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Author Topic: Capturing a demon Goblin General  (Read 5018 times)

Vndetta

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Capturing a demon Goblin General
« on: January 21, 2013, 03:17:54 pm »

I've got a problem, it seems. I have a save shortly before a huge goblin siege shows up (it's fairly consistent, so far). The siege contains the goblin leader, a general, who just so happens to be a one-eyed Lizard Fiend with a deadly sting (Ronad Dankcackled the Drip of Stretching). He's wielding several pieces of dwarf-tooth and dwarf-bone jewelry as weapons. I haven't seen him sting anyone during testing yet, but the raws indicate the sting would cause massive ZZZs. Legends tell me he's been leading the only surviving Goblin civilization for over 1050 years, and has racked up 82 kills to his name (all dwarves) and led 51 battles. In fact, he's the deadliest creature in my world, as the second-most-deadly creature only has 10. During his travels, he has tamed a Rutherer, Jabberer, Blind Cave Bear, Cave Dragon, Cave Crocodile, Giant Toad, Giant Olm, Giant Bat, Giant Rat, and Giant Cave Swallow - all of which the goblins now use as mounts.

I've got lots of resources, a strong military and decent defenses; it'd be all good if I just wanted to kill him, but I read that the goblins will cease being mounted in future attacks if I do. How can I capture the demon? He's trap-immune, mounted, and going to show up with 100 of his best goblin buddies. I don't have a GCS yet, having avoided the caverns so far. I've never done any kind of cave-in (on purpose) and explanations I've read were hard to understand for some reason. Can someone please explain an example setup to me as if I were a small, simple child?

Even if the siege/general doesn't show up soon, by random chance, I know he will sometime. Since I've saved it before the siege even arrives and I'm not opposed to save-scumming, I have some time to plan or build. Ideas please?
« Last Edit: January 21, 2013, 03:27:26 pm by Vndetta »
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TomatoWalrus

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Re: Capturing a demon Goblin General
« Reply #1 on: January 21, 2013, 03:29:07 pm »

You could use a retracting bridge to drop him in a pit, then do as you like. He wouldn't be caged, but he would be trapped. I don't know if clowns can be stunned by falls, but if they can, you could fill the pit with cage traps to avoid using cave-ins.
Not really sure though. Never had a non-lethal encounter with clowns.
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JTTCOTE1

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Re: Capturing a demon Goblin General
« Reply #2 on: January 21, 2013, 10:54:29 pm »

^. You'd have to repeat that method several times if he turns up on a flying mount however.
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Babylon

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Re: Capturing a demon Goblin General
« Reply #3 on: January 21, 2013, 11:03:19 pm »

You could lock him and his buddies outside until he gets bored and leaves.
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Garath

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Re: Capturing a demon Goblin General
« Reply #4 on: January 22, 2013, 01:59:50 am »

do bridges work if heavy units are standing on it? A retracting bridge of mine was malfunctioning due to goblins with rutherers in a fort some time ago
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i2amroy

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Re: Capturing a demon Goblin General
« Reply #5 on: January 22, 2013, 02:32:41 am »

do bridges work if heavy units are standing on it? A retracting bridge of mine was malfunctioning due to goblins with rutherers in a fort some time ago
If a single creature greater then the weight limit is standing on or under a bridge then the bridge will either refuse to raise or break (if you try to lower it) this includes all demons, FB's, and titans.
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Garath

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Re: Capturing a demon Goblin General
« Reply #6 on: January 22, 2013, 06:11:21 am »

do bridges work if heavy units are standing on it? A retracting bridge of mine was malfunctioning due to goblins with rutherers in a fort some time ago
If a single creature greater then the weight limit is standing on or under a bridge then the bridge will either refuse to raise or break (if you try to lower it) this includes all demons, FB's, and titans.

In that case:

You could use a retracting bridge to drop him in a pit, then do as you like. He wouldn't be caged, but he would be trapped. I don't know if clowns can be stunned by falls, but if they can, you could fill the pit with cage traps to avoid using cave-ins.
Not really sure though. Never had a non-lethal encounter with clowns.

doesn't work
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Vndetta

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Re: Capturing a demon Goblin General
« Reply #7 on: January 22, 2013, 11:31:57 am »

Thank you all for the info! I love this forum  :)

You could lock him and his buddies outside until he gets bored and leaves.

