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Author Topic: You are an evil entity (suggestion game)  (Read 115717 times)

GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #645 on: May 31, 2013, 05:32:03 pm »

Yes reptile-looking man is acceptable for a rough draft form.
WE CAN ALWAYS IMPROVE LATER
*crosses fingers that this is correct*
Shapeshifting can be a later ability, right? (Just so long as we don't turn into a snake. That never helps.)

Alright, I am going to put as a thin tall man with slight reptilian characteristics. For example, he has vertical pupils, and his skin look scaly up close(said skin is also tougher then basic human leather). There's this mild thing that just a little bit wrong about him that would ennerve anyone quickly, but demon ancestry is common enough that people wont start burning you at the stake just for looking a bit "off".
When being chased by a tall, hissing man with a larger amount of toughness then any normal human, I'd personally be scared.
Add in the toxin-delivering fingernails that can extend, please. That should be pretty cool, and easy to disguise.
Agreed. Best part, no one disagrees with that and most of us agree.
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kj1225

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Re: You are an evil entity (suggestion game)
« Reply #646 on: May 31, 2013, 06:45:59 pm »

Of course we all agree with toxic finger nails. What evil entity with a fetish for poison and decay doesn't?
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #647 on: May 31, 2013, 10:28:56 pm »

 The previous long list of abilities was depicting the possible advantages of non-humanoid forms, and not meant to imply that all of those properties would be possessed by a single entity. My apologies for ambiguity.
 We currently have a priestess, cultists, and goblins. I would expect this to increase, but yes, stuff could potentially happen.
 I suggest keeping a supply of potential hosts with minds already crippled on hand. Methods to reduce the likelihood of them being detected would include focusing on poor individuals. People significantly harming themselves in pursuit of vices. And preferring immigrants.
 Our main opposition is likely to be adventurers and political opponents. Both groups are known to hold many members who are willing to kill civilised species. I would expect us to typically avoid personal combat with credible opposition, but regardless, if we are facing an opponent without a humanoid host, then it is likely that we are doing so because they are equipped to battle a humanoid form.
 I played, I think that it was Resident Evil IV, on the P.C., which lead to most of my fear being reserved for the interface... It was quite a while ago, but I recall the most intimidating monsters were random mooks with massive weapons.
 Adding extended reach, sword-length spikes, smaller or more aggressive torso, hardened ridges, greater ability to react to things behind us, and less exposed sensory apparatus with more coverage would all degrade a human appearance.
 We are embarking upon a path of control. If we are bereft of cultists then we have already failed.
 Gaseous form has issues with physical interaction, while it offers some advantages, and it would be good for our physical form to offer different advantages, just because gaseous form possesses a property does not mean that possessing that property in a physical form would be redundant. And people expect living things to be animate, if we can pass ourselves off as inanimate then it offers additional opportunities, inanimate and mobile is ideal...
 It is much easier to sell a pure-white horse with a spike sticking out of its forehead as a magical cure-all then a strange human with a vial of unknown liquid. To be certain, it has been done, but it will generally be more challenging...

I think at this point it might be best if the G.M. just made our new form a multiple choice question...
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #648 on: May 31, 2013, 10:43:31 pm »

The previous long list of abilities was depicting the possible advantages of non-humanoid forms, and not meant to imply that all of those properties would be possessed by a single entity. My apologies for ambiguity.
Ah.

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We currently have a priestess, cultists, and goblins. I would expect this to increase, but yes, stuff could potentially happen.
Precisely. We cannot rely on any one resource without any backups.

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I suggest keeping a supply of potential hosts with minds already crippled on hand. Methods to reduce the likelihood of them being detected would include focusing on poor individuals. People significantly harming themselves in pursuit of vices. And preferring immigrants.
A fair idea, but what makes you think that:
1. we'd be able to access our supply when we lose our current host?
2. we'd be able to easily feed that supply?
3. we'd be able to hide the supply?

