Turn 7
And again the Universe is drenched in Blood.
High above the Heavens the Phoenix and the Overgod meet for a Duel which could be seen across the entire planet, a Spectacle which would go on for days.
One thing became apparent from the beginning the Overgod was exhausted and the Phoenix was emanating incredible Power. Waves of Fire hit the Overgod, which could be seen even from the Earth, gouts of flame melting away parries of ice with ease. And all the time it rained...for days on end a Rain never felt by anyone on the Planet a Rain of so cataclysmic proportions that the Seas started to cool and the waters started to rise. The Battle continued the Mighty Phoenix undaunted by the Overgod...and finally after 5 Days of fight, after constant pounding rain, after nights alit by fire, it stopped. The Fire stopped but the rain continued...for days, for weeks, for a whole month.
But the people of the Planet had other things to take care of other things which rained down. Shattered. Banished by Sabt Golgo they rained unto the Nine Continents and the Seas. And they wreaked havoc. Shapeshifters able to Slow the Time ravaged the lands. 6 of the Nine Continents blood flowed in terrible amounts, fledgling settlements and kingdoms barely advanced into the Bronze Age were slaughtered by the thousands by the millions. So many died. And many more would follow. In the North the Shattered where deemed as a sign by the great White Father and the Clans united but were beaten. Again and again, barely teetering on the edge of survival they were driven high into the Mountains holing up in Mountain Forts barely surviving the Madness of the Shattered.
In the South Eversummer stood still aflame. The Cult of the Red Woman, weakened accepted the Rule of the Inquisition and the City States bowed to the Worship of Thaneos. When the Shattered struck, they faced a concerted army of Hadrian Legions, Red Sister Remains, Heavy Karas Cavalry and Giants Armed in the Father's Steel. It took years and heavy losses but finally the Shattered would be hunted down and exterminated in Eversummer.
The Returning Crusaders meanwhile were welcomed in the Cities of the Dwarves, in Triumph parades they were hailed as heroes, something that wouldn't happen at home.
Snakepeak was in a state of open warfare with constant attacks of Shattered from everywhere. Even Emberguards armed in Jötnite had troubles of keeping the beasts at bay. It would be years till the Shattered would have been driven into the deepest parts of the Jungles.
The Coast meanwhile was kneeling eagerly to their new God. The Father of All Dwarves. The Shattered were driven back by Cold Determination and Dwarvish Stubornness. Driven into the Sea they joined their many brothers already there.
The Great Kingdoms of the Squiddles toppled under the Slave Uprisings, the Cooling of the Seas and the Attack of the Shattered. Falling into a state of utter Anarchy Squiddle,Seaspawn and Shades died in a threeway war against each other and the Shattered.
It was in the early days of the Duel between the Gods that Traurig decided to start a raid on a Slave Market trying to free the enslaved Seaspawn. Supported by twelve shades. The pen is guarded by 5 squiddles with Coral spears and the shades easily overhelm them. The Condition of the Slaves is terrible. They are weak and tired, no real help in a fight. Meanwhile the Raid has not gone unnoticed and the group faces an armed batallion of Squiddle Soldiers, armed with spears of Seaspawn Claws. Taking the initiative the Shades dive into the ranks of the Squiddles ripping them apart and swallowing them up. But soon enough the Soldiers recover and with steely determination drive the dark beasts back with professional routine. It takes mere minutes before the Shades are surrounded and killed. Meanwhile Traurig throws himself against their commander who at first parries the blows of the large seaspawn with ease. However as the battle continues it shows that the Seaspawns superior Strength makes the difference and soon enough he begins to rip tentacles from his opponent. It doesn't take long for the Squiddle to bleed out allowing the Seaspawn an escape. However as Traurig turns to escape he is faced with another Squiddle standing in his way. He quickly shoves him away allowing an escape. The Shades left to their Deaths, Traurig barely escapes with his life.
In the passing months the Seas are awash with the Blood of Squiddle,Seaspawn and Shattered alike, the Shades only missing due to their lack of bleeding. The crumbling kingdoms and the malnourished slaves are no challenge for the ravenous Shattered and soon small groups of survivors band together, scavenging from the bottom of the seas. In the passing years the Mountain Turtles turn wild again and soon forests begin to sproud on their backs.
The Shades too primitive for cooperative work are lost without a ordering hand and soon only very few are left.
However as the years pass many a group of surviving Seaspawn travel towards the lands of Eversummer, at first a novelty the Seaspawn soon become a normal sight in the Northern Coastal Cities of Hadria. Praying to Vanida as the Mother and to Thaneos as the Father, they live simple lifes as Dockworkers, Sailors and even Mercenaries defending Merchant Vessels.
Merchant Vessels going as far as the Coasts of the Ninth Continent trading with the Coastal Dwarves for exotic wood, whipdrake hides and precious metals.
