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Author Topic: Let's Play Tales of Maj'Eyal  (Read 18581 times)

Un67

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Re: Let's Play Tales of Maj'Eyal
« Reply #30 on: January 29, 2013, 04:28:01 pm »

Get the elixir of focus and the elixir of foundations at least. The rest I could hardly care about.
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Frumple

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Re: Let's Play Tales of Maj'Eyal
« Reply #31 on: January 29, 2013, 04:57:54 pm »

That's generally my way of looking at it, yeah. For a brawler in particular, the penultimate rewards are pretty lackluster (unless, maybe, you're picking up stone alchemy) -- wild growth, iirc, is kinda' buggy or something and pretty crappy because of it, taint of telepathy is superfluous (you've got track), the invuln pot is a few turns of invincibility but it's a one-shot deal. Lifebinding emerald's pretty great, but a non-stone brawler doesn't really have the means to get much out of it... or the interest. Regen-tank's not really a brawler thing, iirc, and about the only non-regen/heal class that likes the emerald is mindslayers (It's about the earliest tier five gem you can get, assuming you get lucky with ingredients.).

So I'd say aim for the talent points, both sets if possible, then pick up stats as able. If you can manage both talent point pots and even one of the stat pots, that's like two free level ups, which is pretty sexy.
« Last Edit: January 29, 2013, 05:00:20 pm by Frumple »
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Graven

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Re: Let's Play Tales of Maj'Eyal
« Reply #32 on: January 30, 2013, 12:17:43 pm »

I always go for focus first then whatever's left because nine out of ten times foundations gets autocompleted first. Wouldn't the Lifebinding emerald be pretty cool if a certain East quest is completed?

Still I say we help Ungrol because Dwarves need to stick together, man.
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Frumple

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Re: Let's Play Tales of Maj'Eyal
« Reply #33 on: January 30, 2013, 01:46:45 pm »

Yeah, it can be pretty solid in that case. I once had one fellow that managed to stick both Wozzname's Rock and the Lifebinding Emerald into the same piece of kit, which was just kinda' beautiful. Good luck finding a plain voratun amulet, though. That's an RNG crapshoot like no other, barring the guaranteed source that's probably going to kill you.
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mcclay

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Re: Let's Play Tales of Maj'Eyal
« Reply #34 on: January 30, 2013, 09:43:13 pm »

I think we should help the hermit because fuck the police. Its time to be a liberating force of justice to the masses.
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Ancre

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Re: Let's Play Tales of Maj'Eyal
« Reply #35 on: January 31, 2013, 02:44:26 am »

I vote for the dwarven brewer because I like him most.
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Dr Feelgood

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Re: Let's Play Tales of Maj'Eyal
« Reply #36 on: February 03, 2013, 07:10:22 pm »

Looks like Ungrol is the winner.

Spoiler (click to show/hide)
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Dr Feelgood

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Re: Let's Play Tales of Maj'Eyal
« Reply #37 on: February 03, 2013, 07:14:40 pm »

Spoiler: Kor'pul lore (click to show/hide)
Spoiler: Rhaloren camp lore (click to show/hide)

These pieces of lore are available from a shop in Last Hope.

Spoiler: Last Hope lore (click to show/hide)
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Dr Feelgood

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Re: Let's Play Tales of Maj'Eyal
« Reply #38 on: February 08, 2013, 01:33:35 pm »

Update!

Spoiler (click to show/hide)

EDIT:

Spoiler: Deep Bellow lore (click to show/hide)
« Last Edit: February 08, 2013, 02:15:06 pm by Dr Feelgood »
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TomatoWalrus

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Re: Let's Play Tales of Maj'Eyal
« Reply #39 on: February 08, 2013, 04:41:32 pm »

Quick question:

Using average difficulty settings, how hard would you say this game is? I love games like this, but I tend to suck majorly at them.
Is it more of a fair "Oh I can expect to die three or four times before I get the hang of things" or the typical brutal "Yeah, you'll be lucky if you finish" style gameplay? I'm fine with either way, but with my skill currently, I do good to get past the 4th floor of vanilla Nethack or the 6th floor of Dungeon Crawl Stone Soup.
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Dr Feelgood

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Re: Let's Play Tales of Maj'Eyal
« Reply #40 on: February 08, 2013, 07:35:57 pm »

ToME is easier than Nethack and DCSS. It's also a lot longer than either game. ToME is still a roguelike, so expect to die often. ToME is pretty straightforward and you're unlikely to experience unfair deaths, unless you're playing on the harder difficulties.
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Un67

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Re: Let's Play Tales of Maj'Eyal
« Reply #41 on: February 08, 2013, 08:42:37 pm »

I dunno about easier than DCSS. DCSS is a game where, so long as you're fairly careful, you can win more or less any encounter assuming its appropriate for your point in the game. ToME? Not so much. Unfortunately, I am currently completely out of practice in DCSS and still terrible at ToME so now I am at this terrible point between two roguelikes  :(
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Frumple

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Re: Let's Play Tales of Maj'Eyal
« Reply #42 on: February 08, 2013, 09:07:52 pm »

Put this way: Careless play can get you a lot further in T4 than it can in DCSS. T4's overall considerably more forgiving about... like, everything. Mostly. You've got a lot better access to a lot more powerful tools than pretty much anything DCSS offers.

Now, T4 will still pound you into pace if you sequentially fuck up enough times, but it's not quite as enthusiastic about it. But yeah, T4, especially on the most played difficulty (adventurer/normal) is pretty darn forgiving. Considering you end up with 7+ chances to die, you've got a lot more leeway about things.
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Darkmere

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Re: Let's Play Tales of Maj'Eyal
« Reply #43 on: February 09, 2013, 03:35:45 am »

I've only played Dungeons of Dredmor, Elona (sandbox paralysis...), and ToME, but ToME seems fair to me. Once I'd played enough to get the hang of it, there were only a small number of deaths due to extreme bad luck, that I couldn't have done anything about. There were MANY more deaths from me being dumb, though. I made things harder on myself by expecting traps where there were none, so (as far as I know) don't hesitate to use plot drops as soon as you loot them.
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Antur

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Re: Let's Play Tales of Maj'Eyal
« Reply #44 on: February 09, 2013, 08:57:49 am »

Ptw, great LP so far!

More on topic: TOME is imo one of the easier (or at least easiest to get to the point where you don't feel like everything can and will beat you into the ground ) rougelikes, that is unless you run into a rare with unbeatable class/type combo.
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