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Our main opposition is likely to be adventurers and political opponents. Both groups are known to hold many members who are willing to kill civilised species. I would expect us to typically avoid personal combat with credible opposition, but regardless, if we are facing an opponent without a humanoid host, then it is likely that we are doing so because they are equipped to battle a humanoid form.
Firstly, killing a humanoid isn't that much different than killing a non-humanoid. Secondly, those adventurers are likely to be our most dangerous opponents, combatwise at least...and they fight monsters more than humans.

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I played, I think that it was Resident Evil IV, on the P.C., which lead to most of my fear being reserved for the interface... It was quite a while ago, but I recall the most intimidating monsters were random mooks with massive weapons.
I meant the movie.

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Adding extended reach, sword-length spikes, smaller or more aggressive torso, hardened ridges, greater ability to react to things behind us, and less exposed sensory apparatus with more coverage would all degrade a human appearance.
Supernatural stuff covers it. Mind you, it would be a bit harder, but from a gameplay perspective I'm as certain that we could add those to a human form as easily as any other.

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We are embarking upon a path of control. If we are bereft of cultists then we have already failed.
But we can come back for another day, if we have backup plans.

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Gaseous form has issues with physical interaction, while it offers some advantages, and it would be good for our physical form to offer different advantages, just because gaseous form possesses a property does not mean that possessing that property in a physical form would be redundant.
It does, however, devalue forms with that quality in favor of forms that have qualities the gaseous does.

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And people expect living things to be animate, if we can pass ourselves off as inanimate then it offers additional opportunities, inanimate and mobile is ideal...
...I'm not seeing what this has to do with stuff.

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It is much easier to sell a pure-white horse with a spike sticking out of its forehead as a magical cure-all then a strange human with a vial of unknown liquid. To be certain, it has been done, but it will generally be more challenging...
So now you want to be a unicorn?
At least hermits are trustable. Snakes? The most trustworthy was in the Garden of Eden.

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I think at this point it might be best if the G.M. just made our new form a multiple choice question...
Quite possibly.
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kj1225

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Re: You are an evil entity (suggestion game)
« Reply #649 on: June 01, 2013, 03:22:54 am »

I AGREE WITH THE UNICORN IDEA, LET'S GET SOME FUCKING UNICORNS UP IN THIS BITCH! That was possibly sarcasm.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #650 on: June 01, 2013, 04:53:04 am »

Well a unicorn form would open up some interesting diplomatic options. And should keep the adventurers off of our back, figuratively if not literally...
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Emilooo440

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Re: You are an evil entity (suggestion game)
« Reply #651 on: June 01, 2013, 07:20:41 am »

PTW
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Kitten Snot

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Re: You are an evil entity (suggestion game)
« Reply #652 on: June 01, 2013, 12:50:42 pm »

Alright, in order to clear this stuff up: I will give the following options:
1)The serpent man(who has those long-ass claws that can go back inside body)
2)Sea serpent (Two foot thick, 12 foot long)
3)Unicorn
All of them can talk, though the serpent has a lisssssp.
All your forms do not require breathing, so don't worry about water-breathing and the like.
Also, you can choose a shapeshifting ability MANY levels from now, but every five levels you get to change your form into something else.
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #653 on: June 01, 2013, 12:58:24 pm »

1
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wer6

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Re: You are an evil entity (suggestion game)
« Reply #654 on: June 01, 2013, 01:01:18 pm »

Goin for 1
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kj1225

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Re: You are an evil entity (suggestion game)
« Reply #655 on: June 01, 2013, 01:02:15 pm »

If we can change later let's go with 3 to start.
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ArchAIngel

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Re: You are an evil entity (suggestion game)
« Reply #656 on: June 01, 2013, 01:27:18 pm »

1. I came up with it, pretty much, so duh.

griffinpup

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Re: You are an evil entity (suggestion game)
« Reply #658 on: June 01, 2013, 02:31:47 pm »

Option 2!!! But with a horn!   :)
Option 3 if there's no way option two will win.
I see no reason to have a power that makes us look fairly ORDINARY!  better to look extraordinary.
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BunnyBob77

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Re: You are an evil entity (suggestion game)
« Reply #659 on: June 01, 2013, 02:54:59 pm »

Option 3, unicorn of decay!
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