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Author Topic: Kerbal Space Program - Bay12 Community Station Round 2 - Kerbonauts Wanted!  (Read 38845 times)

forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #90 on: January 21, 2013, 12:11:59 pm »

Alright, how about each person can 'develop' one mod during their turn? Adding on mods as we go.
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #91 on: January 21, 2013, 12:14:20 pm »

kerbal attachment system + robotics wussname
http://www.youtube.com/watch?v=anjW649d7KQ
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #92 on: January 21, 2013, 12:19:50 pm »

kerbal attachment system + robotics wussname
http://www.youtube.com/watch?v=anjW649d7KQ
the attachment system is already in...
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10ebbor10

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #93 on: January 21, 2013, 12:25:38 pm »

Alright, how about each person can 'develop' one mod during their turn? Adding on mods as we go.
Just a note, but this could quickly get wonky, especially with the more cheaty mods.
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #94 on: January 21, 2013, 12:27:45 pm »

Alright, how about each person can 'develop' one mod during their turn? Adding on mods as we go.
Just a note, but this could quickly get wonky, especially with the more cheaty mods.
So don't add cheat mods?

How about each person can nominate a mod for inclusion after their turn, and we'll discuss.
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DrPoo

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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #96 on: January 21, 2013, 12:51:09 pm »

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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #97 on: January 21, 2013, 01:30:20 pm »

I put together the other images I took while making the station, here for your viewing enjoyment. There was very little failure really, since I was using a tested lifter. The first asplosion was my fault, I forgot the struts.  :-X

http://imgur.com/a/3hrJw#0

It took ~9 lifts of the small spare parts canisters to bring the parts into orbit to build the station. Each one was de-orbited and landed back at KSP, as was the original spacedock craft once the station was up.

The other debris in orbit were from other test stages.
« Last Edit: January 21, 2013, 01:32:29 pm by forsaken1111 »
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andrea

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #98 on: January 21, 2013, 01:47:04 pm »

for whatever reason I can't get the airship mod included in the pack to work. parts don't show up in the list, and default ships won't float.
edit:mechjeb is missing too. pod fuel tank and engine are there, but mechjeb pods are gone. and if i load stock mechjeb ships, they don't work.
re-edit: in fact, it seems that no plugin works.
« Last Edit: January 21, 2013, 01:58:58 pm by andrea »
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #99 on: January 21, 2013, 02:11:59 pm »

for whatever reason I can't get the airship mod included in the pack to work. parts don't show up in the list, and default ships won't float.
edit:mechjeb is missing too. pod fuel tank and engine are there, but mechjeb pods are gone. and if i load stock mechjeb ships, they don't work.
re-edit: in fact, it seems that no plugin works.
Gonna go out on a limb here and say you messed up the installation.
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #100 on: January 21, 2013, 02:24:48 pm »

Tested the airship mod.

Seems to be working.

Spoiler (click to show/hide)
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andrea

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #101 on: January 21, 2013, 02:30:25 pm »

yes, I must have done something wrong.
I posted here only because at first I thought the problem was only the airship mod.

forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #102 on: January 21, 2013, 02:31:10 pm »

yes, I must have done something wrong.
I posted here only because at first I thought the problem was only the airship mod.
No worries. The install is fairly simple though, just drop all of the folders in the archive into your ksp folder and run it, should work right away. :)

Incidentally, Jeb has never been happier.

Spoiler (click to show/hide)
« Last Edit: January 21, 2013, 02:42:18 pm by forsaken1111 »
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andrea

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #103 on: January 21, 2013, 02:40:05 pm »

it seems it needed to be ran as administrator.

DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #104 on: January 21, 2013, 02:55:03 pm »

Because images say more than a thousand words.
Hehe, having some trouble?

Is that the mapping sat?

For some reason it didnt upload em all.
Those are my failed attempts at launching a heavy as fuck spacetug :P
More to come
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