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Author Topic: You are an evil entity (suggestion game)  (Read 115391 times)

Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #510 on: May 08, 2013, 06:22:35 pm »

Let the gurads finish the stuff and assault the jail with our cultists. Offer the prisoners freedom if they join Put. Kill the rest.

gman8181

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Re: You are an evil entity (suggestion game)
« Reply #511 on: May 08, 2013, 07:06:37 pm »

Maybe instead let's just cement the loyalty of that guard captain and have him release anyone we want to?
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Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #512 on: May 08, 2013, 07:16:11 pm »

I could be possible. We can offer him peace (as we will take control over the mob) if he lets us do our business alone. Or, we can formally introduce our cultists and religion as the good guys, allowing us to freely recruit new people.

RAM

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Re: You are an evil entity (suggestion game)
« Reply #513 on: May 08, 2013, 07:37:31 pm »

The priestess was largely ours by association with the general. She might break free if given a chance, and will probably be mentally compromised, possibly even spiritually compromised, by the mark, and by losing the general. It is worth considering possessing the priestess, but I don't see it as being particularly important.
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #514 on: May 08, 2013, 08:06:44 pm »

The priestess was largely ours by association with the general. She might break free if given a chance, and will probably be mentally compromised, possibly even spiritually compromised, by the mark, and by losing the general. It is worth considering possessing the priestess, but I don't see it as being particularly important.
We could also possess someone close to the general, see if we could get her that way.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #515 on: May 08, 2013, 08:23:55 pm »

As I say, it isn't really important, the priestesses loyalty could go either way at this point, and barring intervention from her priestessing, we have magic on our side...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

b_knight286

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Re: You are an evil entity (suggestion game)
« Reply #516 on: May 08, 2013, 08:32:56 pm »

Focus on the short term.  ALL our cultists should be MUCH more loyal once word spreads that it was due to our machinations that a servent of the god of rage has been killed.  Promote all of them, give them more marks/power, possibly arrange a festival or ritual.  The guards will mourn their loss, and the second in command will be promoted.  If he took part in the battle, try to arrange a meeting, saying we were the source of the general's information, and something about how sad we are.  If he seems corrupt enough, start...meh, bored now, you guys figure out the rest, heheheheheh.
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Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #517 on: May 09, 2013, 07:36:09 am »

I want to point out something: if we want to expand our influence, we can't posess people. We can't play as everybody. We need followers, not babbling puppets.

RAM

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Re: You are an evil entity (suggestion game)
« Reply #518 on: May 09, 2013, 08:21:39 am »

Agreed, but keeping a dungeon filled with babbling priestesses probably wouldn't hurt our Evil credibility...

Well, I have nothing against corrupting number 2. I doubt that we have much chance of success using the direct approach, but Posing mongoose as an informant seems valid.

Send the cultists in to loot rage's house.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #519 on: May 09, 2013, 08:34:04 am »

Agreed, but keeping a dungeon filled with babbling priestesses probably wouldn't hurt our Evil credibility...

Well, I have nothing against corrupting number 2. I doubt that we have much chance of success using the direct approach, but Posing mongoose as an informant seems valid.

Send the cultists in to loot rage's house.
+1

Demdemeh

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Re: You are an evil entity (suggestion game)
« Reply #520 on: May 09, 2013, 08:48:16 am »

Agreed, but keeping a dungeon filled with babbling priestesses probably wouldn't hurt our Evil credibility...

Well, I have nothing against corrupting number 2. I doubt that we have much chance of success using the direct approach, but Posing mongoose as an informant seems valid.

Send the cultists in to loot rage's house.
+1

+2
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b_knight286

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Re: You are an evil entity (suggestion game)
« Reply #521 on: May 09, 2013, 08:57:40 am »

Agreed, but keeping a dungeon filled with babbling priestesses probably wouldn't hurt our Evil credibility...

Well, I have nothing against corrupting number 2. I doubt that we have much chance of success using the direct approach, but Posing mongoose as an informant seems valid.

Send the cultists in to loot rage's house.
+1

+2

+789
+3
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #522 on: May 09, 2013, 05:35:34 pm »

Agreed, but keeping a dungeon filled with babbling priestesses probably wouldn't hurt our Evil credibility...

Well, I have nothing against corrupting number 2. I doubt that we have much chance of success using the direct approach, but Posing mongoose as an informant seems valid.

Send the cultists in to loot rage's house.
+1

+2

+789
+3
+4
I'd also like to note that possessing #2 allows us to keep control over the military of the area.
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Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #523 on: May 09, 2013, 06:44:24 pm »

I'd also like to note that possessing #2 allows us to keep control over the military of the area.
I will say it again, posessing is for the short term. In the long one, we need followers.

Gentlefish

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Re: You are an evil entity (suggestion game)
« Reply #524 on: May 09, 2013, 06:49:02 pm »

But think about having control. We'd have direct access to those in jail. We need that direct access because we need Mr. Orc back under our control, plus all those prisoners would make great candidates. The throwaways, the ones that get swept under the rug.

Isn't that what Putribulus is about? Taking in those whom society has deemed unworthy and telling them they're worth something by riotous uprising?
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