challenging him. Bill hits hard and he has rush and stunning blow.
Urist just stun-locked him for the entire fight.
Feathersteel AmuletThe weight of the world seems a little lighter with this amulet around your neck.Bill's treasure is a bunch of tier 1 gems and some gold. Kinda underwhelming.
The Heart of the Gloom is part of Shatur's forests. It was corrupted by the Spellblaze. All the enemies in this dungeon are cursed versions of regular animals. They all can use cursed/doomed talents: Agony, Dark Tendrils, and Blindside.
Agony: Damage-over-time mental attack.
Dark Tendrils: Slow-moving threads of darkness that pins you to the ground.
Blindside: An attack thats similar to Rush.
This place is pretty easy, but don't let yourself get swarmed.
Anyway, the boss of this place is The Withering Beast. He's pretty nasty on Nightmare mode. The Withering Beast has an ability called "Call Shadows", which summons a bunch of shadow things to attack you. On Nightmare, he can summon more of them. Shadows hit hard and they can surround you, blocking your escape.
I had to use hit and run tactics on him. Urist would pummel the beast, then teleport away whenever the shadows were surrounding him. Eventually, Urist gained a level.
level 13 - DEX, CUN, CUN. 1 point in Backstab.
Coral SprayA chunk of jagged coral, dredged from the ocean.In the wilderness near Elvala is a camp full of renegade mages. Their faction is hostile to us, so they're obviously evil.
This dungeon is a proper intro to spell caster enemies. They're among the most dangerous enemies in the game. They can deal a ton of damage from afar.
Fortunately, they're squishy. The standard tactic for dealing with spell casters is to use rush at them and kill them quickly.
There are golden chests scattered around in dungeons. Chests contain an item or gold, but they often summon enemies to attack you. I decided not to open this chest, yet.
Let's kill the boss first. The Inquisitor is a battlemage who sucks at both casting and melee. Urist had no trouble defeating her.
Urist leveled up after defeating her. We also found a letter on her. The crazy lady had a boyfriend
level 14 - DEX, DEX, CUN. I took a few points out of Backstab and put them in Relentless Strikes, Steady Mind, and Heightened Reflexes. Steady Mind is a passive talent that increases our mental saves and defense. Heightened Reflexes increases our speed whenever someone launches a ranged attack against us.
Iron Mail of BloodlettingBlood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.I decided to wear it. I forgot to take a screen cap of it. I'll post its stats later. Time to open that chest!
A brawler ooze... How can you punch stuff without fists? Well, Urist killed it without taking damage. That's it for today.