And so, you start on your journey to a local goblin camp. You take along two random cultists, who were very eager to come along. One has some experience in how to stab things, the other knows how to sweet-talk the average person.
They seemed like fine choices. You get to meet them (well, they meet each other while you listen).
Also of note is that your cult is cultivating deathrot. It takes a long while before anything happens with the plant though.
The stabby one is named Morgelmore, he was raised by some well-adjusted orcs. The only real orcish thing about them was their appearance and the names. He lost them both to a holy inquisition who seek to slay all evil. Unfortunately, they included orcs as evil.(I did not mean to draw very sad parallels to how African-Americans were treated in the olden days, but here they are.)
The sweet-talker never knew his parents, nor did he ever get a real name. He got raised by a local street thug with a warmer heart then you'd think. He got his sweet-talking skills from having to calm down angry people at a local bar, and if that didn't work out Daddy Droog just stepped in to punch the person into next week.
He lost his job and parent in an accidental fire in the basement. The alcohol caused the fire to burn down 11 houses in its vicinity. Daddy Droog threw Sweet-talker through a window to save him, before Droog burned to death.
Enough about those two disposables. You have a little talk with Put, who finds goblins to be a fine example on how to life for fun.
They do everything he likes, doing things most other races find obscene. He doesn't mind their numbers getting cut down a bit from time to time though, seeing how their meat is delicious.
If they get enough numbers they may also get accepted into the sentient community, which will lead to them performing less sin. We can't have that, now, can we?
He also warns that goblins never form large armies. Due to goblin eagerness, it tends to end very badly. 20 goblins on one person may seem awesome, but they stab each-other more then the person.
In tribes they works best. An army of around 150 goblins tends to work, if barely.
You come close to the goblin camps. The problem is, goblins shoot humans on sight. How are you going to get to the chief?
You see a wall made up of crude wooden pikes. Multiple guards patrol the area, but it's not very well-done. If you'd find a crack in the wall, all you need to do is wait until they aren't around. There is one gate, which is operated by vines pulling it back and a wheel. It is spiky at the top, and you see a multitude of heads on it.
Name: "Mongoose"
HP: 15/15
Fatigue:13/15
Host: Mongoose
Status:Enjoying another excellent host.
Ways of doing damage: Stabbing people, and any other things a basic human can do. He's an agile one...
Evil: 7/12
Cult members: 15
party: 2 cultists.
Smoke pellet (1)
Small dagger
Illusion
dark leather armor.