You decide that, seeing how you're dealing with a dwarven mountainhome, you might as well have a little fun. You take Seum's staff, Find a guy with a bin in his hands, and trip him.
He falls to the ground, and the contents of the bin shatter upon contact with his face. As luck would have it, he was carrying expensive wine glasses. He get's up, bleeding everywhere.
He doesn't say a word, puts his beard in his mouth and sucks a little liquid out of it. Then goes to the doctor, you assume. You follow queitly.
Once there, the dwarf sits down, and lets the doctor take a look at this cuts. Either the doctor is a genious, and gets to disinfecting them right away by throwing his mug of dwarven cider in his face, or maybe that's just tradition.
Honestly, you can't tell with these alcoholic midgets that set themselves on fire when things aren't going well. Or when things are going well too. Basically, what I'm saying is that dwarves are the most incendiary bastards in the known universe. And we love them for it.
The doctor proves to just be a traditionalist as his next step is taking a look at the blood the dwarf is dripping.
YE' BLOOD BE INFOCTED! AH'M GONNA SAVE YEH. SIT DOWN SO AH CAN AMPUTATE YER 'EART.The next ritual serves to induce dwarven anesthesia (known to other races as lethal alcohol overdose) the doctor gets to work removing the heart. With a tiny, sharpened pick-axe.
after removing a perfectly cube-shaped block of
dwarf dorf, the doctor replaces it with a mysterious copper-colored device, with a dail on it and an exhaust pipe.
He sticks it in, places the heart tubes into the other little pipes of the mechanical heart. The large exhaust pipe sticks out of the body, and the doctor then replaces the ribs with some other ones he had laying around and then just sewed it back up.
You can sort of see the heart. The fact that the exhaust pipe is sticking out of his wound doesn't help.
The dwarf gets back up after the doctor hold a up of water under the patients nose. After which the patient wakes up and punches the doctor in the face for daring to bring that swill near his mouth.
The exhaust pipe vents a little bit of steam, and the doctor cheers in happiness.
AH CIN FIX ALL DEM FELLERS WITH NASTY IN DEM VEINS NOW! LET 'EM COME WITH DE WEEKLY BRAWL!Weekly brawl, hmm? Should be fun.
~~~~A little later...~~~~
THIS ISN'T FUN AT ALL.
You managed to be smackdab in the middle of the most ferocious fight you've ever seen. The orc in the tavern was NOTHING compared a brawling dwarf. YOu honestly can't tell if this is a contest of skill between fists or livers.
To make things worse, Wander got himself smashed just before the fighting, and now he's fighting right alongside the dwarves, using his larger size to have a chance against these alcoholic psycho's.
And one of them caught aflame. All he's doing now is laughing and punching people harder.
I guess it's true what they say about flaming psycho's.
You are currently hiding under a table alongside Seum. The path to the exit is 50 meters (or 150 Foot) away and there are dorfs everywhere.
HP: 20/20
Fatigue:30/30
Status: Solid form
Ways of doing damage: Poison Claws. Fangs.
Evil: 18/20
Bases: Underground complex inside city, tower, large temple.
Cult members: 44
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory: Artifact amulet, Sweeter protective clothing, 405 gold pieces
Party: Seum, Wander and you
Inventory: 305 gold pieces, basic weaponry, a glowy stone,Staff, rapier.
Way of travel: Horse.
Spells
Illusion
Vessel empowerment.
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 10000 coins. A werewolf.
Poisonous animals.
Trading:
Rotten fruits, Deathrot (of all kinds, poison, alchemy and home defense), goblin weaponry on occasions, cheap man-power
Oh man this was fun to write.