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Author Topic: Kerbal Space Program - Bay12 Community Station Round 2 - Kerbonauts Wanted!  (Read 38835 times)

DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #75 on: January 20, 2013, 06:09:35 am »

More like trial and error.
That, or assistance from your friend who works for RSA.
Either works.
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DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #76 on: January 20, 2013, 09:10:30 am »

Update: Real Life issues, this might take a few days, dont worry, ill pass on the save as soon as i am done.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #77 on: January 20, 2013, 09:12:14 am »

Wow, some of the mods really litter pieces all over the place >.>

(*cough*DSM*cough*Torpedo Industries' cart wheels*cough*)

I'm prototyping what I plan to send up on my turn, a Mun Kethane Carrier, to be sent to the Mun and be a base for mining all of the Mun's kethane.
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DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #78 on: January 20, 2013, 12:24:27 pm »



Image from my polar orbit Mapsat. Photo story incoming tomorrow, cant be on more today. See ya guys.
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #79 on: January 21, 2013, 09:36:51 am »

EDIT: Can we get a list of the mods in the OP? I know they're only spread out over a couple pages but it would make it easier for noobs (like me) to look the ones we need help with up.
I'll put up a mod list shortly. I'm also looking at other mods I may want to add as time goes on, this is supposed to be a long term thing anyway so 'research' can happen as we go and new things can be added.

Right, I think I'll have a go next.

I'll try setting up a geosynchronous satellite, and a kethane mining/refinement facility on the mun.
Kethane facility on the mun sounds great, but lets try to be realistic. We need to, at minimum, map out the mun and land a rover on the surface for SCIENCE prior to landing a base. Make us a surface map and look for kethane deposits first, snap some pretty pictures of a rover sampling the soil or something.

In fact I'm going to go back and do some better documenting of the station's construction. We should probably do a fun little write-up for each turn.
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #80 on: January 21, 2013, 09:43:44 am »

also: moar explosions
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #81 on: January 21, 2013, 10:41:45 am »

I was saying to land a rover just for the look of things. Rovers are cool, and usually the first step before a manned mission.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #82 on: January 21, 2013, 10:50:00 am »

I was planning on sending a large kethane carrier/station to the Mun, to serve as a staging point for mining operations o_O With things like kethane tanks, orbital warehouses, converters, docking hubs...?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #83 on: January 21, 2013, 10:55:05 am »

Mine isn't a base. It's an orbiting station. O_o

Unless you are too. :/
I feel cheated that despite being an early poster, I'm barely on the list Dx
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #84 on: January 21, 2013, 11:05:00 am »

Mine isn't a base. It's an orbiting station. O_o

Unless you are too. :/
I feel cheated that despite being an early poster, I'm barely on the list Dx
I added you when you asked for a turn. Some people are posting simply to follow or discuss, so I can't assume everyone wants to participate.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #85 on: January 21, 2013, 11:10:20 am »

The perils of living in a radically different time zone... I was asleep when the save was started xD

I hope it comes to me before school starts..
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #86 on: January 21, 2013, 11:12:58 am »

also post the save instead of passing it around  :-[

edit: pretty please?
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DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #87 on: January 21, 2013, 11:21:14 am »

I could bring a Kethane sat in orbit of the Mün if you want.
This actually makes Kerbals look quite greedy, only exploring another world for finding more places to dump their political prisoneers drill up precious Kethane

Can i please "discover" the laser system mod?

Anyone got any requests for me before i pass on the save, planning to do tonight after my bass lessons.
Can a person who already had a turn have a new turn another time?
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #88 on: January 21, 2013, 11:52:15 am »

Why do you want the lazor system?
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DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #89 on: January 21, 2013, 12:00:20 pm »

Remote Self Dstruction, tractor beams, all sorts of awesomeness.

Imagine a colony on that Jool astroid thing where a tractor beam cannon pulls in payload!
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