The scouts return without information. The soldiers all seem to stay inside their castle now that you've put a serious dent in their numbers. Pulverizing the skeletons proved easy enough as well, as they just put them in the mill.
After that, the siege begins. the villagers started it up themselves, feeling confident and angry. A bad mix.
They bring the food carts, and surround the rather impressive looking castle. It's a typical sort of castle, made of stone, has a moat, a drawbridge...
Originality isn't the thing that this castle will win the grand prize of castles with. Nothing seems to be on the walls, presumably because they ate the lighter troops with bows.
The siege takes about 5 hours, and then the bridge falls. Everybody looks up, weapons at the ready and out comes a 7 foot tall ork, with a large OH GUESS WHAT IT'S ANOTHER FUCKING HAMMER.
He slowly walks towards the encampments, resting his hammer on his shoulder, and when he gets close enough, he charges forward at a decent speed. You have more then enough time to get ready. He comes close, he raises his hammer!
He then falls down with an arrow in his back. After which his hammer lands on his head, crushing it completely.
While you had no doubt about the fact that he could have killed the village all by himself, against actual fighters he'd have a problem without support. And bows just kill him outright.
The villagers charge into the castle, with your party first. There is absolutely no resistance left. Getting to the throneroom was easy.
Opening the door reveals something highly unpleasant. Melvin, you assume, is sitting in his throne. Or what's left of the throne, as he has swollen enormously while black streams of energy come out of every orifice. You can see his veins almost glowing with black energy against his skin.
He's screaming constantly, so he's most likely conscious. Looks like he functions as the gate-way between the demon world and this one. The major demon is likely inside his mind, digging around to get a stronger foothold.
He can be saved, surprisingly, according to Wander. You just need to destroy the demon inside.
Entering the mind can be done with two people. They just need to touch the streams of energy.
HP: 17/20
Fatigue:26/30
Status: Solid form
Ways of doing damage: Poison Claws. Fangs.
Evil: 16/20
Bases: Underground complex inside city, tower, large temple.
Cult members: 44
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory: Artifact amulet, Sweet protective clothing, 405 gold pieces
Party: Seum, Wander and you
Inventory: 305 gold pieces, basic weaponry, a glowy stone,A shortbow(three arrows), a maul, oil-covered reinforced leather armor, slightly melted flame mechanism, light leather armor. (Seum has a rucksack).
Way of travel: Horse.
Spells
Illusion
Vessel empowerment.
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 11000 coins. A werewolf.
Poisonous animals.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense), goblin weaponry on occasions