I only recently upped my ppp count since my interbutts is generally crap, and the image-heavy things I often read/create can take a while to load if there's a lot on a page (i.e multiple largish updates.)
Anywho, ice skill is fancy, if expensive. Also I forget, does the double damage from weakness apply to the end result (got a 5 total, so deal 10) or does it double the dice rolled (4d2 becomes 8d2)? In either case, this skill is probably only going to be useful against critters weak to ice in the long run; 4d2 is nice (average what, 6 damage per use?) but for 6 SPP it's very expensive. Or more accurately, it'll only be worth having as long as we have characters who don't use their SPP for direct damage (and want to have that cannon option.)
Trade Flurry to Goombess for the electric key, since she has high SP and isn't also a healer.
As far as Storage shuffling goes,
Store Cherish's base staff and the dice, keep the skill tree (so -1 to storing the borked ice staff (still better vs Electricity than base staff) and -1 to storing the skill tree (we should start cooking another skill!))
Also Go explore the last bit of Underside
+1 We've already taken our shipping hit for not fighting immediately, may as well cash in and try to avoid a fight entirely. Speaking of...
I love how this confirms that Slog is dead forever.
It confirms nothing, it just suggests it is impossible to ship to/from a dead guy! Which I denounce as biased against the living impaired!
Most interesting to me is the continued presence of Proxxy shipping to Cherish. That's probably the best chance to attempt a peaceful resolution to our differences.
NINJA:
I am really curious as to what will happen if Pyro Aqua wins
Oooh, I bet it'd be awesome. Obsidian mage or something, maybe? Dammit imma change my vote from Foot to try and make this happen