Strangely, the tombs are extremely close to the nobel quarters, so it's no problem at all to posses some dwarf (civilian, easy to posses) and rush in there, screaming about the end times and Armok's bloodsoaked beard. Those things aren't looked upon with all that much shock, however...
Dwarves are fucking annoying when it comes to shocking them. Fortunately, throwing corpses at people tends to work. Moist of them are just about done rotting, so mainly it's beef jerky and bones. The dwarves are attempting to stop you now, and they are a bit better at keeping you down seeing how they have an entire foot over you. Vomiting out a black smoke distracts them enough for you to reshape and kick one last tomb towards them. Your two-hooved kick sends to the tomb flying to the outside. The tomb opens, and a bloated corpse comes out.
Ready for popping.
Sadly, people aren't quite panicked enough to run into it, so you need to do it yourself. You throw a little death missile at it, popping a little hole in it and unleashing a certified Boatmurdered package. Multiple dwarves vomit on the spot, others go mad with fear and most importantly, one of them attacks the other with a torch.
The retaliation to it is short, as people take some burns on top of their bruises as you float away, cursing the dwarven race as you go along, taunting them about their inability to even keep out their elven filth, how Armok will come and burn them, all that typical dwarven stuff.
It makes people think it's a forgotten beast with all the insults.
Next up is the dining hall, filled to the brim with masterpieces. The guards are wary here, however, and you won't be capable to destroy them.
Playing careful here, let's not forget.
However, you do possess a civilian again and nab a torch.
The booze burns quickly, giving off extremely hard to douse flames. Fat and hungry, the flames go towards the dining hall.
You job here is just about done, as panic grips every dwarf and they murder all non-dwarves on their frenzy. The most battle-hardened soldiers are doing the best they can holding things together, but that's not of interest to you.
You leave your host, and float back to the troll and dragon. You go unnoticed in the smoke, so coming back to the Troll's... army.
So as it turns out the Troll is a necromancer. And toasty dwarves burn for quite a while.
So how long have you been capable of doing this?When I got out of the prison, I got my first good view at some corpses. I've missed this! At any rate, I need your help with something. We passed some human. He killed off quite a few of my zombies, and he's on top of a ceiling. You can fly, go get him.Oh fuck.You float as fast as you can towards the roof, and find Seum bandaging a wound. He looks livid when he spots you.
YOU! YOU FUCKING BASTARD!HP: 9/15
Fatigue:14/30
Ways of doing damage: hooves. missile
For the cause: 6/10
Evil: 47
Bases: Underground complex inside city, tower, large temple.
Cult members: 67
Underlings :Goblin tribe. Basic workers(around 30? of them)
Inventory: Artifact amulet, Sweeter protective clothing, 405 gold pieces, two firebombs.
Party: Seum and you
Inventory: 567 gold pieces, basic weaponry, rapier,antique dragon-sword.
Way of travel: Portal to Seum, your four hooves(when appliable).
Spells
Illusion
Vessel empowerment.
Death missile
Passive abilities
Empowering presence
Tick Tock
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 3900 coins. A werewolf, magical loot.
Poisonous animals.
Trading:
Rotten fruits, Deathrot , goblin weaponry on occasions, cheap man-power