I thought about this originally, but I read somewhere that if you allow the general to leave the map alive, he still vanishes from the world entirely due to a bug and you still lose the mount capabilities for that civ. I have no idea if this is still true but didn't want to risk it.

I set up a retracting bridge/pit with cage traps, after checking that the demon isn't NO_STUN in the raws. Of course, then I got an ambush instead of the siege ;) so I may have to wait another few seasons for it to reappear (are goblin sieges confined to winter only?). I'm hoping the retracting bridge still works despite the demon's size... maybe since it isn't a raising bridge it won't break when I pull the lever - or maybe if it does break, he'll fall anyway since he would be mid-air. On another note, my pit is two Z-levels deep instead of just one, and I'm hoping it won't splatter lizard parts all over my fort by mistake if and when he falls. I believe I've read that landing right on a cage trap negates falling damage, but never tested it to be sure.

In the meantime, I've been trying to figure out how two dwarves keep getting into a sealed 1x1 fortification-box that has no access whatsoever. It's always the same two dwarves; I believe they're on a trapping vermin job. The box does contain perpetually reanimating zombie corpses for marksdwarf practice, but I can't see how they would be dodging into it since they can't engage in melee in the first place (not to mention they're civilians, so they're not sparring nearby either). At least this mystery should keep me occupied until the general reappears, eh?
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Vndetta

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Re: Capturing a demon Goblin General
« Reply #8 on: January 22, 2013, 08:55:46 pm »

do bridges work if heavy units are standing on it? A retracting bridge of mine was malfunctioning due to goblins with rutherers in a fort some time ago

I was able to test this and sadly, they don't seem to. I'll try it again, but I'm sure the bridge didn't retract when the demon was standing on it. Damn it.

Well, since my preferred option doesn't seem to be available in this case, can someone help with a simple cave-in setup? I'd need to set it up above-ground and let the demon walk into it, I'd say... and figure out how to hit just him instead of his 100 friends. Otherwise, I'd have to breach the caverns before I wanted to, just to catch a GCS and have it shoot web toward the cage area, since I've heard that works.
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PainRack

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Re: Capturing a demon Goblin General
« Reply #9 on: January 22, 2013, 10:13:38 pm »

You just need a dodge design. Channel a moat beside a one tile wide pathway and sprinkle the path with spikes.

So, essentially,
-+-
-+-
-+-
-+-
-+-
-+-

where - represent a pit and + represent a trap path. In terms of time investment, upright spikes tied to a repeater will guarantee that this work, especially if you close off access with doors or a bridge.(A door can be battered down but it should buy enough time to ensure EVERYTHING dodges into the pit). Otherwise, depending on your situation, a weapon trap will do just as well if it doesn't jam. If you lack weapons, then its stone traps, but those things weigh a ton now and is hard to move to the traps
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nanomage

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Re: Capturing a demon Goblin General
« Reply #10 on: January 23, 2013, 01:07:18 am »

they are all trapavoid and no_stun and too big for bridges.
To actually cage it, you would need a GCS-webbed cage trap, and that only would work if he has no webs of his own.
To just trap it somewhere, you should use some undestructible design, like a length of corridor between two pits or two raised bridges or a hatch cover with the demon under it - something immune to building destroyers, there're plenty of designs actually.
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laularukyrumo

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Re: Capturing a demon Goblin General
« Reply #11 on: January 23, 2013, 01:53:48 am »

cave-in dust also goes through NOSTUN, KOing anything, and this neuters the effect of TRAPAVOID.
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PainRack

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Re: Capturing a demon Goblin General
« Reply #12 on: January 23, 2013, 05:53:07 am »

Oops. Forgot about the demon portion........ So then its upright spike trap repeater or nothing then.

Also note: Wooden spears can actually do damage when repeated.........
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Gaybarowner

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Re: Capturing a demon Goblin General
« Reply #13 on: January 23, 2013, 10:04:50 am »

Make a large area underground they must pass through woth the ceiling held up by one support  when he runs in pull the lever
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i2amroy

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Re: Capturing a demon Goblin General
« Reply #14 on: January 23, 2013, 12:28:24 pm »

Make a large area underground they must pass through woth the ceiling held up by one support  when he runs in pull the lever
The goal here is to keep him alive in order to maintain mount capabilities, not kill him. And I would suggest that you check out this thread for potential ways to catch a demon (the webbed demon portion is what you want to look at). Alternatively if the demon general is not a webbing demon you can catch also him with a webbed cage trap.
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