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Author Topic: You are a new God OOC thread.  (Read 110639 times)

Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #465 on: January 24, 2013, 09:08:11 pm »

Quote
Quote
Use that rosebush to turn our land into boccage. It's damnedly bad terrain to advance through. Especially if boccage attacks you.
I'll take your word for it, because I'm not sure what a boccage is.
It's basically rustic farmland.
http://en.wikipedia.org/wiki/Bocage
The decided lack of vegetation would make it rather easy to advance through, in my opinion.

I think it would be better to have a very large forest surrounding our village made of our corrupted trees, as well with something like the roses, but a little more inconspicuous, like a thorn bush, perhaps (although if we get multiple species of roses each with a different poison or elemental effect that would be cool).  With much larger thorns, the ability to move, and great strength would make it pretty damn good.  Couple that with the trees (perhaps given the ability to move, perhaps given a further projectile attack, perhaps turned into ents) and magic ass poison ivy and other such plants would make it awesome.  Throw in some brambles nettles and we have a rather effective, all natural, trench line.  Sorta.  Like a wall that the enemy can advance through, drawing them in, resulting in more casualties than a traditional siege.  If we reinforce the forest against fire, frost, death and maybe another couple things it would be pretty damn hard to get through, esp. if we made it tens of kilometers deep.
And of course put a proper freakin wall around the town, not something that they can slash their way through.

EDIT: Maybe you meant a boscage?
« Last Edit: January 24, 2013, 09:12:07 pm by Origami_Psycho »
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Rolepgeek

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Re: You are a new God OOC thread.
« Reply #466 on: January 24, 2013, 09:11:22 pm »

We could make a moat. Have roots for bridges when we want, have some sort of vine plant digging it ever deeper. Fences on the inside to keep people from falling in. Krait and Serena, our local Air gods, will certainly help with keeping flyers away. Anything else that can get it, no amount of fortification is likely to keep out.
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Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #467 on: January 24, 2013, 09:13:10 pm »

We could make a moat. Have roots for bridges when we want, have some sort of vine plant digging it ever deeper. Fences on the inside to keep people from falling in. Krait and Serena, our local Air gods, will certainly help with keeping flyers away. Anything else that can get it, no amount of fortification is likely to keep out.
Do you mean a moat by itself?
Because that will not stop arrows.
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Ukrainian Ranger

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Re: You are a new God OOC thread.
« Reply #468 on: January 24, 2013, 09:25:19 pm »

New offer for the "after the tournament"

1) Grant Eldrick a minor chaos boon, plant mutation one, added to his plant creation

2) grant him 4 mages as apprentices\assistants and give them minor plant boons to speed up the education and boost their natural power. Surely if they agree ( I think they'll agree if bring the point that we are going against

3) Grant  Azula chaos shield boon (shield that turns hostile elements into unharmful ones)

4) Grant her 4 mages as apprentices and grant them minor fire boons. Same as Eldrick

5) Make several more moles

6) Start digging (in order of importance)
a) A moat
b) Some underground farm plots
c) Tunnel to the dwarves,  Ask for Uristiel participation to make this a joint project...

8) Donut, Eldrick, Plant mages and magicless farmers do a massive landscape designing : Assist construction of the chambers\moat\tunnel (mostly spread the fungus, reinforce tunnels), expand the rosebush (or raise several new in new places, especially along the roads), grow wood for the construction (or palisade directly), make our village prettier. Create luminescent fungi. Make new plots and create new crops for them ( I suggest ones that can be processed  into a very flammable oil, one that raises darts\arrows\javelins,  one that produces rubber, one that produce natural glue and some spice(s) for trade... May combine all that in one or two plants). Almost forgot plant bridges for the moat. And start a grassy road to the Ceres

9) Sometime between Donut should visit the afterlife and just make angels, simple humanoids like one he saw, with Fire\Chaos\Life as sources of the power)

9 ) Fire mages should train and improve numbers of our fire jackets in procces ( Basically they should use firejackets for  target practice). Or help in civilian jobs, when fire is needed

11) Other villagers should start building a palisade and permanent market. . Maybe add a moat (moles can spend some time on that, that shoudn't delay the tunnel for long) 

12) Save at least 300 mana always

The goal is to upgrade our trade and fortifications, and forget about troop raising for some time

We should be a well defended trade superpower, army will come later. And our current forces are more than adequate to meet any immediate threat ( Maher's attack ten times stronger than the original one, thousands of orcs, 100 justicars, aren't problem for our current army+allies even in open field, and we will not fight in the open field)
« Last Edit: January 24, 2013, 09:30:44 pm by Ukrainian Ranger »
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Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #469 on: January 24, 2013, 09:38:51 pm »

A large scale attack from Maher is a very pressing concern.  Remember, we're still at war with him, and he has a lot more at his disposal than some skellys and chaos priests.  Like Dracolichs and lichs and vamps(oh my).
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Ukrainian Ranger

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Re: You are a new God OOC thread.
« Reply #470 on: January 24, 2013, 09:52:53 pm »

Yes, we have too few mages to counter liches ( That's one more reason why I want to give boons to the mages and start training our own magic support ASAP)

But on the field it's hard for him to counter our forces.
In the air we aren't defenseless either (Tiberius and two Dragons...)

