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Author Topic: Victory conditions -- what should they be?  (Read 2724 times)

SixOfSpades

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Victory conditions -- what should they be?
« on: January 18, 2013, 08:54:01 pm »

Let us say that, in order for a game to be considered to have been "won," the player must amass 100 DwarfPoints. How many points, then, should each of the following achievements be worth? Post your own assessment of each action and/or add your own: I'll keep a running total of the averages.

Points   Achievement
25        Attracting the Monarch
50        Having the Monarch die of old age
75        Having a descendant of one of your fortress's dwarves become the Monarch & die of old age
100      Having a descendant of one of your starting 7 become the Monarch & die of old age
40        Getting a ticket to the circus and killing all the clowns that enter your fortress
75        Killing all the clowns that enter your fortress via direct combat (no remote spikes or obsidian, etc.)
80        Going to the circus and cleansing every last inch of it
90        Having your fortress leader drink booze distilled from surface plants grown in the circus
20        Building a megaproject involving 5,000-10,000 blocks
40        Building a megaproject of 10,000-20,000 blocks
60        20,000-50,000 blocks
80        50,000-100,000 blocks
100      A megaproject of more than 100,000 blocks
75        A megaproject built via obsidian 3D printer
80        Being down to just one dwarf and bouncing back to reattain a population of at least 200
100      Having your fortress contain the last vestige of dwarfkind in the world, and outlasting all other civilizations to the point where history enters "The Age of Dwarves."
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Urist Da Vinci

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Re: Victory conditions -- what should they be?
« Reply #1 on: January 18, 2013, 08:56:51 pm »

Once the next version of DF is released, "victory" will be possible by retiring a living fortress.

andrei901

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Re: Victory conditions -- what should they be?
« Reply #2 on: January 18, 2013, 09:06:45 pm »

5 DP's for surface magma where there was none before? or .05 for every z-level that the magma traverses? must be self powered. That means by the magma.
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Naryar

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Re: Victory conditions -- what should they be?
« Reply #3 on: January 19, 2013, 04:20:44 am »

100 Flood your entire fort with magma by accident
100 Flood the entire exterior of the map with magma
50 Train and breed war carp
20 Make a self-destruct lever
30 Pull the self-destruct lever
10 Have a fell mood
20 per each tantrum spiral survived
80 Fortress-ending tantrum spiral
0.1 for each dwarf dead
1 per each artifact done
0.1 for each goblin dead
0.1 for each elf dead
0.5 for each demon dead
1 per each titan/FB/MB dead

Tally

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Re: Victory conditions -- what should they be?
« Reply #4 on: January 19, 2013, 04:38:38 am »

-5 points:  Lose a dwarf to his own severed, re-animated arm.
+5 points: Harvest a werebeast for infinite bodyparts, just because
+5 points: Reanimate these bodyparts for use in an arena.
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Xantalos

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Re: Victory conditions -- what should they be?
« Reply #5 on: January 19, 2013, 04:48:51 am »

(If possible in future editions)
+15 Build a Frankenstein-esque golem out of said infinite body parts from said zombie werewolf.
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SRD

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Re: Victory conditions -- what should they be?
« Reply #6 on: January 19, 2013, 05:12:24 am »

So you win by losing and calculating all the points up..

Win by Losing, df will never change.
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Loud Whispers

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Re: Victory conditions -- what should they be?
« Reply #7 on: January 19, 2013, 05:15:13 am »

+5 points:  Lose a dwarf to his own severed, re-animated arm.
Everything is bonus points. EVERYTHING.

Naryar

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Re: Victory conditions -- what should they be?
« Reply #8 on: January 19, 2013, 06:38:41 am »

1 points - Fire inside your fort
2 points - Burning dwarf inside your fort
5 points - more than 5 burning things inside your fort at the same time
50 points - Hostile dragon inside your fort
50 points - Ignite your entire booze stockpile (by accident, of course)

also we should get a system of victory quality levels, for when you lose your fort win the game.
Victory : 100 points
-Victory - : 150 points
+Victory+ : 200 points
*Victory* : 250 points
☼Victory☼ : 300 points
Welcome to fucking [fortressname] ! Hope you like [fortressdoom] ! : 350+ points

AfellowDwarf

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Re: Victory conditions -- what should they be?
« Reply #9 on: January 19, 2013, 07:13:59 am »

1 point - Kill a human
2 points - Kill a kobolt
3 points - Kill a goblin
5 points - Kill a demon
10 points - Kill an elf
20 points - Kill a dwarf
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Freshmaniscoolman

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Re: Victory conditions -- what should they be?
« Reply #10 on: January 19, 2013, 08:25:23 am »

You shouldn't be able to win, this is a roguelike, you don't win, you win when you lose.
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simonthedwarf

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Re: Victory conditions -- what should they be?
« Reply #11 on: January 19, 2013, 12:07:27 pm »

Someone should make a thread that discussed whether or not DF should have victory conditions - and if this seems best, what they should be.
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Gigaz

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Re: Victory conditions -- what should they be?
« Reply #12 on: January 19, 2013, 01:46:53 pm »

It would be funny to disable the population cap for dwarfs and to have a 10.000 dwarfs victory condition.
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SixOfSpades

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Re: Victory conditions -- what should they be?
« Reply #13 on: January 21, 2013, 08:34:51 pm »

80 points: Intentionally recreate the history of Erebor (Solitary mountain, spring of a brook or river, thriving Mountainhome underground with occupied wooden town outside, all lost to a single invading dragon), complete with the heir successfully escaping through a "secret" tunnel.
100 points: Same as above, only accidental (except for the escaping part)
150 points: Return to the site with exactly 13 followers to reclaim what was lost, in either Adventurer or Fortress mode (if the latter, the dragon must be slain not by a dwarf, but by a Bowman accompanying the Human caravan).
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SRD

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Re: Victory conditions -- what should they be?
« Reply #14 on: January 21, 2013, 09:42:34 pm »

You shouldn't be able to win, this is a roguelike, you don't win, you win when you lose.

Which means you lose when you win? And if you lose, then you win. So either way, you win.
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