Slog valiantly latches onto you, putting his life in danger for the sake of your precious head. You take this opportunity to strike the topmost Met from medium range with your bloody laser rifle.
(Roll: 14-2 Position, 7-5 DR) Not only is it difficult to hold a powerful strike this close to your foe, its shell protects it from your assault.
Nearby, Al and Riltia take on the still-flipped Met.
(Roll: 18, 7) The Met's hard hat cannot protect it in its current form, and Al's strike knocks it out in one fell swoop.
So my suggestions are.
Ciro, shoot upsidedown met
slog: Winddirection Riltia upwards, floating her
Riltia: Using this float effect, smash into the Met
Al: Be useful somehow.
seems reasonable
Yes. This will use the last of Slog's MP but we can fix that at the fountain afterwards.
Al: After Ciro fires, attack flipped Met if it's still alive. Otherwise, try to jump and attack top Met.
Slog cleverly utilizes the last of his SP to float Riltia into the Air using Windirection. She flies upward and barrels toward the remaining Met...
(Roll: 15, 2+2) ...And, with one fell swoop, fells the final robo-foe.
You get teleported back to DL2. Just as you get adjusted to the flooring here again, the guards throw rewards your way: a Hard Hat and 30 Fountain Pence.
(Common Sense: 2) You notice something different about this place, but you can't quite tell what it is. Maybe it's nothing.
Hey, we're finally back in my favorite part of the game: the open-world JRPG/dungeon crawl section! You have more money and loot, so next update I'll be including lots of suggestions for doing stuff instead of just the most popular ones.
Normally I don't do two turns of battle in one update like that, but it was really starting to drag on without any kind of obvious challenge. I've made a couple subtle changes to the battle system that a savvy player might spot, but nothing too big.