In the madness that are the attacks of the Shattered another small Cult springs into prominence among the Northmen, the Cult of Feros God of the Wilds. First worshipped by only hermits and outcasts surviving in the forests, it soon becomes common opinion in some of the Mountainholds that the Shattered were an Angry Call by Feros for the Northmen to return to simpler ways.
In the now sprawling City of Smoulderhome the Emberdwarves get restless. The City is groaning under the burgeoning Dwarven Populace and soon the first Pioneers are sent out to settle new land. Following the many tunnels of the Large network Az-Sho created, soon more and more Dwarven Outposts spring up all along them. The Underhomes are flourishing. As are the Coastal Dwarves. Although not in population the many small Clans grow rich on the Trade with Eversummer.
In the passing of years many things however go unnoticed by the gods. The Lands formerly tainted by Mutares Death, return to their former state. All that remains is a massive gorge splitting a city in two in Eversummer.
In the Secret Plane of the Overgod however things seem to go awry. It is one of the many unspoken laws of the Universe that no copy of another thing can exist, where it does the veil is weakened, frayed. When many copies are created the Veil may be torn open and terrible things may happen. And so they do. The Mighty Wards set up by Avarian vanish with his Death and the gods are painfully aware of what is going on on this newly revealed plane. The Black Butler, The Daemons and the Others become walking conduits of Aether from Beyond the Veil. When they come upon the Earth to do the tasks they are set to do by their god they finally stretch the Veil to far. Aether floods into the ordered Universe, tearing apart the Copies created. the Spill of Aether sinks into the ground changing it...Magic enters the Universe. Even worse. The greatest of Avarians Copies, Sebastian corrupts the entire Second Continent, changing the laws of Physics in that Area causing it to...change. What remains of Avarians Plane slowly shifts back into the existing Unvierse. The vast living Forest and the True Skrettir find themselves in the Cold unforgiving North. All thats protecting them is the living forest. The Plane finally collapses onto itself leaving a massive rent in the Universe.
Within the passing of two centuries the Planet has changed completely...it has grown altogether colder, the lands are less populous. The Northmen are hiding in their Mountainholds, struggling to survive and to cope with what has gone wrong. The True Skrettir are hiding in their Forests afraid of the Shattered prowling the land. The other Continents are empty of life except for Eversummer where the Empire of Hadria is flourishing and the Ninth Continent where the Dwarf Kingdom of the Coast and the Kingdom of the Underhomes are constantly growing. The Children meanwhile are stagnating fighting to recoup what was lost in the Godwar between Vanida and Az-Sho, the Cooling of the World and the Invasion of the Shattered.
The Worship of Corvus meanwhile has withered and died. His desperate try to gather followers by praying was unfruitful and the Temple at Snakepeak was soon forgotten and overgrown...his worshippers, the Crowblessed, long dead.
Along with it the Faith in the God of Darkness fades...the few Shades left have either forgotten the Old Ways or are not strong enough to keep their God truly alive.
The Overgod has been Killed!
The Squiddles have been reduced in population and thrown back into the Stone Age
The Shades have been reduced to a few dozen members
The Seaspawn have been reduced in population and are living as refugees on the Coastal Cities of Hadria.
The Northmen accept a new Faith: the Cult of the Wildgod
Eversummer unites under Hadria and flourishes. Karas and Seaspawn are integrated into its Society. It advances into Medieval Age.
The Cult of the Red Womand and the Cult of the Wnaderer merge, although Vanida has a strong presence in the Pantheon.
Corvus God of Knowledge is forgotten
Aldemas God of Shadows is almost forgotten.
The Dwarf Kingdom of the Coast grows rich,advances into the Medieval Era and follows the Cult of Udil
The Dwarf Kingdom of the Underhomes grows populous, expands and advances into the Medieval Era.
The Children of Az-Sho stagnate in population and Technology, trying to regain lost glory.
The Mirrorborn clammer for Glory in the Way of the Sisters.
Aodun gains 3 Mighty Acts for killing Avarian.
The Private Plane of Avarian destroys itself and rips a massive rent into the Universe (takes 5 Mighty Acts to heal)
The Daemons,Others,Genies and Sebastian serves as Conduits into the Aether and die bringing Magic into the World.
The Mighty Jungle on the Ninth Continent slowly recedes.
Emberdwarves
Population: ca. a Quarter Million Emberdwarves and Fifty Thousand Cosatal Dwarves
Government:Theocracy. God-King Udil Dragonslayer
Standing Military:
The Stone Guard (2000,Enhanced Strength and Longevity, Elite Infantry, Steel)
1st Dwarvish Army (6000, Drakeslayers,Heavy Infantry,Steel)
Technology: Medieval Era and Steel Working.
