Sorry for the long delay in this, I plum forgot.
Taking command of the villagers was very easy, and they quickly go to work building a barricade from all sorts of things. Trees block the sides of the village, while a large wagon blocks the main road. Digging a pit will take a long amount of time, but the villagers get to work anyways. Everyone, including the woman and children, is helping and doing their utmost while you gather up a raiding party with the town's lumberjack, Seum and a bow-wielding traveler who decided he wanted to help.
You take Seum away for a bit, and tell him what you intend to do.
Seriously? You can posses people? That's sounds incredible! Also scary. It is needed that they are in extreme pain or physically weak before it's safe, though.You are not going to ask what I fear you're going to ask.Torture will be needed. It's that or I kill the guy and many more villagers die because of a lack of intel. So your choice, one guy who willingly brings dozens to their deaths feels some pain, or an entire town of innocents gets murdered.Agh.... Fine. But you can do it on your own!Fine by me.The next patrol of soldiers went where you predicted they'd be. By the ransacked wagon you left behind.
The bowman takes out the first one, and the lumberjack and Seum easily take down the second. The last one attempts to flee, however. Fortunately, the bowman manages to hit the horse on the leg. It falls down, causing the rider to fall head over heels.
His capture was easy, as his sword-arm was broken. He gets put in the emptied town hall, allowing you to torture him later.
You arrive at high noon, and the villagers got in line for their food again. They get their food, you get yours.
The torture is something special, if you can brag about it. Playing with his broken arm, kicking in the right spots to hurt, but not to bruise...
A tortured soldier comes across with suspicion. If he says he managed to escape the ambush, that'll clear up the suspicion, no?
By the time you are done, he lies broken. Not even crying, just laying face-first on the floor, shaking a little.
You enter his mind, and discover something interesting.
He's dead. There is a minor demon here,in the form of a giant tick, which you squash with ease. Giant ticks are still just ankle-high. This proves to be an interesting problem, though. As soon as you leave this place, the body will fall and you won't be able to return.
Looks like this is a bit more special then just some person who decided it would be funny to become the definition of gluttony.
The fortifications for the town are pretty much ready. The pit is only knee-deep, and the earthen wall is predictably knee-high. But you have enough wall to go around.
The mysterious bowman is on the rooftops. You request for goblin weaponry will take a bit longer, but the villagers can improvise with pitch-forks, axes, broom handles and so on.
HP: 15/20
Fatigue:23/30
Status: Solid form
Ways of doing damage: Poison Claws. Fangs.
Evil: 16/20
Bases: Underground complex inside city, tower, large temple.
Cult members: 42
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory: Artifact amulet, Sweet protective clothing, 405 gold pieces
Party: Seum, Wander and you
Inventory: 305 gold pieces, basic weaponry, a glowy stone,A shortbow(three arrows), a maul, oil-covered reinforced leather armor, slightly melted flame mechanism, light leather armor. (Seum has a rucksack).
Way of travel: Horse.
Spells
Illusion
Vessel empowerment.
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 13000 coins. A werewolf.
Poisonous animals.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense), goblin weaponry on occasions