Maher will not launch all his forces, because he has other wars going



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GreatWyrmGold

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Re: You are a new God OOC thread.
« Reply #471 on: January 24, 2013, 10:01:43 pm »

Regarding sacrifices...

Surely we shouldn't accept anything alive as a sacrifice, that's murder and don't suit us

But burning expensive inanimate things may be an interesting form of sacrafice to try. Especially if that is some form of expensive art or otherwise valuable item
Remind me why we need sacrifices?

Quote
Lumiscient fungy... It may be useful to make trade tunnel to the dwarves I think we should make to become trading megapower. I'd even support making several moles for the project
I think that's a bit overkill, and I was in support of the original mole!

Quote
Really, having roads to different settlements, setuping a market, inviting traders to trade, take a modest tax, is a sure way to become an economical superpower. Also, people tend to travel by roads, being a junction will lead travelers to us, some may decide to worship us... Even if they don't, they will spread the word about us
Indeed. Especially if we're one of the few places with roads to dwarven settlements...

New offer for the "after the tournament"
Critiques.

Quote
1) Grant Eldrick a minor chaos boon, plant mutation one, added to his plant creation
2) grant him 4 mages as apprentices\assistants and give them minor plant boons to speed up the education and boost their natural power. Surely if they agree ( I think they'll agree if bring the point that we are going against
3) Grant  Azula chaos shield boon (shield that turns hostile elements into unharmful ones)
4) Grant her 4 mages as apprentices and grant them minor fire boons. Same as Eldrick
Agreed.

Quote
5) Make several more moles
We only need two or three more, most likely.

Quote
6) Start digging (in order of importance)
a) A moat
b) Some underground farm plots
c) Tunnel to the dwarves,  Ask for Uristiel participation to make this a joint project...
I'd probably reverse the priority, actually. Trade's pretty important, and moats don't help too much without something in them.

Quote
8) Donut, Eldrick, Plant mages and magicless farmers do a massive landscape designing : Assist construction of the chambers\moat\tunnel (mostly spread the fungus, reinforce tunnels), expand the rosebush (or raise several new in new places, especially along the roads), grow wood for the construction (or palisade directly), make our village prettier. Create luminescent fungi. Make new plots and create new crops for them ( I suggest ones that can be processed  into a very flammable oil, one that raises darts\arrows\javelins,  one that produces rubber, one that produce natural glue and some spice(s) for trade... May combine all that in one or two plants). Almost forgot plant bridges for the moat. And start a grassy road to the Ceres
This works.

Quote
9) Sometime between Donut should visit the afterlife and just make angels, simple humanoids like one he saw, with Fire\Chaos\Life as sources of the power)
9 ) Fire mages should train and improve numbers of our fire jackets in procces ( Basically they should use firejackets for  target practice). Or help in civilian jobs, when fire is needed
11) Other villagers should start building a palisade and permanent market. . Maybe add a moat (moles can spend some time on that, that shoudn't delay the tunnel for long) 
12) Save at least 300 mana always
Sounds acceptable.

Quote
The goal is to upgrade our trade and fortifications, and forget about troop raising for some time
We should be a well defended trade superpower, army will come later. And our current forces are more than adequate to meet any immediate threat ( Maher's attack ten times stronger than the original one, thousands of orcs, 100 justicars, aren't problem for our current army+allies even in open field, and we will not fight in the open field)
Sounds good. Let's hope you're right...

Maher will not launch all his forces, because he has other wars going
Quoted for truth.
Yeah, pretty much any both of our enemies could annihilate us if they used all/most of their power to do so...but they can't.
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Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #472 on: January 24, 2013, 10:14:05 pm »

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Yeah, pretty much any both of our enemies could annihilate us if they used all/most of their power to do so...but they can't.
I don't think they need to.  The thing that very nearly wiped us out in the beginning(and probably would've if it wasn't for Grumapapgapagpag) was the result of one village, without anything particularly exotic supporting it.  If he really put some serious effort into things, with our current military standing, we could very well crumple like a house of cards.  This is why we need one hell of a good set of fortifications, fast, along with the best possible army.  We've already got the air covered with the firejackets and the dragons, so all we really need is to further increase our ground forces.  Which we can do with ease thanks to the rapidity of our stems/saps breeding.
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GreatWyrmGold

