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Author Topic: Kerbal Space Program - Bay12 Community Station Round 2 - Kerbonauts Wanted!  (Read 38807 times)

DrPoo

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #285 on: February 01, 2013, 05:06:45 am »

We have a new record for most parts shipped in orbit by a single rocket
160t

(Not by me)

Oh wait yeah i saw that, Ank superhauler? Thats fucking impressive.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #286 on: February 01, 2013, 05:23:34 am »

Thx!

We should start labbeling the cargo ships with their capacity, Spareparts labeled as sp (160sp) and fuel ships measured in Orange Tanks (3ot)

gotta name my cargo ship though... Dihexahauler 160sp?
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #287 on: February 01, 2013, 05:43:59 am »

OP updated. 10ebbor10 you're up!
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #288 on: February 01, 2013, 05:54:48 am »

What's the procedure for round 2?
Do we all have to post again asking for a turn, or will you just take the round 1 list and add anybody new to the end?
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #289 on: February 01, 2013, 06:16:11 am »

What's the procedure for round 2?
Do we all have to post again asking for a turn, or will you just take the round 1 list and add anybody new to the end?
Round 2 I was going to take all round 1 participants and randomize the order.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #290 on: February 01, 2013, 07:34:44 am »

I can go with that :D
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #291 on: February 01, 2013, 10:28:00 am »

I think we should keep the same order so the time between turns is equal for all players.
If we randomize we might end up with somebody playing two turns close to each other, then has to wait almost 2 rounds before playing again.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #292 on: February 01, 2013, 12:22:54 pm »

"Hey Ank! What have you been doing lately?"
Oh, you know, just sending 200 SPARE PARTS INTO SPACE!

http://imgur.com/a/2YKCn

Also featured: Rocket Ballet!

This thing is a return to my old design, the Reverse Engineering 200sp

It just barely gets into orbit, but orbit is orbit.
If I tweak the fuel lines I should be able to get it into orbit with enough fuel left.

Sorry for double post, but I am so stoked about the new record :)
 8) :o ;D :D 8) 8) 8) 8) 8) :P
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10ebbor10

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #293 on: February 01, 2013, 01:56:54 pm »

OP updated. 10ebbor10 you're up!
Save recieved. Starting now.

Edit: I appear to have encountered a slight problem. The frame tends to explode violently. Which is strange, as it's 100% girders.

Apparently, it clips with the launch tower.
« Last Edit: February 01, 2013, 02:52:07 pm by 10ebbor10 »
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #294 on: February 01, 2013, 03:09:16 pm »

OP updated. 10ebbor10 you're up!
Save recieved. Starting now.

Edit: I appear to have encountered a slight problem. The frame tends to explode violently. Which is strange, as it's 100% girders.

Apparently, it clips with the launch tower.
You could launch it from the spaceplane hanger, or elevate it with clamps
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10ebbor10

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #295 on: February 01, 2013, 03:14:26 pm »

I think I'm just going to be scale it down a bit. At the moment the frame alone consists of more than 500 parts.

Oh, and I think I've managed to turn of mechjebs lists of spaceship info. Is there a way I can get it back?
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LordSlowpoke

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #296 on: February 01, 2013, 03:18:19 pm »

OP updated. 10ebbor10 you're up!
Save recieved. Starting now.

Edit: I appear to have encountered a slight problem. The frame tends to explode violently. Which is strange, as it's 100% girders.

Apparently, it clips with the launch tower.

Got you covered.

It's a pretty rough mod, but it's how I managed my 300sp orbiter I've yet to screenshot it for the main thread, but let it be said that I have to actually dock the payload on top of the thing using radial engines and strutgun everything together

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10ebbor10

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #297 on: February 01, 2013, 03:21:38 pm »

Just launched it on the airplace stroke. It folds up like an accordeon.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #298 on: February 01, 2013, 03:27:42 pm »

You can also just move it away from the launch tower.

How is it going with the Spare parts converter? are we putting it in?
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10ebbor10

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #299 on: February 01, 2013, 03:29:16 pm »

It's a bit to large for that. Kindaish.
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