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Author Topic: You are an evil entity (suggestion game)  (Read 114587 times)

Demdemeh

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Re: You are an evil entity (suggestion game)
« Reply #600 on: May 25, 2013, 10:17:08 pm »

Also, set someone on determining the truth of the wizard-friendly rumors. If they're lying, they should be punished. If they're not, they should be befriended.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #601 on: May 25, 2013, 11:47:28 pm »

It would be counterproductive to make a goblin farm while limiting the reproductive capabilities of said farm.
That is like saying that it is impractical to run a potato farm if you kill the potatoes. You don't kill all the goblins, you just artificially control their population to match your food production(minus reserves) by converting the excess into undead. maintaining and even expanding the goblin manufacturing facilities is a vital component of the plan. This whole thing is working on the theory that limited food and predation are limiting the goblin population and could be largely eliminated producing an excess of goblins.
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #602 on: May 25, 2013, 11:50:09 pm »

Think of it more like a cattle farm than a potato farm, except that you need live cattle, not beef. So a dairy farm. Do you slaughter the dairy cows?
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Demdemeh

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Re: You are an evil entity (suggestion game)
« Reply #603 on: May 26, 2013, 12:11:44 am »

Or we could maintain goblin loyalty by not murdering them. Fear is well and good, but fear does not loyal minions make. Better that our minions love us and our foes fear us; loving minions do not take the first opportunity to twist the knife in the unprotected back, but instead guard that back with their own lives.
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gman8181

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Re: You are an evil entity (suggestion game)
« Reply #604 on: May 26, 2013, 12:38:11 am »

Love, fear and respect are all equally important to have in our followers and all three should be maintained.  They should love us for being a ruler that provides for them and helps them grow while listening to what they need and on occasion even their suggestions.  They will fear us for what we will do if they betray, disobey or fail us.  They should come to respect us for being effective at ruling them just as we expect them to be effective at serving us.
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Demdemeh

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Re: You are an evil entity (suggestion game)
« Reply #605 on: May 26, 2013, 12:46:59 am »

So compromise: undeath becomes a penalty under the justice system. Loyal goblins are, instead, rewarded. No undue cruelty is meted out. Our decisions should be made to benefit those who serve us, as well as ourselves.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #606 on: May 26, 2013, 01:26:41 am »

Think of it more like a cattle farm than a potato farm, except that you need live cattle, not beef. So a dairy farm. Do you slaughter the dairy cows?
It really is exactly like a potato farm, potatoes don't magically appear from the ether... But if it were a dairy farm then it would be castrating a proportion of the dairy cows so that they magically don't need to graze anymore but still produce milk. And I rather suspect that an evil dairy farmer would be producing a lot more dairy cattle than they could feed...

So compromise: undeath becomes a penalty under the justice system. Loyal goblins are, instead, rewarded. No undue cruelty is meted out. Our decisions should be made to benefit those who serve us, as well as ourselves.
This works, but we should be wary of building societies that don't decay, because decay is sort of our thing...
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gman8181

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Re: You are an evil entity (suggestion game)
« Reply #607 on: May 26, 2013, 10:01:58 am »

So compromise: undeath becomes a penalty under the justice system. Loyal goblins are, instead, rewarded. No undue cruelty is meted out. Our decisions should be made to benefit those who serve us, as well as ourselves.
Yep sounds good.

This works, but we should be wary of building societies that don't decay, because decay is sort of our thing...
Are you suggesting moral decay or physical decay?  The former is easy to promote and we will undoubtedly continue to use it in the future as we have been using it in the past.  The latter will probably come into into play regarding the large number of zombies and demons we will hopefully have serving us in the future.

Really any kind of decay is fine with me as long as we are using it in a way that benefits us more than it hurts us.
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GreatWyrmGold

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Re: You are an evil entity (suggestion game)
« Reply #608 on: May 26, 2013, 10:31:31 am »

So compromise: undeath becomes a penalty under the justice system. Loyal goblins are, instead, rewarded. No undue cruelty is meted out. Our decisions should be made to benefit those who serve us, as well as ourselves.
+1

Think of it more like a cattle farm than a potato farm, except that you need live cattle, not beef. So a dairy farm. Do you slaughter the dairy cows?
It really is exactly like a potato farm, potatoes don't magically appear from the ether... But if it were a dairy farm then it would be castrating a proportion of the dairy cows so that they magically don't need to graze anymore but still produce milk. And I rather suspect that an evil dairy farmer would be producing a lot more dairy cattle than they could feed...
Except that they produce much lower-quality milk. And the non-castrated cows would not be happy about it and might rebel...this isn't a very good analogy any more.
(And, as a side note, many breeds of cattle only produce milk after their calves are born.)
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Kitten Snot

