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Author Topic: Golem Smith  (Read 25209 times)

GreatWyrmGold

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Re: Golem Smith
« Reply #120 on: January 20, 2013, 09:33:44 pm »

Sigh.

WHY IS A DEER NOT ENOUGH, ANYWAYS?
AND WHY DON'T YOU THINK WE COULD GO BACK TO GET ANOTHER DEER?
AND THE GOLEM IS A FOOT TALL.

...Ansd why do peoplke keep ninjaing me so O need to t5ypd fast to not hget ninjad agaion?
Because why not get more? Also, it would be more time efficient to go on as opposed to coming back.
1. Why would we, though?
2. We're not the only things in this wood. There's probably lots of little critters. Do you want to risk a fox or something ruining the deer because we couldn't drag it back to town?
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Remuthra

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Re: Golem Smith
« Reply #121 on: January 20, 2013, 09:35:02 pm »

That's why we camoflague it to hold it long enough for us to come back.

GreatWyrmGold

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Re: Golem Smith
« Reply #122 on: January 20, 2013, 09:40:15 pm »

That's why we camoflague it to hold it long enough for us to come back.
We can't camouflage the smell.
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Remuthra

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Re: Golem Smith
« Reply #123 on: January 20, 2013, 09:45:53 pm »

Eh, the camoflague is really to delay until we get back. I estimate we shouldn't be hunting for more than an hour. But if people generally agree we should go back, by all means move the story along.

Gotdamnmiracle

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Re: Golem Smith
« Reply #124 on: January 20, 2013, 09:50:14 pm »

Whatever, let's leave. I want another turn more than to stay.
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Go back see if he's there and run him over, and drink his gun!

Remuthra

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Re: Golem Smith
« Reply #125 on: January 20, 2013, 09:50:47 pm »

Agreed.

GreatWyrmGold

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Re: Golem Smith
« Reply #126 on: January 20, 2013, 09:51:28 pm »

Eh, the camoflague is really to delay until we get back. I estimate we shouldn't be hunting for more than an hour.
An hour is plenty of time for a fox to mess with a deer corpse.

Besides...why can you be so confident that we will even find anything?
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javierpwn

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Re: Golem Smith
« Reply #127 on: January 20, 2013, 09:51:46 pm »

Return deer to town!
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Remuthra

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Re: Golem Smith
« Reply #128 on: January 20, 2013, 09:52:58 pm »

We have already agreed, so the point is moot. But the fact that we found a deer right away suggests that this forest is pretty bountiful.

gman8181

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Re: Golem Smith
« Reply #129 on: January 20, 2013, 09:54:37 pm »

We have already agreed, so the point is moot. But the fact that we found a deer right away suggests that this forest is pretty bountiful.

Yep if we ever need money, hunting could be a good possibility, although hopefully being a golem maker will provide us with plentiful work.
« Last Edit: January 20, 2013, 09:56:09 pm by gman8181 »
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GreatWyrmGold

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Re: Golem Smith
« Reply #130 on: January 20, 2013, 09:55:33 pm »

We have already agreed, so the point is moot.
I was ninja'd by the moot-makers.

Quote
But the fact that we found a deer right away suggests that this forest is pretty bountiful.
Or that we were lucky. Which is not impossible.
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Gotdamnmiracle

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Re: Golem Smith
« Reply #131 on: January 20, 2013, 09:56:15 pm »

Next Golem, gets a deer skull as a head. How does that sound?
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Remuthra

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Re: Golem Smith
« Reply #132 on: January 20, 2013, 09:59:02 pm »

That sounds pretty good. I'd go with a larger golem next, more a combination of workhorse and fighter, with fire power.

Gotdamnmiracle

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Re: Golem Smith
« Reply #133 on: January 20, 2013, 10:02:42 pm »

That sounds pretty good. I'd go with a larger golem next, more a combination of workhorse and fighter, with fire power.

I wonder if we could mix and match, using bones as frame and clay as majority of mass.
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GreatWyrmGold

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Re: Golem Smith
« Reply #134 on: January 20, 2013, 10:07:50 pm »

That sounds pretty good. I'd go with a larger golem next, more a combination of workhorse and fighter, with fire power.

I wonder if we could mix and match, using bones as frame and clay as majority of mass.
Next Golem, gets a deer skull as a head. How does that sound?
All three ideas sound good.
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