When Seum wakes up, he does not care at all about the fact that you possessed a stable boy. he just assumed he was an assassin and moves on.
Living among the spiral-dwarves made him a bit more "loose" then before. Awesome.
The journey is... uneventful. The horses are of worse quality, and this host body is weak. The only advantages from is that you know how to take care of a horse now, which helps getting some mileage.
This is proving to be rather uneventful.
You are extremely fucked at the moment. Of all the things you could possibly meet, you found a frozen flesh golem, a remnant of one of the necromancer feuds, if you'd have to guess. The amalgamation of bodies is fast, but the care you gave the horses made it possible to make a run for it.
Eventually, you find a thin passageway, of which the walls are covered in yellow... stuff and blood. It's too narrow for the golem, but it throws some zombies off it's back and in your path. You trample them with ease(roll=17) though Seum's horse got scratched. The golem roars with it's many mouthes, each body giving an own scream.
It makes for a haunting effect, and made Seum fall into outright panic.
By the time you're homefree for sure, there's another dwarf mountain up ahead, though it's filled with all races due to it's great position for restocking and trading. Nazomburough, according to the map.
Perfect for restocking, so you both enter, though Seum needed to be assured you won't leave again, nor that we mention footwear.
Unlike last time, the entrance is not a marketplace, but more of a grand entrance to allure anyone who enters. A giant statue with gems in all places where they could be put dominates the middle of the room, and it is currently getting polished by a large group of dwarves, hanging on ropes.
There's much to do here, of that you have no doubt. One of the dwarves spits on your shoes, though.
You still look like a weak stable-boy. That should be rectified.
Before setting off on an exploration, however, you contact death. Or, more accurately, ATTEMPT to contact him. After a long time you finally see an annoyed raven, telling you buzz off and leave Mort to his business.
This guy is the worst thing ever.
HP: 10/10
Fatigue:20/20
Status: Solid form
Ways of doing damage: Hands and missile
For the cause: 4/10
Evil: 18
Bases: Underground complex inside city, tower, large temple.
Cult members: ?
Underlings :Goblin tribe. Basic workers(around 30? of them)
Inventory: Artifact amulet, Sweeter protective clothing, 405 gold pieces, two firebombs.
Party: Seum and you
Inventory: 455 gold pieces, basic weaponry, rapier,antique dragon-sword.
Way of travel: Portal to Seum, your four hooves.
Spells
Illusion
Vessel empowerment.
Death missile(does some soul damage, not as impressive as it sounds)
Passive abilities
Empowering presence
Tick Tock
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 40000 coins. A werewolf, magical loot.
Poisonous animals.
Trading:
Rotten fruits, Deathrot (of all kinds, poison, alchemy and home defense), goblin weaponry on occasions, cheap man-power