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Author Topic: The Bay 12 Worldbuilding Game  (Read 2048 times)

Remuthra

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Re: The Bay 12 Worldbuilding Game
« Reply #30 on: January 20, 2013, 03:36:23 pm »

There is a religious war going on between those shamans who use 3 tined forks and those who use 4 tines.

notquitethere

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Re: The Bay 12 Worldbuilding Game
« Reply #31 on: January 20, 2013, 03:42:39 pm »

There was a clan that worshipped the flying lizards that stalk the night skies. One night they all stepped out of their caves as one. Most believe them to have been wiped out completely, though some whisper that they now live among the soaring saurians, sharing their dwellings in the great spire.
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Gamerlord

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Re: The Bay 12 Worldbuilding Game
« Reply #32 on: January 21, 2013, 12:30:45 am »

Surrounding the great spire, jutting up from the 'ocean' are smaller spires, spread out in a regular circular pattern.

mcclay

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Re: The Bay 12 Worldbuilding Game
« Reply #33 on: January 21, 2013, 01:23:04 am »

The great flying lizards are actually a sentinet race called the Nightshrikers. They came from the stars when the planet was young and have been trapped there since.
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Gentlefish

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Re: The Bay 12 Worldbuilding Game
« Reply #34 on: January 21, 2013, 01:44:25 am »

Orbiting the tip of the spire - and the spire itself, mind you - is a natural satellite. It has a thick atmosphere of hydrocarbons, and therefore the ground isn't visible to those inhabitants of the planet, and appears to be a muddy green-brown color.
« Last Edit: January 21, 2013, 01:50:31 am by Pufferfish »
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Gamerlord

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Re: The Bay 12 Worldbuilding Game
« Reply #35 on: January 21, 2013, 01:48:46 am »

Orbiting the tip of the spire - and the spite itself, mind you - is a natural satellite. It has a thick atmosphere of hydrocarbons, and therefore the ground isn't visible to those inhabitants of the planet, and appears to be a muddy green-brown color.
((What is the spite?))

GreatWyrmGold

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Re: The Bay 12 Worldbuilding Game
« Reply #36 on: January 21, 2013, 08:18:16 am »

Orbiting the tip of the spire - and the spire itself, mind you - is a natural satellite. It has a thick atmosphere of hydrocarbons, and therefore the ground isn't visible to those inhabitants of the planet, and appears to be a muddy green-brown color.
This satellite's surface is mostly mud. The atmosphere rains volatle hydrocarbons almost constantly, with evaporation to match. The atmosphere thankfully contains little oxygen.
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Remuthra

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Re: The Bay 12 Worldbuilding Game
« Reply #37 on: January 21, 2013, 09:32:05 am »

This satellite is very scantly inhabited by a race of sentient automobiles. Each year the younger generation brutally murders the older.

Jbg97

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Re: The Bay 12 Worldbuilding Game
« Reply #38 on: February 14, 2013, 07:36:06 pm »

While killing the older generation the younger generation gets blind drunk on ethanol distilled from the air. They call this ritual a "family reunion"
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GreatWyrmGold

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Re: The Bay 12 Worldbuilding Game
« Reply #39 on: February 15, 2013, 12:07:19 am »

The sentient automobiles have a hierarchy based on the ability to survive and win races during the worst of weather.
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Fniff

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Re: The Bay 12 Worldbuilding Game
« Reply #40 on: February 15, 2013, 12:15:26 am »

The sentient automobiles were in fact the remains of a nanite virus that came from another world. It has been crippled by another unknown nanite virus that promptly dissipated that bond it to one form.

Remuthra

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Re: The Bay 12 Worldbuilding Game
« Reply #41 on: February 16, 2013, 07:40:33 pm »

Once every hundred years, the gravity on the planet reverses. When this happens, one brave goblin has to brave the depths of the tower to reach the planet's core and reset the fusebox.

notquitethere

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Re: The Bay 12 Worldbuilding Game
« Reply #42 on: February 16, 2013, 08:43:30 pm »

The goblin that succeeds in this great task joins the pantheon of Fusiliers, worshipped by all goblins no matter their totemic loyalties. All goblins, except the worshippers of the small insectoids that feed on the moss. These believe that more moss would grow if the world was upside down.
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Jbg97

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Re: The Bay 12 Worldbuilding Game
« Reply #43 on: February 16, 2013, 08:46:05 pm »

When ever those goblins try to stop the gravity from being set right, they are promptly bitch-slapped out of the way. Their lunch money is regularly stolen by other goblins.
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DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
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Everything will burn. Everything must burn.
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The science of burning innocent children could be perfected into clockwork.
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And that is how Jbg97 saved dwarfmas

javierpwn

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Re: The Bay 12 Worldbuilding Game
« Reply #44 on: February 16, 2013, 08:47:19 pm »

The goblins got so angry,they created a race of intelligent nukes, which tend to blow up when threatened or commanded to.
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