Well, taking
Talvieno's Creature & Civ generator, and
Sphalerite's Plant script (Modified & updated courtesy of Zaratustra), I asked myself, "What if I genned a world using only the results from these where possible?", which led me to remove everything except for vermin, domestic creatures, and Dwarves, Elves, Goblins, and Humans. The result is, well, a world gone mad. Now, 'Ghewoo Okfee' means 'The Planet of Myth' in one of the languages generated with the new civs, but for all intents and purposes, it might as well mean 'Batshit Insane'.
This world was genned with a slightly modified version of the Medium Region parameters. 10000 embark points, 175 mineral scarcity (Because I'm a sissy. :V), 600 erosion cycles, 25 civs.
Now, in addition to trying to figure out what's going on in this world gone mad, I'm also going to attempt to learn the taming and minecart systems (Which I've put off
waaaay too long).
These posts are going to cover variable amounts of stuff. At first, I'll probably cover it year by year, with the occasional interlude to provide summaries, then when things pick up, I'm going to switch over to doing seasons instead. As a warning, it may take me a while to get into the swing of things; early entries will probably be disjointed.
Entry 1: Embark & First year
So, seems like a fairly nice world so far. Most of the other civs are willing to trade, and there's one that's just like 'nope, not gonna have anything to do with you at all'. Can't help but wonder about the Grilhas, though. Like, if they're massive and absolute killers. Or tiny and just rely on sheer numbers or something.
Herp, forgot to set the window back to normal before taking a screenshot. Enjoy the long text. :V
...Eblees. Dunno why, but they sound adorable.
Already, we find a critter. Hmm...
Snake-like, hmm?
...That... That doesn't seem very snake-like. <_>
Anyways, picked a fairly good spot. Plenty of coal by the looks of it, although it seems like we've only got tetrahedrite for ore. Traps it is, then.
And another critter!
What is it with this world and four-armed things? This one has wings, though. And apparently no skin. ._.
Apparently, there's no fish. Which means I'm gonna re-assign Urist McFisherdwarf here to mining. Don't know why I bother with bringing them with me anymore, this almost always happens.
While waiting on the miners to dig out some basic accommodations, I decided to check on the wagon, to see what it was made of. Because why the hell not. It really highlights an interesting trait of this world; A lot of the 'trees' seem to actually be sturdier, giant versions of various herbs and spices. Cinnamon Shaft, Castle Garlic, etc.
My fist migrant wave arrived 2/3 of the way through Hematite, and it was fairly typical; fairly useless. Mostly dwarves with fishing-related skills. One with woodworking experience, though, so it wasn't a complete waste. Anyways, too spread out for a screenshot. And the yak calf that was brought along with the wave grew up in only 2 days. Heh.
So far, the summer's been boring, except for these... things.
Can't help but picture the Esevill as some kind of waddling, scaly, tuskless, eye-less walrus-person, using echolocation. Only instead of high-pitched chittering like a bat, my mind keeps imaginaning as it saying 'derp' over and over again. The Truckamblay, on the other hand, just kind of come across as a cyclops naga with mitten hands. Figures. :V
Either way, I must domesticate both of these. Only time will tell if I succeed.
My attempts to build an above-ground farm seems to have uncovered a bug (Which has probably already been reported, but still.). Seems that when a construction like a wall or a floor is deconstructed, it teleports a number of building materials to it. <_>.
Well, as it turns out, I got my first thief on the 1st of Moonstone, right at the start of winter. I was in a bit of a bind before the caravan came along, having only 4 edible units of meat, 16 edible units of fish, and 2 edible units of plants. I'm not proud of myself for it, but I dismantled the depot before they had a chance to pack up and leave. At least by next year I should be able to actually
trade for goods instead of stealing them.
Dwarfing request rules!Requests are first-come, first-serve. Post what kind of dwarf you'd prefer to be dwarfed as (Gender, profession, the usual {And custom profession/title if you want that
} ). I'll dwarf five people per in-game year, tops. Because I've gotta focus on the LP. :V