You move the discussion towards scrying, and learn that the necromancer knows almost nothing about it. He can tell you, however, that it's impossible to scry a living target without something to ancor the scrying. Usually, a gem of some kind. Gems are very accepting of magic, but some very skilled magi can do it with everyday objects, and the most experianced of all can perform it upon one of their organs. It's very dangerous to do so, however, and enchantments do things to your bowels if done wrong. So you can probably expect to be watched if you interrogate the wizard.
So, you decide to wait on molesting some random wizard so you can focus on making buddy-buddy with some alcoholic midgets with acces to a poison that sets your liquids on fire. they are quite accepting of allowing a dwarf to work for you, as one of the nearby fortresses has grown large enough that they can have dwarves leave and make a life for themselves rather then make the haul rocks for 50 years of their life before being upgraded to being allowed to figure out how the former doctor used to fix bones.
No lack of volunteers, but you'll have to wait for a month or so for the caravan to make a round to them, unless you send someone that is able to convince them. Sending the leader of a group is considered honorable and speeds up any bit of diplomacy for dwarves. It's also because they can kill the king of the elves easily that way.
Learning that a fortress is nearby is worrying though, because despite not falling easily, they fall HARD. The age of emptyness was once caused by a single fortress unleashing hollisctic spawn, once. The mortals of this world do not know about that occurance, and the universe has been rewritten since then. Still, even gods fear a good fort. So try not to be close when it falls.
Still, they have good stuff. You love stuff.
What now?
For that matter, the fire plant will not seem like a fireball, as it sets your liquids aflame. The arrow makes it too obvious.
HP: 14/20
Fatigue:30/30
Status: Gaseous form and feeling better.
Ways of doing damage: stuff.
Evil: 1/20
Cult members: 40
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory:
Spells
Illusion
Vessel empowerment.
Base supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 13540 coins.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense), goblin weaponry on occasions
Also of note, I asked a friend of mine to try and draw the solid form of our Entity. I'll try to get it up here as soon as it's finished.