Going into the city, it wasn't hard at all to find a volunteer for the "curse". More people then you'd think have a fetish for werewolves. Personally, when the gods created mortals, you will never understand the weird thing they do when they think or see something seemingly random.
Mortals are weird.
You went with somebody that won't be missed, as the parents gave you the boy. They just want to see him every once in while so they can document the changes. Why they decided their son would be willing for this is beyond you, but you won't complain.
It's a frail-looking kid, looking about 12 years old. As a werewolf, the age will not matter.
Once you are out of sight, however, you need to hold the boy tight to avoid his escaping. Fortunately, it isn't too hard. The boy is weak.
So they really did just decide that for the kid. You'd consider that terrible, were not it for the fact that the title of this crap is "you are an EVIL entity".
When you get to the temple, you explain what you need. Namely, that he goes in there and claims this place. You make up some bogus story about how this is needed for your cult, yadda yadda. The kid wasn't told about his incoming lycantrophy.
He enters the place, and does the instructions to the letter, though a bit hastier then you'd like. He messes up the sign, and manages to cut himself but the effect is all the same.
A flash of light, horrifing screams that slowly turn into animalistic whining, yadda yadda. You go in there and throw a net over the kid. Then you cultists come in and place get th cage ready. Seeing how he's in fetal position, it isn't hard to get him in there.
So now you have a temple and a werewolf. What are you going to do with it? the temple, I mean. The werewolf will be a trap somewhere.
HP: 20/20
Fatigue:30/30
Status: Solid form
Ways of doing damage: Poison Claws. Fangs.
Evil: 5/20
Cult members: 40
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory:
Spells
Illusion
Vessel empowerment.
Base supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 13540 coins. A werewolf.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense), goblin weaponry on occasions