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Author Topic: You are an evil entity (suggestion game)  (Read 115855 times)

GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #420 on: April 17, 2013, 05:37:11 pm »

I'm going to say it again: mental poison can save our life
How is it better at that than anything else?

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and also help us to take over other people's bodies.
Why is this the most important thing?

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Also: -1 to initiation rituals, we need followers, we should make it easy to convert them, not dissuade them with rituals.
Not complex rituals, more like...well, sorta like when the President is sworn in or something.
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Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #421 on: April 17, 2013, 05:54:14 pm »

How is it better at that than anything else?
Why is this the most important thing?

Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Fear is something important, it can make our foes flee if we aren't powerful enough to dispatch them. Also, when we take over a body, we have to fight, and this poison will cause a debuff, which can greatly increase our chances of survival.

Not complex rituals, more like...well, sorta like when the President is sworn in or something.

Well, I agree with this part. Formalisms are good for our image.

gman8181

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Re: You are an evil entity (suggestion game)
« Reply #422 on: April 17, 2013, 06:12:19 pm »

Initiation should be simple.  They swear an oath of fealty to us and we give them one minor mutation.  Besides boosting their powers, the mutation would also mark them as one of our own.
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #423 on: April 17, 2013, 06:44:08 pm »

How is it better at that than anything else?
Why is this the most important thing?
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Fear is something important, it can make our foes flee if we aren't powerful enough to dispatch them. Also, when we take over a body, we have to fight, and this poison will cause a debuff, which can greatly increase our chances of survival.
1. This only applies to our poison.
2. Foes can also be dispatched by minions, which we could increase the number of with the Mark...especially if, as I suspect, there are upgraded versions with better buffs.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #424 on: April 17, 2013, 06:49:34 pm »

Dark and empowering presence. Some real influence from joining the faithful would help with recruitment...

Mental Poison is my runner-up, but we can probably get similar effects from things like deathrot, and maintaining a highly visible persona would stretch our resources. We couldn't go running off every time a goblin wanted to challenge us, and the costs of a lavish lifestyle would drain our limited financial assets... Mark of Carnifex is just like dark presence except it less likely to get caught, has less power, but works on everyone. Sort of the sure thing to Dark Presence's high potential but low reliability. I want Dark Presence over Mark of Carnifex because dark presence sounds like more fun.

I am not really opposed to initiation rituals. They give a sense of commitment(folk may well assume that some magic is going to bite them if they renounce the faith) and could be used to build a sense of familiarity with our order. Maybe we could use the staff's rot powers to make mushroom groves, and new initiates would need to spend a day and two nights in the grove, living on mushrooms... Alternatively they could just go to a cult safe-house and get blind drunk with a bunch of other cultists... Some thing that isn't so much painful or dangerous, but requires trust and at least temporary commitment. But if it is just tie them down, cut them up, and have them partake of our pure essences then I am opposed to that sort of thing...
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Gentlefish

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Re: You are an evil entity (suggestion game)
« Reply #425 on: April 17, 2013, 07:24:52 pm »

Though, one question for the GM. Does Necrotic Air work while attempting to possess someone? Can we "rot" the inside of their mind?

Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #426 on: April 17, 2013, 08:04:36 pm »

How is it better at that than anything else?
Why is this the most important thing?
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Fear is something important, it can make our foes flee if we aren't powerful enough to dispatch them. Also, when we take over a body, we have to fight, and this poison will cause a debuff, which can greatly increase our chances of survival.
1. This only applies to our poison.
2. Foes can also be dispatched by minions, which we could increase the number of with the Mark...especially if, as I suspect, there are upgraded versions with better buffs.
1. We can choose both the Mark (ability) and the Mental poison (perk).
2. Empowering presence (the perk which empowers or allies), which helps our allies, sometimes only does so with willpower, which is kinda useless. Picking it to get an upgraded version would be a good investment, so, if you intend to pick it to upgrade it later, just remember to actually do so. I'm just against picking stuff that doesn't give us any relevant advantage.

As I said, if you intend to upgrade ir later, it's ok.

GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #427 on: April 17, 2013, 08:07:48 pm »

How is it better at that than anything else?
Why is this the most important thing?
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Fear is something important, it can make our foes flee if we aren't powerful enough to dispatch them. Also, when we take over a body, we have to fight, and this poison will cause a debuff, which can greatly increase our chances of survival.
1. This only applies to our poison.
2. Foes can also be dispatched by minions, which we could increase the number of with the Mark...especially if, as I suspect, there are upgraded versions with better buffs.
1. We can choose both the Mark (ability) and the Mental poison (perk).
2. Empowering presence (the perk which empowers or allies), which helps our allies, sometimes only does so with willpower, which is kinda useless. Picking it to get an upgraded version would be a good investment, so, if you intend to pick it to upgrade it later, just remember to actually do so. I'm just against picking stuff that doesn't give us any relevant advantage.
1. Ah, my bad. Switching arguments.
2. It always helps our followers, and again, it can almost certainly be upgraded. Besides, having the occasional follower with enhanced strength would be more useful than making the rare person we bite be afraid.

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As I said, if you intend to upgrade ir later, it's ok.
Depends on what it's competing against, but aye.
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Tomcost

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Re: You are an evil entity (suggestion game)
« Reply #428 on: April 17, 2013, 08:20:41 pm »

As I see you prioritize the strenght in our religion, I will also vote for the Mark ans Empowering Presence.

Also, the ritual could just be a ceremony in which they are mutated (I think that it has already been suggested)

GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #429 on: April 17, 2013, 08:21:32 pm »

Also, the ritual could just be a ceremony in which they are mutated (I think that it has already been suggested)
I'd prefer a bit more formality, but mutations as a part makes sense.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #430 on: April 17, 2013, 08:45:27 pm »

Mutant followers is sort of difficult to do secretly. It is only a matter of time before we become important enough to justify strip searches...
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #431 on: April 17, 2013, 08:58:10 pm »

Mutant followers is sort of difficult to do secretly. It is only a matter of time before we become important enough to justify strip searches...
True enough...hm.

Ask Put about how plausible it would be to give people some minor shapechanging abilities.
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Re: You are an evil entity (suggestion game)
« Reply #432 on: April 18, 2013, 01:07:37 pm »

About mutation, I was talking about the rot staff thing tht the priesess foes, as it doesn't appear to be very noticeable.

Also, about the guard general, after our minions get information about his agenda and relatives, we should whisper in his mind while he sleeps, to try to convince him to join our cause, but with subtletly, so it can't horribly backfire if it fails.
He would serve us better as an ally than as a body we can control, it's difficult to pretend to be someone else, even if we are in his body.

GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #433 on: April 18, 2013, 06:07:36 pm »

Also, about the guard general, after our minions get information about his agenda and relatives, we should whisper in his mind while he sleeps, to try to convince him to join our cause, but with subtletly, so it can't horribly backfire if it fails.
He would serve us better as an ally than as a body we can control, it's difficult to pretend to be someone else, even if we are in his body.
Agreed...but possession is a decent backup.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #434 on: April 18, 2013, 07:33:59 pm »

It would not surprise me if their residence was warded. We could just conquer the town and then force them to choose to either keep the peace in an Evil village or abandon it...
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