Faith: Cult of Udil (90%)/Cult of the Fiery Snake(10%)
Children of Az-Sho
Population: Ashborn (48%), Smoulderborn(47%), Fireborn(1%), Dragonborn(2%),Emberguard(2%) ca. sixty thousand
Government: High-Priests of the Fiery Snake
Technology: Late Classical Era, Jötnite Working
Faith: Cult of the Fiery Snake (100%)
Empire of Hadria
Population: 1,5 Million. Humans (70%), Karas (20%), Seaspawn (5%), Fjôrtun (2,5%), Njôltun (2,5%)
Government: Imperial Monarchy
Standing Military:
1st Legion (5000,Steel, Medium Infantry)
2nd Legion (5000,Steel, Medium Infantry)
3rd Legion (5000,Steel, Medium Infantry)
Inquisition (3000,Steel, Irregulars,Fanatics)
1st Karas (5000,Steel, Heavy Cavalry)
Armed Wanderers (10000, Steel, Archers and Irregulars)
Red Sisters (3000, Steel, Light Infantry)
Black Sisters( 1000, Steel, Heavy Infantry)
Grey Brothers (3000, Steel, Archers)
Emperors Personal Guard (500, Father's Steel, Njôltun, Elite Infantry)
Technology: Medieval Era, Steel Working
Faith: Hadrian Faith (100%)
Men of the North
Population: Human (ten thousand)
Government: Cllans
Technology: Poisons, Drugs, Bone Weapons, Animal Husbandry, Fear Cavalry, Fortifications,Masonry
Faith: 70% Faith of the Wildgod, 30% Faith of the White Father
Aodun:
The Fires of Creation (Strength: 6 Acts)
Elder God: 1 MApT
The Spire: 1 MApT
5 Mighty Acts
Az-Sho:
Ancient: 1 Earth/Fire Act per Turn
Cult of Az-Sho(Headgod): 1 ApT
Hadrian Faith(Lesser God, Antagonist): 1 ApT
0 Earthbound Act
1 Firebound Act
0 Minor Act
2 Acts
Thaneos:
The World Hammer (Strength: 3,5 Acts - 5,5 Against Overgods)
Thaneos Armor (Strength: 3 Acts)
The Father's Halls
Ancient: 1 random ApT
Hadrian Faith(Headgod): 4 ApT
1 Deathbound Act
4 Acts
Sabt Golgo:
Sychasis (Strength: 1 Mighty Act)
Elder God: 1 MApT
3 Mighty Acts
Corvus:
0 Acts
Vanida:
Hadrian Faith(Major Goddess) : 2 ApT
Cult of the Fiery Snake (Lesser God, Antagonist): 1 mApT
2 Acts
1 Minor Act
Udil:
Fangslayer
Lifestealer (steals an Act from an enemy and uses it randomly on the surroundings)
2 Acts
1 Life Act
Aldemas
1 Minor Act
Traurig
Feros
Cult of the Wildgod: 1 Act
Shades
Shadowy creatures which are night invulnerable. Can be hurt by Divine Means.
Multiply if attacked with cutting weapons of a mundane variety.
Lesser Darkness Giants/ NJôltun
Mountain Tortoises
Massive Turtles carrying whole mountains on their backs, live in water and carry kelp on their backs.
Humans
Dwarves
Squiddles
Sentient Octopii
Fireborn
Beings of pure Magma.
They don't need to eat.
Lifespan: Unkown
Smoulderborn
redskinned humanoids emitting heat.
Lifespan: 300 to 400 years
Ashborn
blackskinned humanoids immune to heat.
Lifespan: 300 to 400 years
Emberguards
redskinned humanoids wreathed in flames.
Don't need to eat
Lifespan: Unkown
Clawdrakes
15 foot long reptilians hunting in packs. Live on the Ninth Continent
Fangdrakes
50 Foot long reptilians. Live on the Ninth Continent
Whipdrakes
Massive Reptilians living on the Ninth Continent.
Domesticated for Food and Leather.
Seaspawn
Massive green-blue skinned humanoids with face tentacles.
Giants of Life/Fjortursar
Massive Green-Grey Skinned humanoids covered in moss.
Don't need to eat.
Invigorate nearby lifeforms.
Giants of War/Orrostursar
Massive red skinned humanoids, with glowing orange eyes.
Don't need to eat.
Cause Aggressiveness in nearby lifeforms
Giants of Darkness/Njôltursar
Huge black skinned humanoids, able to conjure up clouds of utter darkness.
The White Stag
Ice Phoenix
Mirrorborn
Shapeshifting Humanoids
Shattered
Mad Shapeshifting Humanoids
who can teleport
and slow down time
Lesser Life Giants/Fjortun
Frost Wolves
Wolves emitting Cold.
Claws cause Freezings.
Essence can be used as medicine or poison
Fears
Massive Bears emitting Cold.
Can Freeze other beings by looking at them.
Soultaken
Dwarf-sized Dragons.
Skrettir
Human Shapeshifters