Okay i've worked on the System God-Battles run. Since so many on you seem keen on killing each other.
Direct Combat
Direct Combat works the following way:
each Combatant has a set amount of HP. I roll Opposing 1d6+Bonus until one runs out and dies.
If several Combatants are in the battle they only add HP and Bonus on each other. That is if there are just two sides. Three sides mean an additional 1d6 and so on.
Indirect Combat
AKA using of Acts to kill A God.
1 Act causes 3 HP Damage
1 Mighty Act respectively 9HP Damage.
inflicted wounds in Direct or Indirect Combat last until healed. 1 Act suffices for healing. 1 Minor Act for Ascendants.
Bonuses, Weaponized Acts etc.
generally there are 3 Ways to enhacne your combat capability:
Weaponized Acts: add a bonus respective to the infused Acts to the Rolls
1 Act adds thus +1 to your 1d6 roll
1 Mighty Act adds +3 to your 1d6 roll
Armors: add HP respective to the infused Acts to the Rolls
1 Act adds thus 1HP to your Health
1 Mighty Act adds 3 HP
Focuses/Relics: are things which give you either a HP or a Strength Bonus. That means you have to be close to them to get the Bonus. An example would be Sychasis. On the plus side Relics/Focii can be overloaded with Acts hurled at you on the negative side, they cost more than they give in Bonus. Example:
A)Sychasis has been Made from 2 Mighty Acts. God A throws 1 Act at Sabt Golgo. She instead overloads Sychasis with it. Sychasis will keep the Act for Sabt Golgo for the remainder of the Battle. After the Battle Sabt Golgo can use the act for herself, that is if she survived.
B) Sychasis has been made from 2 Mighty Acts. God A throws 2 Mighty Acts at Sabt Golgo. She instead overloads Sychasis with it. Sychasis is destroyed from overload.
The Overgod, can be only killed in his sleeping phase by Direct Combat. While he is awake he can be killed by all other means.