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Re: You are an evil entity (suggestion game)
« Reply #609 on: May 29, 2013, 12:53:04 pm »

You give an order for your more combat-oriented cultists to get going and get the largest one to carry Mongoose's body. Meanwhile, you float alongside the goblin scout, who is quite a bit faster then you can physically go. A gasball isn't too practical in movement. Fortunately, the goblin is smarter then he looks and offers:
Shall I puts you in a bottle? It quicker that way!
As much as you hate to be put in something as demeaning such as that, you enter his flask. Fortunately, it's quite comfortable due to the markings of the rotting butcher on the side, making it a bit more accepting for you. Along the way, you ask what exactly is attacking the tribe.
Adventurers party and militia from nearby town. They too strong for us!

Good enough, you suppose. When you arrive (quite a bit before your cultists, the scout is FAST) you see that there's a small army there, and the leader is clearly an adventurer.Nobody quite knows what is it is that makes people looking for adventure so mysteriously powerful, but if you only pronounce yourself adventurer it has no effect so there must be something specific about having the profession. However, you have no time to dwell on such matters, and float high enough so people can't see you unless they pay close attention. Now, the leader looks too strong to take on, but you see he has a weaker dwarf companion with him.He seems to be one of his closer friends, and seems strong enough to be of use, at the very least he'll demoralize that little militia upon "death". Seeing how the goblins are waiting for a visible weakness as goblins always do, you can go ahead and do your little thing and expect the goblins to come running. You enter the dwarf from above.

This mindscape is a god-damned mess. It takes a lot before you can say that, but this really is a mess. It's an enormous bar of some kind, with more broken furniture in one place then anywhere in the real world, you bet. Yellow walls, withall manner of fluids such as blood and alcohol are spread everywhere, and the small is... Kind of nice, actually. The dwarf is at in the middle, apparently doing his best to drown himself in alcohol. You go over to him, sneaking, and bite him in the throat. To your surprise, he vanishes and you get a surprise boot against your tail end.(roll= 3)
Well, well, well. Wot h've we 'ere. A 'lil snake und'r mah boot? He laughs, in a laugh that resembles more of a roar then a typical laugh, however, you take that moment of distraction to slip away and attempt to hide(roll=15)
You manage to hide amongst the rubble easily, and the dwarf looses you out of sight. he isn't armored in any way, but seems to be holding a bar-stool as large as him like it's nothing. Huge blunt weapons are kind of getting old for you.

You punish him with a hefty sneak attack, poisoning him and hitting a vital part he falls over, giving you another move to hit him. That hit doesn't do quite as much, only hitting the arm he protected himself with. Still, that must have hurt. He retaliates with a punch, removing you off of his chest, but not really hurting you much. His next move, though, does hurt. A lot. He stomps you into oblivion, but you survive well enough due to your snakeyness.(his roll=20) Your retaliation also clearly surprised him as you latch on to his throat, causing a grapple. (your roll=20) However, you quickly fall off as the dwarf rips you out, making you loose a tooth.
Right in his throat.
He falls to the ground, sputtering, and you make use of that to attack once more!
You miss and lose your other tooth to a damned table.(roll=1) The dwarf attempts to hit you but misses also, piercing his hand through a sharp piece of wood.(his roll=1) However, the dwarf couldn't handle anything else and finally dies.
The landscape quickly rots, due to the easily rotting wood. You open your eyes, and feel quite pleased with your battle, as you still haven't lost a single battle yet.
Somehow.

You then, get to imbiding your vessel with all the power you are willing to give.
On one hand it feels like you were submitted to the dungeons of the rage-god for centuries.
But the power is worth it.
Your host falls over, and starts swelling, to the point that his skin tears in several places. His left hand rots away, leaving naught but bone. The bone quickly reshapes into a huge cleaver, and your dwarf in general swells up to a staggering 7 foot tall, making a huge demon, in a crude imitation of Putribillus Carnifex himself. Your huge, fat fingers pull out the dwarf's hammer, which has a bit a strange look. It looks more like an over sized tenderizing hammer.
Butcher's in business.

