Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Man, now I can't stop thinking about  (Read 2254 times)

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Man, now I can't stop thinking about
« Reply #15 on: January 24, 2013, 03:11:56 pm »

You might want to look up Toribash. It's a physics-driven multiplayer fighting game where instead of just pressing different buttons to attack you actually control each of your joints individually. I hadn't really thought about it before but in some ways it's quite similar to the DF fighting model, where you can pretty much do whatever you want within the system.
As a Toribash brown belt in Judo, I can say with certainty that it is very, very unlike what everyone here is searching for.



"ADVENTURER PARTIES AND ENTITY: As an adventurer with followers, you should can your own entity definition. If you have enough people, you might be able to delegate orders and control them more strategically. You should also be able to control each member in a party of adventurers you make yourself. You could lead one and the others follow (as it is currently) or control them all, particularly during tense situations where you don't want to count on the AI. Related to Core24, Core61, PowerGoal20 and PowerGoal135."

"Core35, DWARF RAIDS, (Future): If you send one of your patrols to attack a site, and it is small enough, you should be able to control the units individually, as in adventure mode. If your group is large, then you could either control one squad as a party, and have the others on AI, or you could let the whole thing run real-time as in dwarf mode. Requires Core27."

I'll just leave these here.

Excuse me, I really have no idea how those quotes relate to my post. Explain to me please  :( [font]
Basically, Toady plans to put it in at some point. It won't be "multiplayer" as in "connect via IP, server or LAN", but more multiplayer as in "take turns switching seats". While it probably won't be done within the next year, it'll happen eventually.
    I eagerly await that day.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Lifeinsteps

  • Bay Watcher
    • View Profile
Re: Man, now I can't stop thinking about
« Reply #16 on: January 24, 2013, 06:50:02 pm »

As a Toribash brown belt in Judo, I can say with certainty that it is very, very unlike what everyone here is searching for.

Basically, Toady plans to put it in at some point. It won't be "multiplayer" as in "connect via IP, server or LAN", but more multiplayer as in "take turns switching seats". While it probably won't be done within the next year, it'll happen eventually.
    I eagerly await that day.

As a Toribash player with almost 150 hours logged, I can second that. It's a great game, but not exactly this. I see the comparison though; I was thinking about it when I made this thread.

Secondly, the thing about controlling multiple characters is cool, but doesn't sound like it would really work the same way that I envision would be awesome for a multiplayer fighting demo. Even just a multiplayer object testing arena would be sweet.

And while controlling each individual character in a party is cool, I was thinking more of an interface that requests an input from each person before moving to the next time frame. Not one that allows you to switch to Johnny to hack a few times and then switch to Timmy to do what he's doing. It'd be cool to have an interface that allows two people to control characters simultaneously.
Logged
Pages: 1 [2]