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Re: You are a new God OOC thread.
« Reply #473 on: January 24, 2013, 10:16:56 pm »

Quote
Yeah, pretty much any both of our enemies could annihilate us if they used all/most of their power to do so...but they can't.
I don't think they need to.  The thing that very nearly wiped us out in the beginning(and probably would've if it wasn't for Grumapapgapagpag) was the result of one village, without anything particularly exotic supporting it.  If he really put some serious effort into things, with our current military standing, we could very well crumple like a house of cards.  This is why we need one hell of a good set of fortifications, fast, along with the best possible army.  We've already got the air covered with the firejackets and the dragons, so all we really need is to further increase our ground forces.  Which we can do with ease thanks to the rapidity of our stems/saps breeding.
So let the stems breed, and maybe throw in some fortifications on ground-level. Make sure they're things like the Rose Wall or corrupted trees that would help, though.
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Ukrainian Ranger

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Re: You are a new God OOC thread.
« Reply #474 on: January 24, 2013, 10:32:54 pm »

Ok, let's speculate on Maher's force that he can send against us?

Let's say
3000 skeletons
50-100 heavy undeads
5-10 skeleton drakes
10-20 low level priests
5-10 High level priest\liches
Several vampires as commandoes

Quite a big force to gather even for Maher

Our main problem is not melee units here, our main problem - we have nothing to counter guys with "useless" boons except the Fire Tree
I think it's quite necessary to get fire based, not alive troops... Or else we'll have to sit inside the village under protection of the tree (that is not a bad strategy to sit inside the village, we aren't afraid of sieges)  And all our trade partners may become quite upset that Maher disrupts the trade

5-10 skelldrakes (that's a lot) will get knocked of the skies by Tiberius, firejackets, Dragons and our AA guns ( Azula, and preferably other fire mages)

Skelletons and other undeads will need to counter stems and rosebushs... And mole(s) can do some fun attacks on the tight formations

Maher special forces will meet the werewolves, fair fight

Only mages are a problem

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Rolepgeek

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Re: You are a new God OOC thread.
« Reply #475 on: January 24, 2013, 10:45:13 pm »

I was thinking the most would be a mile or half a mile away from the village; well out of reach of any arrows. They could build stuff over it, true...but trees are some of the best things in the world for cracking stone, wood has a tendency to burn, bones splinter and crack in heat, and most other things won't make good bridges once they've been Chaosed.
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jaass

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Re: You are a new God OOC thread.
« Reply #476 on: January 24, 2013, 11:01:29 pm »

The thing about those 3000 skeleton/zombies it that they have to be controlled by a person in order them to be effective if we let say make some spec-op creation with capable with some long-range support we will be able to take down those leaders pretty quickly, or least if they are undead take out their eyes making them unable to see.

We also need to test our stems they have never seen any live combat yet, sparing can only go so far. I say we sent them to Serena's city to help deal with that orc problem. Also, we should test the werewolves level of intelligence and see we can bring them out of their feral state.
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GreatWyrmGold

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Re: You are a new God OOC thread.
« Reply #477 on: January 24, 2013, 11:05:38 pm »

Wait, "orc problem"? What did I forget?
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Rolepgeek

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Re: You are a new God OOC thread.
« Reply #478 on: January 24, 2013, 11:10:58 pm »

That even though grumugga is stupid, she's still one fucking powerful god with a metric shitload of orcs at her beck and call? Who we pissed off?

And that orcs only retreat to regroup?

Speaking of which. This is what happened in the fight:

Krait: SINDRIIIIIIII!!! His champion hides in a metal box, the coward, the fool! We...we shall take away his metal box!

Also, we now have several hundred fire jackets. So...hell yeah.

Finally, the alchemist should get some apprentices to help, and help make those bombs. He'll provide the needed chaos stuff to finish them off, but the apprentices should help reduce the workload.
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GreatWyrmGold

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Re: You are a new God OOC thread.
« Reply #479 on: January 24, 2013, 11:21:56 pm »

That even though grumugga is stupid, she's still one fucking powerful god with a metric shitload of orcs at her beck and call? Who we pissed off?

And that orcs only retreat to regroup?
More specific...oh, wait, Serena said that that one orc raid was the fifth this week.

Quote
Also, we now have several hundred fire jackets. So...hell yeah.
Yep.

Quote
Finally, the alchemist should get some apprentices to help, and help make those bombs. He'll provide the needed chaos stuff to finish them off, but the apprentices should help reduce the workload.
Sounds like a plan. Wanna post it in the IC thread?
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