When you start your carnage party, the goblins and cultists also rushed in, devastating the militia. You, meanwhile cut right through people, not feeling blows and showing strength beyond most mortal men. However, the leader of the adventurers fights you to a standstill.
This might seem like a climactic final battle and so on, but your goblins and cultists have slaughtered the surprised, scared and distracted militia using some very underhanded tactics. Of course, for goblins, it's nothing more then a means to an end. However, it must be said that it's more that you made the militia rout then actually killing all of them.
The flood of goblins and your onslaught quickly take care of the adventurer.
You swallow him whole.

After the battle, when going to the shamans of the village, your host suddenly dies. You float right out, and feel very, VERY weak.
The shamans notice quickly, and kill a survivor from the attackers as offering to Putribillus, and give the excess life force to you. You feel loads better, but you're still very, very weak. You are thanked profusily, get some more trust from the goblins yadda yadda yadda PAIN.
You enter Mongoose, to take your mind off the pain in your gaseous form. When you get to the tower, you are too exhausted to do anything except sit somewhere.
You can do nothing except give orders until tomorrow.

Spoiler (click to show/hide)

Level up
Prepicked abiliy

Solid form: Allows you to turn yourself into a creature of your choosing in the real world. You can pick your solid form if you take this ability. I decided not to give you your snake form because it would look sort of silly. However, if you prefer the snake form you can keep it. But please, you can pick anything from demons to dwarves to elves to honey badgers. Please pick something that can hold a sword so I don't need to figure out how to keep you viable with nothing but your mouth. You will be poisonous no matter what form you choose. Once you pick, you can't come back on your choice.

Perks

Devourer: Gives you the ability to feed off of dead corpses for a minor heal and energy boost when in a host body. It is a major heal when in demon form.
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Necrotic air: Gives you the ability to slowly rot anything you touch. This can be turned off. This also carries over to your solid form's poison.
Contain the rage: Reduces the penalties for transforming your host into a Butcher.(Beastiary updated) You will not loose much health, but your energy loss remains the same.
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #610 on: May 29, 2013, 01:23:24 pm »

Well, I am going for devourer, because, meh.
 I kind of like the snake, and you could probably coil a tail around a sword, or hold it in a mouth, neither it terrible practical...
 Could try an octopus, some of them are toxic, but might have trouble applying rapid force to a sword. It wouldn't really be a natural motion for an octopus.
 Banshee and gorgons are pretty cool...
 Toxic fanged demonic marmoset is always worth considering.
 What about the left half of an eagle and the left half of a snake stuck together facing in opposite directions. It might be able to hold a sword in a talon and stand on its tail...
 And then there is the whole 'ambulatory mound of refuse' thing, it can presumably manipulate anything that is dumped into its body.
But I will vote for snake for now.
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Eotyrannus

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Re: You are an evil entity (suggestion game)
« Reply #611 on: May 29, 2013, 01:25:56 pm »

We could get manipulators of some sort by being a demonic snake. Who's up for a split lower jaw, or tongue-tentacles, or tail-tentacles, or random arms placed along our body?
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RAM

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Re: You are an evil entity (suggestion game)
« Reply #612 on: May 29, 2013, 01:30:39 pm »

What about an open and oozing mound of swollen, rotten flesh right in the middle of our throat that can manipulate objects that are stuck into it?
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Gentlefish

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Re: You are an evil entity (suggestion game)
« Reply #613 on: May 29, 2013, 03:35:08 pm »

Mental Poison, and a human, with a few different sets of clothing and faces, to allow for better camouflage. Say, beggar's clothes and a beaten face; worker's clothes and a rugged face and body; and a gentleman's suit with cane and a soft face and "tender" body.

I think this is seriously the best combination. We keep the fangs in our solid form, which allows us to keep a hidden presence in even the best parts of any town, and we can poison those who try to brawl with us in a bar fight.

I also say we rest until tomorrow. There's nothing else we can do. Also, we can have the goblins loot the dead bodies for shinies.

pikorge

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Re: You are an evil entity (suggestion game)
« Reply #614 on: May 29, 2013, 03:53:01 pm »

Mental Poison, and a human, with a few different sets of clothing and faces, to allow for better camouflage. Say, beggar's clothes and a beaten face; worker's clothes and a rugged face and body; and a gentleman's suit with cane and a soft face and "tender" body.

I think this is seriously the best combination. We keep the fangs in our solid form, which allows us to keep a hidden presence in even the best parts of any town, and we can poison those who try to brawl with us in a bar fight.

I also say we rest until tomorrow. There's nothing else we can do. Also, we can have the goblins loot the dead bodies for shinies.

+1a long nice update btw
« Last Edit: May 29, 2013, 03:54:44 pm by pikorge »
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Re: You are the evo ape.
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